ELDEN RING

ELDEN RING

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Haruspex Apr 2, 2022 @ 2:40pm
What's up with the game queuing your buttons in advance?
Do PC players have this problem too?
I could press the Roll button and press the attack button soon after and I can't change that outcome. It's immediately going to do an attack after the roll animation ends regardless if I wanted to react by rolling again to the incoming attack from an enemy
Especially frustrating when you're power stancing and you're just stuck doing two long attack animations.

Did this problem exist in the previous games too? I don't remember it being this bad.
Btw playing on a console.
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Showing 1-13 of 13 comments
Boutus Apr 2, 2022 @ 2:42pm 
It's so you have to plan your attacks, timing is crucial in this game.
Drake Ravenwolf Apr 2, 2022 @ 2:42pm 
It wasn't in previous games, but yes it is on PC too, and yes it is dumb
You also can't "animation cancel" like you could in previous games where eg you start an attack but oh no you need to dodge! In previous games you could cancel the attack and dodge, here? NOPE!
Pvt_Booger Apr 2, 2022 @ 2:44pm 
Stored rolls have been a thing for a long time. It's not new to this game, I think you just get used to the mechanics...

I suggest playing more to get used to it (if you want to, or just ditch the game)
MOSLEY Apr 2, 2022 @ 2:45pm 
Originally posted by Boutus:
It's so you have to plan your attacks, timing is crucial in this game.

No, it isn't. It's to make the timings more lenient by allowing to press the button earlier and have the attack or roll still come out. It just doesn't work properly and causes a lot of problems, such as rolls or attacks queuing after the stagger animation when you take damage.

It's annoying and should be removed, or they should at least give us the option to disable input queuing.
MOSLEY Apr 2, 2022 @ 2:46pm 
Originally posted by Pvt_Booger:
Stored rolls have been a thing for a long time. It's not new to this game, I think you just get used to the mechanics...

I suggest playing more to get used to it (if you want to, or just ditch the game)

It isn't new but it's worse in Elden Ring because everything has roll-catch timings that are designed to punish panic rolls, but also punish queued inputs.
Haruspex Apr 2, 2022 @ 2:46pm 
Originally posted by Pvt_Booger:
Stored rolls have been a thing for a long time. It's not new to this game, I think you just get used to the mechanics...

I suggest playing more to get used to it (if you want to, or just ditch the game)
I'm already done with the game lol an hour ago actually. 120 hours/ 155 RL. It's an inconvenience I've been meaning to ask
Last edited by Haruspex; Apr 2, 2022 @ 2:47pm
Noeat Apr 2, 2022 @ 2:48pm 
Originally posted by Boutus:
It's so you have to plan your attacks, timing is crucial in this game.
this..

it is intended game mechanic what punis player for blindly mashing buttons.
but you can even USE it for queueing inputs what you want
Who Dat Apr 2, 2022 @ 2:51pm 
So many times ive been stuck in a swing or something similar and looked straight into the face of death screaming "NOOOOOOO WHHHYYYYY!"
Perro Grande Apr 2, 2022 @ 2:52pm 
One thing that bothers me is that it seems bringing up your shield to block attacks is not instant like in the other games but takes a very small amount of time. It's noticable when you get knocked own, get up holding block but still not block the first attack that hits you. In DS1 and DS2 and demon souls you would be able to block attacks instantly from getting up from a hit.
Pvt_Booger Apr 2, 2022 @ 2:54pm 
Originally posted by MOSLEY:
It isn't new but it's worse in Elden Ring

In my experience (played both melee and sorcerer) it feels the same, only bosses are more schizos and require more patience. The delayed attacks might be what you are talking about...

At least this game has finally a decent jump mechanic, without horrible baby jumps

Originally posted by Pathetic Sort Ahead:
I'm already done with the game lol an hour ago actually. 120 hours/ 155 RL. It's an inconvenience I've been meaning to ask

Then it's fine. They've been a thing since DS1.
Za'Muro Apr 2, 2022 @ 3:08pm 
how dare u pirate elden ring?! im reporting u to miyazaki
MOSLEY Apr 2, 2022 @ 3:12pm 
Originally posted by Pvt_Booger:
Originally posted by MOSLEY:
It isn't new but it's worse in Elden Ring

In my experience (played both melee and sorcerer) it feels the same, only bosses are more schizos and require more patience. The delayed attacks might be what you are talking about...

At least this game has finally a decent jump mechanic, without horrible baby jumps

Originally posted by Pathetic Sort Ahead:
I'm already done with the game lol an hour ago actually. 120 hours/ 155 RL. It's an inconvenience I've been meaning to ask

Then it's fine. They've been a thing since DS1.

No, I'm talking about queued inputs. If you press roll then get hit because you mistimed your roll, the roll will happen after you recover from the stagger animation.

In previous Souls games...
Boss attacks
You press roll too late
You get hit (which is fair because you messed up)
Stagger animation plays
The roll that you pressed earlier happens now

In Elden Ring...
Boss attacks
You press roll too late
You get hit (which is fair because you messed up)
Stagger animation plays
The roll that you pressed earlier happens now
The next attack hits you at the end of your roll because the boss's attacks are designed punish panic rolls

This means that you effectively get punished twice for 1 mistake and most bosses in Elden Ring do enough damage to kill you in 2 hits.
Shadowlet Apr 2, 2022 @ 3:14pm 
Originally posted by Drake Ravenwolf:
It wasn't in previous games, but yes it is on PC too, and yes it is dumb
You also can't "animation cancel" like you could in previous games where eg you start an attack but oh no you need to dodge! In previous games you could cancel the attack and dodge, here? NOPE!

Every game
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Date Posted: Apr 2, 2022 @ 2:40pm
Posts: 13