ELDEN RING

ELDEN RING

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Sabaithal Mar 19, 2022 @ 2:40pm
Weapons to deal with undead?
I'm talking about those unarmed zombie walkers that can grab you at close range. Annoying little ♥♥♥♥♥. I guessed they might be weak to fire, but my fire bolts aren't doing as much damage as regular bolts, so I guess not?

What's their weakness, element wise? Probably going to put it on a massive greatsword to break their stance.
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Showing 1-8 of 8 comments
Xengre Mar 19, 2022 @ 2:46pm 
I'm not sure which one you are talking about. Can you specify like an example location or link their wiki page? I'm uncertain if I've seen them and simply never been grabbed or if they're a late game enemy (I'm at the lake, and have only done weeping/starting/caelid/most of lake) so maybe I'm not far enough to advise.

If they're undead have you by any chance tried Sacred Blade? You can get it very early and it appears to either be bugged or have a hidden mechanic allowing for far higher dmg against those weak to Holy than the AR and values would suggest even when compared to other holy buffs that give comparable AR in my testing.
Kyutaru Mar 19, 2022 @ 2:47pm 
Holy damage is their weakness. Holy is effective against all enemies who walk in death. Even giant death birds.
ImHelping Mar 19, 2022 @ 2:48pm 
If you are talking about the kind that also suck the magic out of you. This is The Nth reason I like "Regular greatswords" in souls games is for PvE reasons.

They are JUST fast enough to not be entirely too slow for enemies like this. A lot of cautions poke jump attacks if they are in a group, or going hog wild with R1 then backing off after the combo ender (or a halberd, they seem, usually on par with jump flinch potential as a regular greatsword). As much because these guys are often padded health wise.

Also yeah, fire ammo seems a super letdown. Often it even deals a little less damage than just using regular store bought ammo. "This guy is made of trees! Maybe I will get some free damage in first... oh, huh..."

Still, if you think those guys are bad... Have you been down to the underground with the super mega ultra poise spear wielding guys? They don't flinch to anything less than a jumping attack with a regular greatsword or halberd (standing two handed charged swing won't flinch them, because....) and happily poise through power stance clubs.

Along those lines. Blunt weapons seem screwed over a lot. Same crit ratings mean hundreds less riposte damage than a sword you have upgraded and scale to the same AR. I still love my large club etc, but yeesh.

Even against trash like miners. A regular greatsword may bounce with R1's, but it flinches and then staggers them. While mister large club does not bounce, if it staggers them it deals less riposte damage even against guys made of rocks because ♥♥♥♥ you. (and a mace... does not flinch them at all. ♥♥♥♥ you strike damage),

Also, I think I heard (late game spoilers) At least one of the godskin duo is resistant to blunt because ♥♥♥♥ you blunt

So yeah... Use the biggest weapon that isn't too slow for you to avoid being constantly interrupted. Otherwise, settle in for "Even headshots with a longbow takes a silly amount of hits. I counter sniper marionette archers faster, yessh." to thin them out. Because you will have not killed them all, there will be ones that spawn when you cross onto a bridge or walk past a patch of dirt.

When all else fails? "♥♥♥♥ it, I'm sprinting past them to the next grace them backtracking for loot"
Last edited by ImHelping; Mar 19, 2022 @ 2:51pm
Xengre Mar 19, 2022 @ 4:35pm 
Oh is it the one in the academy cemetery? Think I just found something that might be what you are talking about. Drains FP and HP on grab. Holy seems to be working well, a bit better than fire but both seem adequate. Holy took me 1 less hit so it seems slightly superior but not game changing like on Death Rite birds or normal skeletons that melt to holy.
BlackTommy Mar 19, 2022 @ 4:40pm 
Twinblade, use Sacred Blade Ash of War. Go through them like butter.
Sabaithal Mar 19, 2022 @ 5:20pm 
These things: https://eldenring.wiki.fextralife.com/Zombie

Encountered them a lot, and they're always a pain in the ass. Some people are saying holy damage is their weakness.
Riccioli d'Orco Mar 19, 2022 @ 5:25pm 
Originally posted by Sabaithal:
These things: https://eldenring.wiki.fextralife.com/Zombie

Encountered them a lot, and they're always a pain in the ass. Some people are saying holy damage is their weakness.
Hi, they are weak to holy, fire, bleed and slightly weaker to slash then strike

I suggest fire tough or just skip them! they are usually slow enough to be ignored

Another tip: if your armor is heavy enough ( above 50 i think) you can jump or roll near them to stagger them (no damage but it's a convenient CC)
Xengre Mar 19, 2022 @ 5:27pm 
Originally posted by Sabaithal:
These things: https://eldenring.wiki.fextralife.com/Zombie

Encountered them a lot, and they're always a pain in the ass. Some people are saying holy damage is their weakness.
Ah yeah those then. I didn't know they grab but I usually just avoid them since they come in massive numbers and sometimes infinite respawn, at least in one dungeon that is. When I do have to kill them to get to loot holy has seemed really effective, or at least Sacred Blade has. Usually gets them in 2-3 swings so they can't fight back. They seem mostly a filler mob for thematic purposes, such as the one beach that has like 50-80 or so of them (for real not joking) and the dungeon with imps that had these zombies respawning infinitely.

They seem slightly weaker to holy, but still not quite on the level that skeletons and the Death Rite bird as mentioned. I still recommend holy if you really want to kill them, though. Just make sure they don't surround you. Corral them if need be. Back up and move around them to force them to group up and get close and just swing at the entire group.
Last edited by Xengre; Mar 19, 2022 @ 8:52pm
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Date Posted: Mar 19, 2022 @ 2:40pm
Posts: 8