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They're niche. You can't unga mash R1 with keen daggers and max dex and get good results. You have to use them for what they're good at.
Anyways, the reason dagger crits are so insane is because of some behind-the-scenes stuff called Motion Values. These are multipliers applied to your AR before defenses when you attack enemies. I believe most weapon R1s have a Motion Value around 1, backstabs of around 1.7-2.0, etc.
Daggers in particular have a really high Motion Value on backstabs and ripostes that is applied on top of the listed 130 crit modifier. Because this Motion Value is multiplied with the weapon AR before the defenses, split damage is not nearly as disadvantageous as it typically is, so odds are good the elemental infusions are once again the strongest for unbuffed crits.
The giant weapons = the least brains needed = mega ultra chicken
My conclusion reading your numbers is the same. Good post, thanks for sharing this information. Didnt know that daggers get such a huge bonus on criticals.
Also impressive to see how much damage a Riposte can do with a level 0 dagger.
From memory this should be the same amount for any attack launched from stealth.