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번역 관련 문제 보고
Define "Weak Enemy." At those stats Elden Stars should be well able to oneshot most fodder like Footsoldiers and such.
Something is very, very wrong if you need five casts to kill. Are you in like NG+7 using the basic ring and only hitting one part?
1: what is your vigor, and what NG cycle is this? I came in with Scale Armor and 45 vig my first time around and was not taking half my health from that attack...and that's on the low end for HP. It's recommended to have 60 by that point in the game.
2: Elden Stars does not do as much damage as Comet Azure or certain other burst damage sorceries because that is not the aim of the spell. With its strong tracking and continual poise damage, Elden Stars is a pressure tool that you lead with and then take advantage of by engaging the enemy in melee.
Iirc some weapon arts scale from WUL instead of stats. At high stats, those WAs might just not keep up with a lightning bolt.
Catch Flame is faster than both of the mentioned spells, FotF God shouldn't have timing issues to begin with due to how it's used, and GFTT can knockdown loop enemies and is a powerful option when combined with verticality.
I conclude based on this that it is user error. Speaking personally, Catch Flame is one of the most dangerous spells in the entire game, particularly because of the high poise damage it does which eliminates one of the major weaknesses of trading using a fast, light spell.
To summarize, according to what you have relayed you're using the heaviest armor in the game and still constantly getting staggered out of everything. You're very heavily invested into faith and yet you're taking five casts to kill weak enemies. You make no mention of like half the GOF incantations in the first place (notable ommissions: Wrath of Gold, triple rings, Order's Blade, Causality). From this information, I can conclude only that you are either grossly distorting the reality of what is occurring or that you are struggling to use these spells in their proper roles and with proper timing. There are major problems with some incantations (RRoL is too slow for the mediocre range increase over WoG, high level Dragon Cult stuff doesn't deal any meaningful damage with the aftershocks, Vyke's Dragonbolt sucks until you are level nine billion, Whirl O Flame and Litany of Order are just bad, etc), but I don't feel that on the whole the entire casting class sucks.
I think it's also worth noting that DS3 offensive faith builds are hamstrung by how poor their progression is. A faith build gets their faith-scaling infusion close to 2/3rds or 1/2 (depending on direction taken) the way through the game, and their first major offensive spell upgrade after the final boss. They do work well, but only once you actually get all of the stuff needed together, and by that time the basegame is over.
It actually got hyperarmor in a recent patch, along with ADLS and Fortissax's Lightning Spear. It's useable now, if still generally overshadowed by her brother's option.
I disagree, Lighting Stake is first major damage upgrade, additional there is few good offensive miracles like Gnaws, Lifehunt scythe, Wrath of the God etc.
Beginning is harsh, you have to rush for lighting strike but it is really ok in close combat.
Ofc there is Great Lighting Spear from covenant, it is quite grind but spell can be skipped.
Incantation in ER are too slow, plenty of enemies easy interrupt casting, it feels like Radagon icon does not help much and so far i found only dragon breaths really fun to use.
Fair, though it's really meant as a sidegrade (AoE option as opposed to direct single target like the bolts).
Unless you grind covenant rewards, your second major damage upgrade to your basic spell comes after you beat the game.
That is ridiculous. Sorcerers get it before you even get Lightning Stake. Pyromancers get it before you even get Lightning Stake.
Have you tried using Catch Flame against stuff too close or too fast to cast properly against?
Neither does raising threads from the dead apparently.
Pretty much this.
I tried an incantation build before and it was, well, underwhelming would be putting it lightly. In comparison to sorceries, it seems they really nailed the "support" aspect of incantations in that the damaging ones are hardly worth using.
To do massive dmg to big targets, Ancient Dragon Lightningstorm is a good way to do that. Otherwise, Fortrissax's Lightning Spear is a good way to do damage and poise damage too. To take out a group of enemies, Lansseax's Glaive works wonders as her glaive does amazing AOE.
Overall it takes some tinkering and I am still trying to find a way to make this build work. It definitely isnt top tier by any stretch of the imagination, but it's a fun unique build and has potential.