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That which has no life...
It is very amusing that people do this. Imagine paying money for something you can give yourself with no name program.
For testing purposes at high lvl there is no need to exceed 60 vigor. (example learning boss move sets for lvl 1 attempt)
There is no need to exceed 39 mind = (220=max refill of a maxxed out flask after update 1.04) Really don't even need that much but I feel like I am getting robbed If i'm not getting the full amount from a flask.
There is no need for more than 60 end. Can equip just about anything without fat rolling and proper talismans.
After that unless you do hybrid crap there is no need to spec more than 80 into any single stat and even then 60/60 is more than overkill.
The game will be hella boring at this point. It merely becomes a profile you test crap out on and thats about it.
Which I've also seen stated multiple times (cannot personally confirm).
Level scaling is almost exactly the same as DS3 and as far as I know no one has ever been truly verified to have reached it legitimately in DS3, to this date, because the amount of souls for later upgrades becomes so ludicrous it just isn't realistically feasible even with a supremely optimal farm route.
For instance, I believe the best current farm is somewhere around 180k runes per minute from a quit search (could be wrong so adjust expectations accordingly). Going from RL1 > 713 requires 1,692,566,842 runes. This would take you 156+ hours at this farm rate to reach this rune level. It is unlikely a macro or bot will be setup to farm this, either, not that it is impossible.
I've seen a few DS3 videos claiming to and trying to show "evidence" but their own playstyle and some of the values you see in the game (such as playtime when you math out over their 83, 202, etc. NG+s), consumables, and other stuff don't match at all raising serious suspicions not ot mention the lunacy of doing 80~200+ NG+s. All of those DS3 methods also claim it was achieved via the free +5 levels per run because later levels become so incredibly expensive it is literally faster to beat the game for the free 5 levels than farm 5 levels in souls which Elden Ring does not have the option of. Most likely these videos were modded games to try and simulate legit max level completions for DS3.
Mind you, DS3 stops at SL802 so that difference from 713 to 802 is staggering, thus 713 is far more realistic! Except... again as pointed out that would still take 156+ hours at 180k runes per minute... so one unrealistic farm vs another mindless grind is not exactly supporting it is feasible here as it really isn't. Of course, as mentioned rune farm is supposedly bugged for later NG+s so the true time might be even higher unless you intentionally sit on an earlier NG+ and do nothing but farm it... so verdict is that it is even less plausible.
This isn't to say it will never happen, but 156 hours of pure farming (I don't mean lots of playtime doing other stuff, but pure optimal total brain-dead repetitive same action farming) is unlikely. For Elden Ring if you see anyone max level they probably cheated or did an incredible amount of rune duplicating (and even that would be incredibly tedious).
I am not wasting time on 1 more lvl on this profile. It's beyond sufficient for any testing I need to do. I have many other profiles and I have far more fun on them than this 1.
On NG+6 I honestly don't even think 180K a swipe is realistic even with pickled and scarab. I'll have to check but it was barely 100K a few NG+ ago and I really have no use for runes.
I think when I speed ran bosses on previous run there were enough runes for 1-2 lvls...I gave them away.
https://media.discordapp.net/attachments/622285083591573506/961999998399152139/elden_ring_stats.jpg?width=1595&height=897