ELDEN RING
Elden Ring is 100% better than Bloodborne
It’s time to take off our nostalgia goggles and get real.

Elden Ring’s combat is not only more varied thanks to more pronounced build and weapon types, it also has more far depth thanks to ashes of war, mounted combat, and jump attacks. Individual weapons with unique weapon arts are comparable to the handful of trick weapon in Bloodborne.

Elden Ring’s bosses are far more mechanically complex and varied. Bosses like Maliketh, Morgott, Mohg, and Godfrey are better than all base game Bloodborne bosses, and it only gets debatable if you include DLC bosses like Maria, Ludwig, and Kos. Even some minibosses in Elden Ring like Dragonskin Warriors, Elemer of the Briar, Crucible Knights, and Tree Sentinels can be argued to be superior to most bosses in base game Bloodborne (Dragonskin Warriors literally have an extended version of Vicar Amelia’s move-set).

Elden Ring’s lore simultaneously offers more breadth and depth than Bloodborne’s. While the atmosphere of Bloodborne is more unique thanks to its emphasis on Lovecraftian horror, the actual stories and characters hidden in ER’s lore have far more detail/information about them. Did you know that Godrick escaped Leyndell dressed as a woman? And had wars with Radahn and Malenia? That’s the tip of the iceburg, and every demi-god has lore at that level.

In terms of complexity and layout legacy dungeons like Leyndell and Stormveil trounce virtually every area in Bloodborne with maybe the exception of Central Yharnam.

Thus in terms of combat, bosses, lore, and level design, Elden Ring surpasses Bloodborne. And that is to say nothing of world design, exploration, and NPC quests.

Next, we’re going to go over all the ways Elden Ring smashes Dark Souls 3.
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Visualizzazione di 121-135 commenti su 187
No way. Bloodborne handled its themes way better. Boss combat made you actually feel like a hunter. All of its mechanics reminded you that you were a Hunter doing Hunter Things.

In contrast, Elden Ring has arbitrary mechanics. Lots of enemies move in an unnatural rythym specifically to throw of gamers. These movements make no sense otherwise.

What the ♥♥♥♥ is a bell bearing and why does having it allow me to buy the wares of dead people?
Messaggio originale di hemorrhage911:
Dungeons in Elden Ring are better, but that's where it ends for me. Bloodborne is inching closer and closer to being my favorite game of all time - almost topping FF9 and Trails in the Sky FC/SC.


Messaggio originale di amathy oniichan uwu:
time to take off our honeymoon goggles and get real, this game is not even close to bloodborne


Messaggio originale di Cybernetic Bok:
Messaggio originale di amathy oniichan uwu:
time to take off our honeymoon goggles and get real, this game is not even close to bloodborne
Imagine using “honeymoon” a month and a half after release.

After 4 playthroughs Elden Ring (including a rune level 1 playthrough) and a full replay of DS3 and Bloodborne, I am 100% sure that there’s a no contest here.
No way you did that unless you were speed running. Speedruners do not fully experience the game. Especially games with as much atmosphere as Bloodborne
Messaggio originale di Shibby:
Messaggio originale di Cybernetic Bok:
Except you do, because Shadows of Yharnam are everywhere late gameand Amygdala and Rom get spammed in Chalice Dungeon.

Don’t even get me started on how ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥ and cancerous post-Bloodmoon areas are.

It's ok that you were bad at Bloodborne. Elden Ring is much easier to play and I am glad that it's here for people that can't beat the harder games.

Not true at all. So far, (after about 15 hours) I'm finding Bloodborne to be quite a bit less challenging than Elden Ring. Also, though fun, it's not quite tickling the limits of enjoyment like Elden Ring does for me with its particular mechanics, presentation style, etc. You guys have got to be wearing those 'nostalgia shades' I think at this point.
Messaggio originale di Cybernetic Bok:
Messaggio originale di GrandTickler:
it is new that they are considered a boss, and then they are not, and then they are again though, just like ulcerated tree spirit. sometimes it gets a HP bar, other times it dont which is just plain weird. black knights were never a boss
The messages foes drop when you defeat them indicates what type of enemy they are (“Enemy Felled” vs “Great Enemy Felled” vs “Legend Felled”) Crucible Knights are minibosses.

And yes, Black Knights were mini-bosses in the undead burg. It’s literally referenced in the code, minibosses having health bars is a Sekiro/Elden Ring thing. And I’m sure you can think of miniboss in central yharnam (hint, they’re big and wield an axe) that’s literally just a mid game enemy.
Executioner isn't a mini boss, mini bosses don't respawn.
LOL No.

The only thing about Bloodborne which stumbled at all was the Chalice Dungeon idea. Everything else about it was more or less perfect. I could care less about "build diversity" when the majority of the stuff IN the game is actually viable and usable and not just there to take up space.
Messaggio originale di Yard-Dog®:
Messaggio originale di Shibby:

It's ok that you were bad at Bloodborne. Elden Ring is much easier to play and I am glad that it's here for people that can't beat the harder games.

Not true at all. So far, (after about 15 hours) I'm finding Bloodborne to be quite a bit less challenging than Elden Ring. Also, though fun, it's not quite tickling the limits of enjoyment like Elden Ring does for me with its particular mechanics, presentation style, etc. You guys have got to be wearing those 'nostalgia shades' I think at this point.

Nah, Elden Ring is the easiest of all the games they have made. It really shows in how positive the gaming media has been with it. Elden Rings fails more than it succeeds. The open world was a bad choice as there are literally many areas with nothing in it just like other open world games. Gathering mechanics and other things that are just not fun pull the game down from what it could have been. Also graces every 20 feet make any failures trivial to get right back to where you were. You can also just sprint around every encounter much easier than in the other games since you are like 20 feet from the bosses or last area you were at. Aggro falls off easily as well to allow cheesing enemies from a distance and so on. There is no nostalgia goggles here as I played through the game again recently with the 60 FPS patch on a modded PS4 pro.

Bloodborne had a vision of what it wanted to be and stuck to it all the way through and even had DLC that sold the world even more. Elden Ring feels like they got some guy who won't finish his books to give it a coat of paint that is honestly just boring and uninteresting.
Bloodborne is 100% better than Elden Ring. Elden Ring suffers from the same thing every open world game suffers from; having a bunch of bland filler because they don't have the resources to fill out the world with unique content.
Ultima modifica da Storm; 6 apr 2022, ore 13:15
I played DS1 right after ER and thinking it's better than ER.
Messaggio originale di DeadlyFred:
LOL No.

The only thing about Bloodborne which stumbled at all was the Chalice Dungeon idea. Everything else about it was more or less perfect. I could care less about "build diversity" when the majority of the stuff IN the game is actually viable and usable and not just there to take up space.
You're almost a week late for April Fools Day.
♥♥♥♥♥♥♥♥♥, did you just say a game i better then bloodborne, what the ♥♥♥♥ are you trying to do start a war, i saw some streamers who said ELDEN RING is now their favorite over bloodborne and their ♥♥♥♥♥♥♥ chats man... jeez almost as bad as the Fallout NV crowd LUL
Messaggio originale di Cybernetic Bok:
It’s time to take off our nostalgia goggles and get real.

Elden Ring’s combat is not only more varied thanks to more pronounced build and weapon types, it also has more far depth thanks to ashes of war, mounted combat, and jump attacks. Individual weapons with unique weapon arts are comparable to the handful of trick weapon in Bloodborne.

Elden Ring’s bosses are far more mechanically complex and varied. Bosses like Maliketh, Morgott, Mohg, and Godfrey are better than all base game Bloodborne bosses, and it only gets debatable if you include DLC bosses like Maria, Ludwig, and Kos. Even some minibosses in Elden Ring like Dragonskin Warriors, Elemer of the Briar, Crucible Knights, and Tree Sentinels can be argued to be superior to most bosses in base game Bloodborne (Dragonskin Warriors literally have an extended version of Vicar Amelia’s move-set).

Elden Ring’s lore simultaneously offers more breadth and depth than Bloodborne’s. While the atmosphere of Bloodborne is more unique thanks to its emphasis on Lovecraftian horror, the actual stories and characters hidden in ER’s lore have far more detail/information about them. Did you know that Godrick escaped Leyndell dressed as a woman? And had wars with Radahn and Malenia? That’s the tip of the iceburg, and every demi-god has lore at that level.

In terms of complexity and layout legacy dungeons like Leyndell and Stormveil trounce virtually every area in Bloodborne with maybe the exception of Central Yharnam.

Thus in terms of combat, bosses, lore, and level design, Elden Ring surpasses Bloodborne. And that is to say nothing of world design, exploration, and NPC quests.

Next, we’re going to go over all the ways Elden Ring smashes Dark Souls 3.
Elden Ring is the easiest game in the souls saga
Messaggio originale di F0rSMELL:
Messaggio originale di Cybernetic Bok:
It’s time to take off our nostalgia goggles and get real.

Elden Ring’s combat is not only more varied thanks to more pronounced build and weapon types, it also has more far depth thanks to ashes of war, mounted combat, and jump attacks. Individual weapons with unique weapon arts are comparable to the handful of trick weapon in Bloodborne.

Elden Ring’s bosses are far more mechanically complex and varied. Bosses like Maliketh, Morgott, Mohg, and Godfrey are better than all base game Bloodborne bosses, and it only gets debatable if you include DLC bosses like Maria, Ludwig, and Kos. Even some minibosses in Elden Ring like Dragonskin Warriors, Elemer of the Briar, Crucible Knights, and Tree Sentinels can be argued to be superior to most bosses in base game Bloodborne (Dragonskin Warriors literally have an extended version of Vicar Amelia’s move-set).

Elden Ring’s lore simultaneously offers more breadth and depth than Bloodborne’s. While the atmosphere of Bloodborne is more unique thanks to its emphasis on Lovecraftian horror, the actual stories and characters hidden in ER’s lore have far more detail/information about them. Did you know that Godrick escaped Leyndell dressed as a woman? And had wars with Radahn and Malenia? That’s the tip of the iceburg, and every demi-god has lore at that level.

In terms of complexity and layout legacy dungeons like Leyndell and Stormveil trounce virtually every area in Bloodborne with maybe the exception of Central Yharnam.

Thus in terms of combat, bosses, lore, and level design, Elden Ring surpasses Bloodborne. And that is to say nothing of world design, exploration, and NPC quests.

Next, we’re going to go over all the ways Elden Ring smashes Dark Souls 3.
Elden Ring is the easiest game in the souls saga

No it isn't. Just from what I'm playing now of Dark Souls 3 and Bloodborne, those are definitely easier.
oh ♥♥♥♥ off
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Data di pubblicazione: 6 apr 2022, ore 7:34
Messaggi: 187