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Good ratings heal the creator of the message instead.
(that thing you see when all of the status elements hit you, right after disconnecting)
So many negative votes and their notes won't appear online.
Also I'm pretty sure the status bars showing up is just because you are returning to your world where you had a Greatrune active which provides additional resistances.
Unfortunately, the most stinking ones have already 1000+ (or 9999) votes, and all kind of votes counts towards overall visibility.
I was lying about the messages disappearing. Just messing with 1st post.
For the other stuff though: (Yeah I know it's DS3 page, it works the same in ER)
https://darksouls3.wiki.fextralife.com/Way+of+White+Circlet
From that Page:
"Penalty points are added when you disconnect from the session without dying and without successfully completing your objective such as killing the host, phantoms or a boss."
I didn't read through it all to see if they had mentioned the status bars when you spawn into a game.. but those are literally just a numeric counter to how many penalty points you have.
(The closer the bars are to full, the closer you are to a temporary ban)
++
Elden Ring is the same engine, including the exact same soft-banning behavior.
(Personally tested by myself and a few friends, through a series of known engine exploits)
what???
That is correct, those penalty points regard your ability to play online in general. If you disconnect too often (force quit, game crash) during online play you eventually will be unable to playe online as you get a penalty.
But status bars popping up upon leaving a world have really nothing to do in regards to how many penalty points you have accumulated. Penalty points are invisble to the player and are registered server side only.
Status bars popping up upon leaving a world are because as soon as you get sent back to your world, the effect of an activated greatrune (humanity in ds1, ember in ds3) is applied to the player, which is turned off during coop/invasion as a phantom.
As soon as this happens, you get a higher overall resistance against different ailments like frost, bleed etc. compared to playing as a phantom without active greatrune so the status bars are shown to decrease (because higher resistance, immunity etc. = bigger bar).
Another reason for the bars to show up might be because of possible downscaling which is removed as soon as you return to your world, but I am not as sure about that.
Something similar happens if you equip the Grave Scythe in Elden Ring. It raises immunity, so after equipping it, the poison and rot bar will pop up to decrease because of your overall increase in immunity.
Also, why would so many different bars show up after disconnecting if they regard a solitary aspect/single mechanic of the game?
And you can not see the bars upon forcequitting/crashing the game but only after normally (dying, killing host, killing boss) returning to your own world, so why would there be any connection to being penalized?