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Zgłoś problem z tłumaczeniem
Commit to purely hugging left (or right if you prefer) and ignore all drops, ramps or any other elevation changes until you inevitably arrive back at your starting point on that 'floor'. The strategy helps to mentally map out the outer perimeter, where you can then take the inside turns in the order that they were missed on the first lap, scanning them using the same method. Then and only after then, you should also tackle each of the elevation changes in order and start mapping out the next level by applying the same method from scratch.
I know that it may be tricky for some but using the overworld map structures as reference can also help. Stand at a crossroad or key location. Face toward the most accessible entrance/exit from your current location, check the direction you are looking and precisely which part of Leyndell you are standing beneath on the map so you know which way you need to push if you ever need to return there. Knowing which side one or more of the entrances come in from is important because trying to push from ANY direction could just lead to more mental entanglement.
Although I didn't need it, rainbow stones can also be used as markers. You can memorize them by the random colour emanating from them, or you can drop multiple to form a helpful shape or symbol that has meaning to you.
Additionally you could even drop messages on the floor. I suppose nobody ever said you had to write them for the attention of strangers. There is a 20 message limit I believe, but you can remotely delete unneeded ones for recycling whenever you feel it necessary.
It's meant to be an optional challenge dungeon with a LOT of cool stuff hidden within. If you take the time to fully explore it you will be richly rewarded for your time and effort. Also, complaining about optional dungeons and or bosses is absurd and can't be taken seriously.
Add to that the fact that there's nothing new to see there except the Nomads and it ends with the most irritating platforming section ever in a souls, and yeah, not a fan.
And then there's the two giant crayfish. All that work, and what do you get? STRIP OF WHITE FLESH, CRAB EGGS
ever since someone bloodhound step raced me over the pipes section i practice it
1. Almost all the Omens can be avoided entirely. Their aggro range is actually incredibly limited; they'll aggro much slower than you expect and lose aggro much quicker than you expect. They basically just seem like they want to be left alone.
2. Most of the Imps on the pipes, if poked with a throwing knife or spell, will almost always fall off into the pit below and either die or just lose aggro, letting you scale the pipes in relative peace.
3. The inside of the pipes, while quite labyrinthine, can be navigated fairly easily if you just use a methodology (like following one wall to the end of the path) and using Rainbow Stones to mark places you've been. It's still confusing, but it gets the job done faster because you're not needlessly backtracking through areas you've been before.
4. Most enemies can be skipped entirely. There's no items of value in the pits where powerful enemies are placed (the crayfish pit or the pit with the heavily-horned Omen) and they don't drop anything worthwhile. Just book it through there as fast as possible and don't look back.
5. If you have enough Faith, bring an area-heal spell for the Revenants. Gets them outta the way painlessly.
Other than that, it's a pretty standard dungeon, all things considered. It's just a very large area compared to other dungeons and will take much a longer time to get through than you think. Recommend you pace yourself and don't do it all at once; just work your way to the next Grace/shortcut and then leave to do something else for a bit. It'll be a lot less painful than trying to tackle it all at once.
I do think the design of the place is poor, though. I was not a fan.
Did you know it works with Golden Land and Prelate's Charge pretty well? Each individual hit will trigger the bleed buildup and self-heal. Combine with Bloodflame Blade for mega bleed action!