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https://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview
You can watch lore videos but they're all fanfics, and they shouldn't be treated as the "true lore"
Like I said, I don't know. I think it's somewhat uncharitable of you to assume I only use lore videos as my source for details, which I don't. I read the item descriptions myself, ask friends, look it up on Google, and try to find discussions online that might answer the questions. What else is there? I don't have peer reviewed articles about Elden Ring in front of me.
Now, is it possible that there are translation errors or accidents? I can point to one specific line in an item description that raises questions, and it's an important line.
SPOILERS
Remembrance of The Rot Goddess
Remembrance of Malenia, Goddess of Rot, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Miquella and Malenia are both the children of a single god. As such they are both Empyreans, but suffered afflictions from birth. One was cursed with eternal childhood, and the other harbored rot within.
This example has some people assuming that Empyreans are simply entities that are born of one single god. However, I have been told that is a misinterpretation, an easy mistake to make. I was somewhat skeptical when I read it because you have to consider the fact that maybe this quote is saying that "Though Miquella and Malenia are Empyreans, being born of a single god has caused them to suffer afflictions from birth." So, we better understand an Empyrean to be chosen by The Two Fingers, which are tools of The Greater Will.
At the very least, it's an interpretation issue, regardless of whether it was an accident.
Maybe the accident is on the reader's fault. The Wiki used this line of script to conclude that Empyreans are simply entities born of one single god. Maybe they've updated it? I haven't checked. Again, it's the best I have.
I have others, but this post is already too long. Also, you somewhat hand waved my question anyway by just posting an article from The Guardian from seven years ago.
I read that article anyway. I'm not sure what the point is other than Miyazaki is talented. His creation of atmosphere is amazing, but that doesn't mean his story-telling is perfectly accurate. If anything, this article describes a man who is known for creating worlds/stories that are "obfuscated," which is how this article describes Bloodborne. That would lead me to believe that much, or some, of the lore his team creates are purposefully cryptic, which is why I asked about Elden Ring.
TL:DR - I don't know. That's why I asked.
Elden RIng i have no idea whats going on, some pink haired girl wants me to do something, theres a blue girl, Signs everywhere about fingering butt holes and npc's muttering about two fingers (which is explains why they are all angry) and something about a giant Ring that broke, maybe it has something to do with master Chef and halo, no idea really
Yeah, I feel you. With the open world, it's already hard enough to focus on clearing out every single side dungeon, find the elusive NPC questlines, figuring out major bosses, and wondering how tf you're supposed to kill a trio of bosses that give you Scarlet Rot. lol
But I have my Level 1 run to try to continue. So, any further comments I make are probably going to be cut short. I'm struggling. It's a tough challenge for sure.
Not a bad thing but I've read maybe 10 item descriptions across thousands of hours across all the games.
the knowledge the community had about ds3 lore was the result of years of pouring over item descriptions, searching for environmental clues, making/watching theoretical lore videos, and a whole bunch of datamining/examining cut content. having that kind of understanding of ER's lore is still at least a few months out.
as for mistranslations, it very very likely there are some. there have been some in almost every souls game afaik. none have been super significant, but at the same time many of them have had some level of significance.
as for something being "incomplete"...thats a tough question. what does "incomplete" mean? how do you determine if something is incomplete, or if fromsoft intended for something to be left to the imagination of the player? how do you tell if something is incomplete or if fromsoft intends to flesh it out in DLC or a sequel?
its to early to say any of this for sure. players could definitively speak on this subject in a year or so, or after DLC is finished releasing, but ATM i dont think its something anyone can confidently answer, which is part of why lore/story in fromsoft games is SO ♥♥♥♥♥♥♥ COOL!
That literally is the answer, fromsoft make games, not stories, they are artistic and eye pleasing but zero percent of the budget ever goes into scripts/lore/story/world building, a couple of unpaid interns probably get tasked with writing generic fantasy-esque information in a handful of item descriptions but historically that has always been where fromsofts interest in story telling both begins and ends.
People can take that as an insult and get defensive on behalf of a faceless company if they wish, but thats the simple truth. Any unanswered questions, any inconsistencies, any plot holes, any loose threads, any ambiguity, its not creative choice it is simple lack of effort born from complete and total disinterest in story telling, theres no point trying to think about it too hard because the fact of the matter the company that created it didnt think about it in the first place.
It's like an RPG book. The world is set and not every little detail is given. In this sense, you are like a "master" in a RPG session, you must fill in the blanks, through imagination, investigation, whatever.
Lore is incomplete. There's many holes in the lore. This is more likely to be done on purpose then not. Either way, im not a fan of this myself. I prefer discovering lore and figuring out the missing links or untold information. With Elden Ring so much is missing that you can only headcannon/make it up yourself as fanfiction.
As far as translation goes, Ranni's ending (more specifically the part related to what she tells the player at the grace in her spire) is mistranslated. I dont know if any other parts are, tho. Its not something im assuming to be the case, but it could be. You'll have to ask people that compared the japanese and english scripts.
I'm nearing the end of the game now and don't really have a clue about who the "tarnished" really are, where they came from, who the original gods really were, why they were killed, how the demi-gods went bad, how the "normal" people in the game fit in with the story, etc etc.
A simple solution to this would have been to create a lot more dialogue that you could listen to (if desired) in roundtable hold.
I didn’t imply that. The article lays out the rationale for the game design, and the creator’s intention is for the incomplete story to be something that players participate in. You can watch lore videos, and I said as much, but those videos are just one person’s interpretation of the content.
You’re intended to fill in the blanks yourself or through talking with friends.
There are themes that carry through the various games and some of that ties into Japanese literary themes, but none of that really matters. It’s supposed to be a personal experience where you bring your own interpretation to the content.
it's very unlikely that over the course of a 5 year development something is straight up missing from the 'lore bible' of the game.
Development wise, there's a good chance the lore is complete. Do we have all the lore already in this iteration of the game (sans DLC etc)?
I don't think so, but I do think there is enough for _solid_ interpretations and probably a good deal of inception-esque room for open interpretation on purpose.
In terms of localization... depends on the language and who they're working with, I guess?
If you commission the same studios / people for 6 iterations of your games and style, it's unlikely that a lot of stuff gets lost in translation.
Then again, it's a job that requires creativity and a certain freedom and every translator has a different style, which also means people can disagree with it and say 'it's wrong', without that being strictly true (or false)
The fact that you and your friends can talk with such variety of your interpretations and discuss isn't necessarily a bad thing, it just means there's more digging to be done, if you're so inclined.
Likewise, I wouldn't take lore videos as gospel, but as further food for thought.
People want patterns and things to make sense, so it's easy to go down a route that's 'neat' and just leave it at that ¯\_(ツ)_/¯