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Players should understand the importance of Vigor in this game.
Which leaves me to believe that their weapon isn't maxed out lol.
I think there's a drastic difficulty cutoff between a character who can take a hit and one who can't. There's big windows between his attacks to punish and recover, but those attacks can cover a large range, you'll have to deal with a lot of them because of the gigantic (pun intended) health bar, and it's often hard to tell just what he's doing because you spend the entire fight looking at his ankles while he attacks with his offscreen upper body.
Basically, it's easy to get hit at least once but really hard to get hit a lot or hit twice in a row, which means you can either take it and he's a joke or you can't and it's a camera-wrestling nightmare of a boss.