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beautiful too look at.
you get to be a flower.
why do you want more...
hehe, i was having a conversation earlier about that spell. i think it need hyperarmor once you landed on the ground to help you sustain the dmg you receive because of the long recovery animation you are stuck with.
or they could accelerate the animation and make the spell more fluid too...
saw a pretty fun build showcased yesterday using this with a different spell
https://www.youtube.com/watch?v=NhNS1xfHI_E
i spend most of my time being light weight so playing with ironjar aromatic is a bit weird for me.
if only law of regression didn't require intelligence...
hard for me to pick any of the spells that take up more then one slot, when i could be using 2-3 spells that fit a better range of use for both pvp and pve.
There are some...that take roughly 2-3 seconds to be used, give no hyperarmor, get interupted by things like a projectile hit or a dagger hit.
Why? No one freaking knows.
This game is a masterclass of bad decisions regarding balancing.
Scorpion Stinger anyone? Arcane? Faith weapons? Strength builds in general?
Bows? The best you get is a D/D scaling on a maxed bow. Low damage even in the very first run, let alone NG+.
No infusions or scaling changes.
Meanwhile some Bows got an A or S scaling in DS3 and could be infused.
Elden Ring be like "Its a game about using magic and spells and stuff, not physical force."