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Yeah either you get gud at parries.. or dance around him with the strongest stuff you have to punish after one of his combos end.
I still have trouble dodging his freaking tail swipes.
Maybe with a faster weapon. I was using a greatsword and we'd just end up trading hits.
Shield is solid option and you do not need Fingerprint Stoneshield either. However, if you intend to block several of his attacks at once with shields with lower guard boost you need to use Barricade Shield ash of war.
Hit n' run.
I could never parry reliably, he mixes up his attacks too much. If I meet another one I'll probably just try long range spells or something. Let me guess, he's probably immune to poison/rot as well.
During phase 1 just rolling behind them after an attack and slashing at them a few times works well enough, but in phase 2 he punishes that kind of behavior. BUT he does have openings during 2 main attacks.
- Shield bash - Brief opening, but right after he finishes this animation he leaves himself open enough just long enough for 1-2 swings of a quick weapon (then dodge away as his next attack is coming. Stick close but not right in his face to bait him into doing this. If you maneuver correctly you can avoid the attack without even having to dodge.
- Two handed - Biggest opening is when he 2h his weapon and stomps the ground. He will always slam his sword on the ground, and if the player is far enough away he will stop right here. If however the player is close he will followup with a double slash forward, which will end the combo. Either one is a very large opening that a player can get 2-3 hits in easily
Another thing to note JUMP over his group slam attacks instead of dodging if you can help it. Its much less likely to get you hit.
Also as a note to some other people, stop recommending to parrying him. If the OP was able to parry him so easily he wouldn't be having issues. If you can parry stuff reliable, almost nothing is an issue, so you're really not being very helpful.
....
Oh LOL
Crucible with spear => Not a treat if alone, so as you wish, punishable after his jumping attack or after one of his moves.
or parry/poise the attacks.