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And yes the curve after Leydell is less interesting overall. Still, you're almost done, you only have one more area and about 3 more bosses before the ending. Not even trash mobs to get in the way, it'd be a shame to quit now.
To be honest, I only find Maliketh and maybe Morgott to be bad for the LONG combos. It's not that Morgott's particularly hard, but he has attack combos that go on for a full five or six seconds, and then instantly goes into another loooong combo. It feels like less of a fight, and more of a waiting game.
Fire Giant was pretty easy all things considered, Mogh was great. Placidusax was just a better dragon fight. Malenia just has the Water Dance, the rest of her moves are fine. Both forms of the final boss were enjoyable. The second phase being more of a damage sponge was fine as it kind of feels more like a spectacle finale than anything else, and the first phase felt perfect difficulty wise. Hoarah Loux was also pretty manageable.
So yeah. Other than Maliketh and Morgott, my next least favorite fights would probably be the Ulcerated Tree Spirits (for how buggy they are, especially in smaller arenas. Camera goes all over the place). Or the dragons because they can go out of bounds, teleport behind you, and instantly fire an AOE breath attack. Sometimes their HP even resets.
Godskin duo is a very easy fight, all you need is a decent spirit ash.
The Apostle is the MUCH harder enemy than the Noble, and his AI in the DUO fight is practically switched off. Seriously, the Noble is highly aggressive, is all up in your face, and will regularly roll at you. But the Apostle tends to stay at the back, walking around, and occasionally throwing a fireball. If both of the AI were aggressive, or if it was the Apostle that was aggressive instead of the Noble? Then I could see the difficulty. But the fight allows you to focus on the Noble and practically ignore the Apostle until the very end. If the Apostle gets close enough, he will go for an attack, but he just doesn't rush you like the Noble will, and how most bosses typically do. So it's remarkably easy to just keep your distance from him, and instead focus on fighting the Noble.
Then you can just parry the Noble, jump attack him in his down time, or use a long range melee attack on him when he's doing his roll. Like a crouch attack with certain greatswords, or a heavy attack with the katanas. And it's a boss open to 'cheese' too, like using scarlet rot, or using sleep pots.
In fact, during his second phase, a couple of his ground attacks will go above you if you stay right below him.
Regarding Godskin, its largely the Duo fight, they were designed has individual bosses, not as a duo, which is why they dont work together properly.
It was so bad that they straight up had to change the AI of the Multiple bosses, to have only one of them being aggressive, but it goes to show how they were "Designed" poorly.
My problem with him is not being able to see anything, too many effects and him jumping around too fast.
The fact that you're using summons says a lot about your skill issue.
Game is supposed to be hard at the end, you know
Git gut casul, what else can i say
Id say take it step by step, learn each attack. Once you can recognize them it suddenly feels like its not that fast at all.