ELDEN RING
Why do the souls series have soft-caps?
They should let people build their character however they want and make all points equal.
So what if someone wants to invest in 99 vigor? He would have no strength/dex/int and deal pitiful damage.
Opinions?
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กำลังแสดง 16-30 จาก 40 ความเห็น
What softcaps? Both HP and FP, and stamina too for that matter, all start scaling MORE the higher up you go.
โพสต์ดั้งเดิมโดย Sabaithal:
What softcaps? Both HP and FP, and stamina too for that matter, all start scaling MORE the higher up you go.

well.. until you hit the soft caps...
โพสต์ดั้งเดิมโดย Sabaithal:
What softcaps? Both HP and FP, and stamina too for that matter, all start scaling MORE the higher up you go.
Until after 60. After 60 the amount of HP you gain per vigor drops off tremendously. That's what he's talking about. The high stat ranks pale in comparison to the low end.

But that's also normal because it encourages build diversity rather than requiring people to min-max their stats to the cap. It creates different break points like 40 60 80 99 with varying levels of effectiveness at each, and the more you invest the less you gain to keep from being too overpowered.
Because linear scaling is boring.

"I gained a level, I put a point in <Damage Stat> every single time without question for the entire game."

Every character would trend to towards 99 Vigor/99 Main Stat.
I mean you can still damned near do it in this game. If anything the caps are really high.

I enjoyed gaining a level and checking my 3 scaling stats to see which one gave the best return. If it had always been Faith (my best scaling stat for my weapon) then... I would've ended the game with like 90+ Faith.

Also the downside is that if you remove caps, then every point has to be equally viable. Which means for balance that every point would likely do next to nothing.

Let's say for argument's sake there is no soft cap. So Vigor always gives the same amount.
That means Vigor would have to give *less* health per point. The max Health from Vigor is 2100. So now every point of Vigor gives 21 health. To hit the previous soft cap on Vigor, now requires... 69 Vigor instead of 40. To hit the next softcap? 90.

Or you know, you could hit that cap at 40 and 60 and not have to grind 30 more levels and instead put those points someplace else more interesting.
แก้ไขล่าสุดโดย ShivaX; 20 มี.ค. 2022 @ 7: 28am
people still don't know what a "soft" cap is.

yes, dex will give you benefits all the way up to 99 on a strong dex scaling weapon. it always has. it just gives diminishing returns after a certain breakpoint. the only difference is this breakpoint is a bit higher than usual

and no, vigor has one of the harshest soft caps and doesn't give you more than 9 or so hp after the breakpoint, though, 1900hp is a pretty good stopping point all the same

stamina WILL stop going up entirely at 55 endurance or so. this is a hard cap, what most people assume when they hear "soft cap". carry weight will go up after this point though
แก้ไขล่าสุดโดย defnotj4; 20 มี.ค. 2022 @ 7: 27am
โพสต์ดั้งเดิมโดย Sabaithal:
What softcaps? Both HP and FP, and stamina too for that matter, all start scaling MORE the higher up you go.

No, they don't.
โพสต์ดั้งเดิมโดย p00se2:
โพสต์ดั้งเดิมโดย James:

the context is the discussion is about the soft caps

they asking for having 99 points in a stat
they think its not possible to build your character how you want to and have 99 in all stats
but it is very much possible to have 99 points in all stats
as seen in the video

i dont think the OP understands what a softcap is
what the hell do YOU understand what a softcap is?
I'm not talking about having 99 in all stats, I'm talking about people having 60 vigor or 45 str 45 dex or whatever without being penalized for going past 40
แก้ไขล่าสุดโดย Timbermaw; 20 มี.ค. 2022 @ 7: 54am
โพสต์ดั้งเดิมโดย Kyutaru:
โพสต์ดั้งเดิมโดย Sabaithal:
What softcaps? Both HP and FP, and stamina too for that matter, all start scaling MORE the higher up you go.
Until after 60. After 60 the amount of HP you gain per vigor drops off tremendously. That's what he's talking about. The high stat ranks pale in comparison to the low end.

But that's also normal because it encourages build diversity rather than requiring people to min-max their stats to the cap. It creates different break points like 40 60 80 99 with varying levels of effectiveness at each, and the more you invest the less you gain to keep from being too overpowered.
Soft caps do not benefit build diversity. Just look at the learned souls playerbase, everyone stacks vigor/dex/str to the breakpoints: 40 or 60 or 80, you don't see 45. If we only had the hard cap at 99 you'd see people with varying levels of vigor and other stats.
โพสต์ดั้งเดิมโดย ShivaX:
Because linear scaling is boring.

"I gained a level, I put a point in <Damage Stat> every single time without question for the entire game."

Every character would trend to towards 99 Vigor/99 Main Stat.
I mean you can still damned near do it in this game. If anything the caps are really high.

I enjoyed gaining a level and checking my 3 scaling stats to see which one gave the best return. If it had always been Faith (my best scaling stat for my weapon) then... I would've ended the game with like 90+ Faith.

Also the downside is that if you remove caps, then every point has to be equally viable. Which means for balance that every point would likely do next to nothing.

Let's say for argument's sake there is no soft cap. So Vigor always gives the same amount.
That means Vigor would have to give *less* health per point. The max Health from Vigor is 2100. So now every point of Vigor gives 21 health. To hit the previous soft cap on Vigor, now requires... 69 Vigor instead of 40. To hit the next softcap? 90.

Or you know, you could hit that cap at 40 and 60 and not have to grind 30 more levels and instead put those points someplace else more interesting.
But everyone already gets vigor and their main stat. Vigor is essential for everyone and their damage stat is also essential.
Without soft caps though you'd see people doing more wacky things like getting higher vigor than damage instead of stopping at the breakpoints.

In the end though I guess it's just easier to balance around 40 vigor and 1450 hp
โพสต์ดั้งเดิมโดย Timbermaw:
โพสต์ดั้งเดิมโดย Kyutaru:
Until after 60. After 60 the amount of HP you gain per vigor drops off tremendously. That's what he's talking about. The high stat ranks pale in comparison to the low end.

But that's also normal because it encourages build diversity rather than requiring people to min-max their stats to the cap. It creates different break points like 40 60 80 99 with varying levels of effectiveness at each, and the more you invest the less you gain to keep from being too overpowered.
Soft caps do not benefit build diversity. Just look at the learned souls playerbase, everyone stacks vigor/dex/str to the breakpoints: 40 or 60 or 80, you don't see 45. If we only had the hard cap at 99 you'd see people with varying levels of vigor and other stats.
lmao soft caps aren't the reason you see a lack of build diversity, the selection of viable weapons and spells is. peoples builds arent the same because they all have 50 vigor on the dot, they're the same because they're all using the same 3 weapons
โพสต์ดั้งเดิมโดย defnotj4:
โพสต์ดั้งเดิมโดย Timbermaw:
Soft caps do not benefit build diversity. Just look at the learned souls playerbase, everyone stacks vigor/dex/str to the breakpoints: 40 or 60 or 80, you don't see 45. If we only had the hard cap at 99 you'd see people with varying levels of vigor and other stats.
lmao soft caps aren't the reason you see a lack of build diversity, the selection of viable weapons and spells is. peoples builds arent the same because they all have 50 vigor on the dot, they're the same because they're all using the same 3 weapons
Maybe if we had more weapons with really obscene stat requirements like 80 str it would make more ♥♥♥♥ viable
elden ring really bringing the casuals out to play lol, gunna abandon these forums

for the record: theres level caps cus its suppost to be hard, not everyone and there grandma should be able to effortlessly get through a souls game
โพสต์ดั้งเดิมโดย p00se2:
so ? makes no difference
it just takes longer to get there by farming "regular" gameplay :steamfacepalm:


โพสต์ดั้งเดิมโดย Timbermaw:
They should let people build their character however they want and make all points equal.
So what if someone wants to invest in 99 vigor? He would have no strength/dex/int and

as you can see
you can build your character how you want to
and make all points equal

You should stop talking about what you don't understand about.

Yes your character can be level 99, but learn the difference between a soft and hard cap.

Soft cap: Where you get diminishing returns as you go higher.

Hard cap: Where you can no longer go any higher.
โพสต์ดั้งเดิมโดย Timbermaw:
โพสต์ดั้งเดิมโดย defnotj4:
lmao soft caps aren't the reason you see a lack of build diversity, the selection of viable weapons and spells is. peoples builds arent the same because they all have 50 vigor on the dot, they're the same because they're all using the same 3 weapons
Maybe if we had more weapons with really obscene stat requirements like 80 str it would make more ♥♥♥♥ viable
im convinced their entire weapon team is like, 1 guy at this point, and the balance team is that same 1 guy just during his free time. and after he spends all his free time on balance, his sleep deprived brain adds in a weak spell with a 300int requirement because ♥♥♥♥ it why not
โพสต์ดั้งเดิมโดย Timbermaw:
They should let people build their character however they want and make all points equal.
So what if someone wants to invest in 99 vigor? He would have no strength/dex/int and deal pitiful damage.
Opinions?

For fairness???????????????????????
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