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Game gives non-magicals a Double Jump skill, and magicals get a "Levitate" skill; both advertise as helping to traverse and stuff, but neither would save you from demise (even though levitate let you float around for like 2 seconds at the same altitude).
Edit : put it this way, if you double jump in place, you maybe get 7 feet up. Thus, the Horse probably can only logically take so much impact also on landing (since you are on it and it needs to remain physical lest you just fall through it).
If you then jump off a cliff 100 feet in the air, the horse probably would sooner disappear and just let you die anyway.
Alright. Your troll bait prompted me to make this.
Is it "LaZy" to think it's really ♥♥♥♥♥♥♥ stupid to instadie right here?
https://youtu.be/Ucr0XB6PCB8
This is such a good example, good work. Not only is it annoying, immersion breaking, and weird looking, it also adds artificial difficulty. It's not "hard", it's dumb.
They could have resolved this by decreasing the double jump window so you don't get a false sense of security in the jump height, or make fall damage velocity based instead of height capped. If you're falling at nearly 0mph, why should it kill you?
A fall that would not kill on torrent may kill if you double jump during the fall. It is like double jumping increases the total distance that a player has fallen, even if the actual distance from A-B is unchanged by double jumping.
However, I doubt they can add it into the game as they probably are aware of ways to sequence break the game if one can avoid fall damage very easily.
And they might think it'd interfere with the intended experience too much, if people could just parkour wherever.
Or already had tested out a version of the game with double jumps resetting fall damage, but felt it made the game a worse experience.
But it's definitely something developers could pay attention to in future games, and maybe develop games around not having much of fall damage going on.
U must make warp hole and go in to beat puzzle but dont go in warp hole or die
The first time I tried it, I was like, god I hope Fromsoft didn't make this an easy mode to get out of fall damage.
Thankfully they didn't. This is probably one of the top 5 worst suggestions I've seen on this board.
From what i've seen, the game only checks the vertical position difference from take off to landing. Illusorywall on youtube did some pretty in depth checking and concluded pretty fairly that those are the only deciding factors. So no amount of going up or down mid-jump affects the landing damage.
Here's the video for anyone who hasn't seen it.
https://www.youtube.com/watch?v=Fm-QA4rZPYk
So you DONT think it's really stupid to instadie right here?
https://youtu.be/Ucr0XB6PCB8