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No fact. This is my opinion.
Well what other game from From Software’s catalogue would have been a better candidate?
Control, another recent game, also had a lot of lore on item descriptions. And I liked that style there too. I love when games do that in general. I don't like dialogue-heavy games.
And it makes me very happy that Elden Ring doesn't have a lot of dialogue. Even though at times it was a bit much. And that's something I didn't feel in Dark Souls 1.
And while I like cutscenes, they take a lot of work for a company to do, so I realize they divert resources elsewhere. I wouldn't want Elden Ring to suffer 25% less of something in one area just for more cutscenes.
Haven't played Sekiro, but that's next for me.
OP, what did you think of the Dark Sols games? Or even Demon's Souls?
Do you want FromSoftware to just hire 20 more employees and have the game cost $20 more? Or would you prefer they fire existing teams and have 20% less current content just for more lore? That's fine if that's your preference, but if their core has been to do something one way for 10+ years, they probably want to keep the employees and teams that they have.
I played the crap out of Morrowind 20 years ago. In fact, I still have my GOTY CDs on my desk (2nd time I purchased the game). Loved that game, for the time. But you know what I always ended up doing in them? Making characters over and over, testing out builds, and testing out weapons.
I longed for a game like FromSoft. I usually got dialogue / book-reading burnout and never beat the game. In fact, I didn't really know what Morrowind's lore was about until playing Elder Scrolls Online and doing the Vvardenfell zone. I would not like that style in a FromSoft game.
I haven't watched any VaatiVydia, but here is my order and quantity in which I've looked up YouTube videos for RPGs games when it comes to lore:
Elder Scrolls > World of Warcraft > Elden Ring > Dark Souls 1
I guess that must mean Elder Scrolls does worst for lore design?
A lot of lore stuff I've read outside of game has actually been player speculation. Pretty cool to see the community do that.
Anything.....just not Sekiro.
https://www.youtube.com/c/VaatiVidya
If I wanted a game that told me everything without much effort to work for it, id watch a movie heh.
Figuring out the story is part of the puzzle solving. If you're not interested in puzzles, I mean thats fine. To each their own. But there are reasons Fromsoft games are so popular and the storytelling is definitely one of them.. but again, its not everyone's cup of tea.
what story? There story in this game?
Honestly - I appreciate the story telling, as I feel like it allows me to better immerse myself in the content. And I know, I know - "muh immersion" is a meme, but constantly being reminded I am above everybody else based basically on birth-rite is a lot harder to relate to versus someone just being like "who are you? Oh, some rando just like me? Yeah - this place sucks man, there's a ton of goblins in that cave." Ultimately Gideon then reacts in a way that makes sense too - "screw this other guy trying to steal my thunder, I outta kill him and steal it back".
Sure you get reminded that your the one to make a change, but it is more like minor pass-bys to say "hey, don't forget the game's main quest" or can interact with certain people/things to get a reminder. However it is much better than say Skyrim where NPC dialogue changes at set intervals (like when called by the gray-beards) to include a "hey, you remember this is your next move, right?", but then there is magically no knowledge of you being the slayer of Alduin (just that you are dragon born and it's your job).
Hell, at least in Morrowind you could play as not a Dunmer and the NPCs would give you constant stank eye for not being a native, making it so you need to actually "make a name for yourself" friending folks via money or dialogue.
But you still turn out to be the Nerevarine ^^