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Exactly. The only way I managed to kill the last invader I had who used dual Trina's was by simply playing -ultra- defensively, using a single weapon that was able to break his poise and slowly chip his health away with single slashes and frostbite. I had to cheese just to kill him. That should not be how the game balances. It's... not fun.
I do think Sleep and Madness need to have ways of affecting in-game enemies, yes. Which makes it even more obvious that the status is specifically designed for PvP.
Sleep is pretty broken for PvE, though. Trolls can be slept with a single light attack from either the sword or the torch of St. Trina. Just one. And a lot of enemies can be slept for 60 seconds and be critically hit during that time.
I agree on Madness, but Sleep is actually the opposite in terms of PvE.
Sleep is quite good in PvE. Lots of tough enemies like Runebears are vulnerable to it and even enemies like Knights that don’t take a nap on the ground will be dazed for long enough to get in a backstab. Honestly I think if they made it stronger it would be way too overpowered.
For starters, Inescapable Frenzy should work on all Humanoid enemies like Sacred Flame did in DS3.
I dunno what the effect could be though, maybe just cause the enemy stance to break, allowing a riposte.
Also the fact that there are numerous humanoid enemies, and rats affected by madness proves that apparently tarnished are not the only ones affected by it.
And this is coming from someone who uses dual St. trina swords, and dual vykes, in PvP xD
Most fire spells are more effective for their purposes than FoF against mobs.