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That depends. Do you want to use Ashes of war or jump attacks and stuff? Ashes of War damage mostly depends on base weapon damage, meaning the most important thing is your weapon upgrade level.
Most stats wont effect skill damage at all, and the ones that do wont effect it much.
A +10 Moonveil with 40 Int deals 959 damage with its vertical.
A +10 Moonveil with 80 Int deals 1130 damage with its vertical.
While the weapon has Str and Dex scaling as well, neither effects its skill weapon.
Personally I'd say: only get as much dex/str as you need to be able to use your weapons of choice. Put the rest into other stats you'd want to have.
Because weapon scaling only matters if you use normal attacks most of the time. (or are at super high level and you want to min/max your damage done)
''Instant Death'' = Deathblight buildup.
Ashes of war are reusable and you and switch them between weapons at the smith or at a grace if you've found the item.. It's not a permanent thing on a weapon and it doesn't get consumed.
Not endlessly but they generous enough for you to experiment with your build.
You will get 18 Larval Tear (18 times to respec) and it will keep the rest of unused Larval Tear for NG+.
So just experiment a bit but if you want to be safe just backup your save file before you respec your character if you don't like it just reload the save file.
You don't loose ashes of war when you apply it to a weapon, you can reuse it on others weapons at will and revert to a weapon's vanilla ash at will too.
You can only use an ash of war on one weapon at a time, tho ; meaning, if you use blade dance on a greatsword but want to try it out on a twinblade : it will remove it on your greatsword and apply it to the twinblade.
You seem to be already aware there is an item to duplicate ashes of war, it only allows you to apply the same ash of war on several weapons ; not that usefull imho.
- Arcane does 'not' improve buildup on 'all' status effects. It only improves Bleed and Poison buildup rates on weapons that have an Arcane scaling stat. The natural Bleed effect on a Flail, for example, doesn't improve with Arcane unless you give it Arcane scaling by changing the weapon's type to Occult or Bleed.
Rot, Freezing, Madness, and presumably Sleep (though I didn't get a chance to test that last one) on weapons are not affected by Arcane, even if the weapon does have Arcane scaling (changing the affinity on an Antspur Rapier for example).
- The Item Find benefit is nice but it's not going to be a quick night-and-day difference and I wouldn't build Arcane just for that. You're not likely to feel a significant difference until you have quite a few points invested.
Arcane doesn't affects ALL statuses, definitely bleed and poison when they are paired with arcane scaling on the weapon. It definitely doesn't affect frost, I just tested by changing from 80 arcane back to 8 and it made no difference.
You can't respec endlessly, you get about 15 total per run through the game. The item to duplicate ashes is also finite per run.
When you put an ash on a weapon you choose the affinity, and the affinity is what changes scaling and potentially adds status effects.
Also, ashes of war are infinitely re-usable, meaning you can take it off one weapon and put it on a different one whenever you want. Each ash can only be on one weapon at a time, though, which is why you make duplicates if you want the same ash on different weapons at the same time.
Yep. As I said, weapon-wise, 'only' Bleed and Poison are affected and only on weapons that scale with Arcane. Even with Arcane scaling, none of the other statuses are affected.
Frost-buildup isn't improved by Arcane but on the plus side, it isn't improved by anything else either and has a naturally high buildup rate regardless of your build so if you want to use it for the status effect, you can throw it on pretty much anything. The weapon-damage probably won't be stellar if you're not building for Int (which Frost-affinity weapons scale with) and the weapon's natural primary stat but the Frostbite buildup will work fine.
Oh man - that's right, I forgot what the "humanity"/"rune arc" was in that game (now I remember though, madman's INSIGHT
Yeah, ARC was just "magic" in that too (like Tonitrus or whatever that cool electric mace was).
And makes sense, I also suspected that might be the full gravity of it; guess I was hopeful they may have added onto what exactly is "instant death" (which thinking on it a bit more would likely get a bit "broken" with falls working right and stuff).
? huh?
i am saying i am playing on older version cuz stutter fix doesn't work on 1.3 and aobve so I was wondering if drops rates on 1.2.3 are much worse than in latest patch or not. which patch did improve drop rates exactly?
ohh. should've just googled that one beforehand, lol, mb.
ohh, i see. and weapons keep their vanilla ones? cool!
I see. thx for detailed info