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However its a bit different from normal weapons
while with normal weapons the Upgrade Level is far more important than stats
with magic its the other way round.
upgrading still does add damage to spells but investing in stats gives more damage
yepp specific staffs and seals give massive bonus damage to some specific sorcerys and incantations
its always a good thing to use those since their bonus damage is ~ 30% which outweighs stats and scaling almost always
Yes. As you upgrade it, the scaling will increase as well as the base Incantation scaling.
edit the E strength scaling that is
Only with the Clawmark Seal and Frenzied Flame Seal. For most of them, Str only increases the damage of physically beating people over the head with the seal.
Clawmark's and Frenzied Flame's spellcasting scales with STR/FTH, Golden Order's scales with INT/FTH, and Dragon Communion Seal's spellcasting scales with FTH/ARC.
Edit: Correcting myself, Frenzied Flame Seal scales with STR/DEX/INT/FTH
So there's not really a reason not to if you use them regularly.
Take Lusat's Staff for example which is iirc the best scaling staff in the game. Caps at +10 upgrades.
Lusat's Staff +0 (52 int, min to wield) = 161 scaling
Lusat's Staff +10 (52 int, min to wield) = 284 scaling
Lusat's Staff +0 (80 int) = 204 scaling
Lusat's Staff +10 (80 int) = 413 scaling
At 52 int it got a +76% boost going to +10
At 80 int it got a +102% boost going to +10
However...
The jump to 80 Int at +0 only got a 26% boost.
The jump to 80 int at +10 only got a 45% boost.
As you can see the largest gains, by far, were made by simply upgrading it. A similar logic applies to melee weapon upgrades which is why Str/Dex/Int/Fth scaling for melee weapons is so irrelevant in contrast to the vital and powerful scaling of Vigor for HP, especially early when you have poor scaling.
The above example is actually very biased towards stat upgrades, too, because we start from a high 52 Int stat. For most catalyst and weapons you start from much lower so if we had compared to a sharp investment of 80 in a stat, or something similar (60, etc.) then you're looking at an even greater stat investment to garner that scaling jump in contrast to a meager weapon upgrade for a superior jump.