ELDEN RING

ELDEN RING

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kestar 11/out./2022 às 4:37
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Elden Ring storytelling style sucks
Why would you hire George RR Martin of all people to create such a beautiful world with such rich lore and story only to hide it all in item descriptions, cryptic NPC dialogue and only a handful of cutscenes?

FromSoft style of storytelling is un-compelling, un-immersive and does not create a feeling of purpose for this open world. I would have hoped for way richer NPC dialogue and cutscenes to carry the story.

Why didn’t they continue in the line of Sekiro? That would have worked way better.
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Exibindo comentários 1630 de 133
kestar 11/out./2022 às 8:07 
Escrito originalmente por Senki:
You know what else sucks? People that feel the need to push their opinions as facts all the time.

No fact. This is my opinion.
kestar 11/out./2022 às 8:12 
Escrito originalmente por vamirez:
Lol ofc you are trolling, OP. You seem to have been away for a while, but your username is familiar. Haven't you posted similar threads here in the past? Also funny try to push Sekiro (which has become a bit of a trope) without having played it ;)

Well what other game from From Software’s catalogue would have been a better candidate?
Lenox 11/out./2022 às 8:14 
Elden Ring's storytelling is so good and probably the most immersive game I've ever played, that for the first time ever I decided to watch a George R. R. Martin creation, House of the Dragon, and I'm liking it. And I'll be watching Game of Thrones next because of how much I'm liking GRRM stuff.

Control, another recent game, also had a lot of lore on item descriptions. And I liked that style there too. I love when games do that in general. I don't like dialogue-heavy games.
And it makes me very happy that Elden Ring doesn't have a lot of dialogue. Even though at times it was a bit much. And that's something I didn't feel in Dark Souls 1.

And while I like cutscenes, they take a lot of work for a company to do, so I realize they divert resources elsewhere. I wouldn't want Elden Ring to suffer 25% less of something in one area just for more cutscenes.

Haven't played Sekiro, but that's next for me.

OP, what did you think of the Dark Sols games? Or even Demon's Souls?
Última edição por Lenox; 11/out./2022 às 8:18
Lenox 11/out./2022 às 8:42 
Escrito originalmente por kestar:
I am not trolling. I admit I have only played Dark Souls 3 and Elden Ring and I have not played Sekiro. However, from the gameplay footage that I have seen on Sekiro it seems to be more story-driven and focused compared to Dark Souls. I do not see how your statement makes my point any less valid.
Do you realize that first and foremost, From Software is a company where people have jobs? From what I've read, Sekiro is a far more singular experience. Less classes, less gear, less builds, etc. So, that means they could spend less employees doing that stuff as compared to Elden Ring and doing more story, dialogue, lore, etc.

Do you want FromSoftware to just hire 20 more employees and have the game cost $20 more? Or would you prefer they fire existing teams and have 20% less current content just for more lore? That's fine if that's your preference, but if their core has been to do something one way for 10+ years, they probably want to keep the employees and teams that they have.

Escrito originalmente por kestar:
For me the perfect balance was struck by old school RPGs like Gothic or Morrowind.
I played the crap out of Morrowind 20 years ago. In fact, I still have my GOTY CDs on my desk (2nd time I purchased the game). Loved that game, for the time. But you know what I always ended up doing in them? Making characters over and over, testing out builds, and testing out weapons.

I longed for a game like FromSoft. I usually got dialogue / book-reading burnout and never beat the game. In fact, I didn't really know what Morrowind's lore was about until playing Elder Scrolls Online and doing the Vvardenfell zone. I would not like that style in a FromSoft game.

Escrito originalmente por kestar:
I think everyone who praises the story in Elden Ring or Dark Souls has had to go on YouTube and watch VaatiVydia videos to understand what is going on. The fact that most people have to do that is proof that the games doesn’t do a very good job at telling its story.
I haven't watched any VaatiVydia, but here is my order and quantity in which I've looked up YouTube videos for RPGs games when it comes to lore:
Elder Scrolls > World of Warcraft > Elden Ring > Dark Souls 1

I guess that must mean Elder Scrolls does worst for lore design?

A lot of lore stuff I've read outside of game has actually been player speculation. Pretty cool to see the community do that.
Última edição por Lenox; 11/out./2022 às 9:28
Fineous🔥 11/out./2022 às 8:45 
Escrito originalmente por kestar:
Escrito originalmente por vamirez:
Lol ofc you are trolling, OP. You seem to have been away for a while, but your username is familiar. Haven't you posted similar threads here in the past? Also funny try to push Sekiro (which has become a bit of a trope) without having played it ;)

Well what other game from From Software’s catalogue would have been a better candidate?

Anything.....just not Sekiro.
Sabaithal 11/out./2022 às 9:40 
I think FROM just might not do normal storytelling because they don't want to bother translating it.
vamirez 11/out./2022 às 9:58 
Ofc Morrowind has good lore. It's basically Dune ;)
Power Rexcellence 11/out./2022 às 10:01 
lol
Dallasimo 11/out./2022 às 11:28 
Escrito originalmente por kestar:
Why would you hire George RR Martin of all people to create such a beautiful world with such rich lore and story only to hide it all in item descriptions, cryptic NPC dialogue and only a handful of cutscenes?

FromSoft style of storytelling is un-compelling, un-immersive and does not create a feeling of purpose for this open world. I would have hoped for way richer NPC dialogue and cutscenes to carry the story.

Why didn’t they continue in the line of Sekiro? That would have worked way better.
For real? the way Dark Souls and games like this had cryptic NPC dialogue, item descriptions that FORCE you to not rely on being spoonfed info is what compelled me and immersed me further with curiosity. hell, its why Lore Youtube channels where they leave the discussion opened for others to connect to bring about their theories even exist.

If I wanted a game that told me everything without much effort to work for it, id watch a movie heh.

Figuring out the story is part of the puzzle solving. If you're not interested in puzzles, I mean thats fine. To each their own. But there are reasons Fromsoft games are so popular and the storytelling is definitely one of them.. but again, its not everyone's cup of tea.
BlissDefiler 11/out./2022 às 11:40 
Escrito originalmente por kestar:
Why would you hire George RR Martin of all people to create such a beautiful world with such rich lore and story only to hide it all in item descriptions, cryptic NPC dialogue and only a handful of cutscenes?

FromSoft style of storytelling is un-compelling, un-immersive and does not create a feeling of purpose for this open world. I would have hoped for way richer NPC dialogue and cutscenes to carry the story.

Why didn’t they continue in the line of Sekiro? That would have worked way better.

what story? There story in this game?
SadPlatty© 11/out./2022 às 11:54 
Sorry this isn't every other RPG that starts out peddling some drek about how your the chosen one to stop the primordial evil. If anything, it's more like "yeah, you are one of many 'zombies' and someone needs to fix this ♥♥♥♥ (again)".

Honestly - I appreciate the story telling, as I feel like it allows me to better immerse myself in the content. And I know, I know - "muh immersion" is a meme, but constantly being reminded I am above everybody else based basically on birth-rite is a lot harder to relate to versus someone just being like "who are you? Oh, some rando just like me? Yeah - this place sucks man, there's a ton of goblins in that cave." Ultimately Gideon then reacts in a way that makes sense too - "screw this other guy trying to steal my thunder, I outta kill him and steal it back".

Sure you get reminded that your the one to make a change, but it is more like minor pass-bys to say "hey, don't forget the game's main quest" or can interact with certain people/things to get a reminder. However it is much better than say Skyrim where NPC dialogue changes at set intervals (like when called by the gray-beards) to include a "hey, you remember this is your next move, right?", but then there is magically no knowledge of you being the slayer of Alduin (just that you are dragon born and it's your job).

Hell, at least in Morrowind you could play as not a Dunmer and the NPCs would give you constant stank eye for not being a native, making it so you need to actually "make a name for yourself" friending folks via money or dialogue.
vamirez 11/out./2022 às 12:00 
Escrito originalmente por SadPlatty©:
Sorry this isn't every other RPG that starts out peddling some drek about how your the chosen one to stop the primordial evil. If anything, it's more like "yeah, you are one of many 'zombies' and someone needs to fix this ♥♥♥♥ (again)".

Honestly - I appreciate the story telling, as I feel like it allows me to better immerse myself in the content. And I know, I know - "muh immersion" is a meme, but constantly being reminded I am above everybody else based basically on birth-rite is a lot harder to relate to versus someone just being like "who are you? Oh, some rando just like me? Yeah - this place sucks man, there's a ton of goblins in that cave." Ultimately Gideon then reacts in a way that makes sense too - "screw this other guy trying to steal my thunder, I outta kill him and steal it back".

Sure you get reminded that your the one to make a change, but it is more like minor pass-bys to say "hey, don't forget the game's main quest" or can interact with certain people/things to get a reminder. However it is much better than say Skyrim where NPC dialogue changes at set intervals (like when called by the gray-beards) to include a "hey, you remember this is your next move, right?", but then there is magically no knowledge of you being the slayer of Alduin (just that you are dragon born and it's your job).

Hell, at least in Morrowind you could play as not a Dunmer and the NPCs would give you constant stank eye for not being a native, making it so you need to actually "make a name for yourself" friending folks via money or dialogue.

But you still turn out to be the Nerevarine ^^
Koala 4peace 11/out./2022 às 12:01 
If you have trouble following the story, just stick with Carbot videos explanation. All things in the lands between are trying to live their lives in peace and you are ruining it. Best explanation, in my opinion.
Lenox 11/out./2022 às 12:22 
Escrito originalmente por SadPlatty©:
However it is much better than say Skyrim where NPC dialogue changes at set intervals (like when called by the gray-beards) to include a "hey, you remember this is your next move, right?", but then there is magically no knowledge of you being the slayer of Alduin (just that you are dragon born and it's your job).

Hell, at least in Morrowind you could play as not a Dunmer and the NPCs would give you constant stank eye for not being a native, making it so you need to actually "make a name for yourself" friending folks via money or dialogue.
I was not a fan of single-player Skyrim and I remember primarily playing every race except Dunmer in the original Morrowind. ♥♥♥♥ those guys.
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