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well.. until you hit the soft caps...
But that's also normal because it encourages build diversity rather than requiring people to min-max their stats to the cap. It creates different break points like 40 60 80 99 with varying levels of effectiveness at each, and the more you invest the less you gain to keep from being too overpowered.
"I gained a level, I put a point in <Damage Stat> every single time without question for the entire game."
Every character would trend to towards 99 Vigor/99 Main Stat.
I mean you can still damned near do it in this game. If anything the caps are really high.
I enjoyed gaining a level and checking my 3 scaling stats to see which one gave the best return. If it had always been Faith (my best scaling stat for my weapon) then... I would've ended the game with like 90+ Faith.
Also the downside is that if you remove caps, then every point has to be equally viable. Which means for balance that every point would likely do next to nothing.
Let's say for argument's sake there is no soft cap. So Vigor always gives the same amount.
That means Vigor would have to give *less* health per point. The max Health from Vigor is 2100. So now every point of Vigor gives 21 health. To hit the previous soft cap on Vigor, now requires... 69 Vigor instead of 40. To hit the next softcap? 90.
Or you know, you could hit that cap at 40 and 60 and not have to grind 30 more levels and instead put those points someplace else more interesting.
yes, dex will give you benefits all the way up to 99 on a strong dex scaling weapon. it always has. it just gives diminishing returns after a certain breakpoint. the only difference is this breakpoint is a bit higher than usual
and no, vigor has one of the harshest soft caps and doesn't give you more than 9 or so hp after the breakpoint, though, 1900hp is a pretty good stopping point all the same
stamina WILL stop going up entirely at 55 endurance or so. this is a hard cap, what most people assume when they hear "soft cap". carry weight will go up after this point though
No, they don't.
I'm not talking about having 99 in all stats, I'm talking about people having 60 vigor or 45 str 45 dex or whatever without being penalized for going past 40
Without soft caps though you'd see people doing more wacky things like getting higher vigor than damage instead of stopping at the breakpoints.
In the end though I guess it's just easier to balance around 40 vigor and 1450 hp
for the record: theres level caps cus its suppost to be hard, not everyone and there grandma should be able to effortlessly get through a souls game
You should stop talking about what you don't understand about.
Yes your character can be level 99, but learn the difference between a soft and hard cap.
Soft cap: Where you get diminishing returns as you go higher.
Hard cap: Where you can no longer go any higher.
For fairness???????????????????????