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I wish I could fight those again instead of some other bosses. >.>
It's funny how some bosses are harder for some players while others may struggle with completely different bosses.
Offline modding can add quite a bit to the experience though and I think I'll get plenty more out of the game with the options available there. And if that co-op mod that everyone's going on about actually pans out in the long term, that might be worth a shot as well.
Duo is garbage
I tried NG+ and its vomit inducingly easy in Elden Ring. In DS games, you hit early enemies harder in NG+ than when you were a lowly undead sure but they hit much harder too. Never felt as much of a cake walk in those games.
I tried to start another build but soon realized the drag is too big.
Although Skyrim is similar size game if not larger, still Skyrim is highly replayable.
It doesn't take only tons of weapons to make a comprehensive open world game. It needs much more than that at which From Soft are not good at.
While I will agree NG+ is a little disappointing it's not much different from previous games. NG+ has always been an absolute cakewalk unless you go there very underleveled or with default weapons or you just brute force your way through NG. Dodge and parry timings don't change and the amount of damage you take/give doesn't differ much until the endgame part of NG+ where it's all the same since you're talking 1-3 hits max before death.
Mods, too, though... There are some really awesome mods for DS3 that add a ton of items and such.
he is very resistant to status effects so those will have a much harder time.
With a holy build you have a huge advantage on deathrite birds, the list goes on.