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I beat her at RL1 with the Harp bow and venom claws....
1) Ds1 had an enemy that did exactly this. Crestfallen warrior. No, I'm serious, go back and fight him with a normal weapon right after reaching firelink shrine. He has autoparry and is super aggressive when aggroed. Its extremely difficult to kill him with conventional melee attacks without parrying him yourself.
Though to OPs points:
1) Fume Knight and Sir Alonne would like to talk about input reading, and one holding the "93% of players died their first time"; though I feel it is just worse here as combat is faster than DS2; those Dragon Knights for example outside the Ancient Dragon seemed quite painful at times with similar behaviors
2)Yeah, they are a bit weird; I would like to know more about what they are supposed to be (grafted or all magical). Would say they are Giants, but we don't see anyone/anything with these types of hands. Plus for them to be "magically inclined" is odd (though I guess it could be the ring is a relic or whatever).
3) IDK, may be some phantom hits; series is familiar with these (and it may be something on their patch radar). I use more hit-and-run tactics mixed with some form of ranged damage dealer (pots/stones/arrows/incants/spells all included) and traditionally try and keep distance from her - so didn't get too much of this myself.
4) There is always going to be one boss that goes against a build. Souls games traditionally didn't make them too nuts, but as these games get pumped out, they will keep tuning the aggro up tiny bits at a time to keep them tough. Example - an all physical dmg build is basically locked into weapon arts and the one spear for Rykard, or you wade through lava.
2. I haven't looked at frame data on the hands so I can't comment here. I usually just try to not get greedy with rolling and attack (preferably with fire damage) when they seem tired.
3. Loretta swings with a Halberd, the swing deals damage all the way to the end, as Halberds do.
4. I played a mage (with a tiny amount of dex) for my first playthrough. Now I won't pretend to know about NG+ (since I never do NG+), but her health is small enough to power through with magic and craftables even as a mage.
I know some people dislike bosses with resistances to your build, but I like them a good bit; they encourage more versatile builds (or atleast having backup weapons)
eg: If a boss is resistant to Holy (scales with Faith) then the game lets you use Fire (Also scales with faith, just need to switch out a few things).
can anybody parry a two-handed weapon? I don't think I've ever been parried while two-handing my hammer
Jump attacks good.
Rennala was decidedly easier to beat with my mage than my melee guy.
The knight Moongrum was much easier to beat with melee.
The hands are much easier to beat in melee. You can stagger them quite easily. Also try fire - that works amazingly well - they hate it.
Moongrum is..
aye. 100% agree.