Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
But also acquiring the items in the game from the particular located/enemy/bosses, the process of acquiring is in itself a sort of an achievement/gametime/enjoyment. Getting those early as dropped by someone is basically like someone you summon is killing all the enemies or the locations on the world map and secret locations are all already revealed.
This goes both ways, and imho is rampant more now than ever with this title.
Why still surprised trading is a thing in these games. Wanna help pvp? Remove it entirely. Harsh, but ya majority players want that gear etc are not going to grind for it, then add in people intentionally under levelling and any semblance of real balance goes flying out the window with the bleed and madness builds can accomplish at next to sl1
For me, it would ruin the game. I prefer to experience a game, than let someone play it for me. I have nothing against those that just want the best right away, but that would make the game short lived for me.
Why do you care how others play when it ultimately has no bearing on you? You're doing what so many Dark Souls fans love to do, which is to speak on behalf of everyone else by trying to objectively define what fun is. Fun is subjective, and you don't get to define what that is for other people.
I don't understand this obsession that the Souls faithful have in playing a particular way, or playing the 'right' way, as if these things are immutable. Souls fans have taken Miyazaki's misguided notion that any sense of achievement and fulfillment can *only* come from intense struggle and ran with it, to the point where they think not adhering to their standards is the 'wrong' way to play. It's bad enough that Miyazaki wants to define for players what fun and a sense of achievement is; we don't need any more players doing the same thing. If enjoyment to me, or anyone else, is trying to minimize struggle (being that I'm not a masochist like so many Souls faithful) to a path of achievement, then that's my prerogative and no one's else's.
Everything else in the game can be farmed quite easily, especially if you spend like 10 minutes just killing birds to craft the feet that boost item discovery, on top of using the talisman that does the same thing.
Yes, correct. I was mostly talking about new players who are handed things by other summons, because
- Some of their steam profiles (which are public) do not have the achievements at key points to get those items
- They are exceptionally bad even after getting those items (like quite a few people were rolling fat heavy in armour or were wearing that women with metal arm in poster equipment with long katana class weapons doing only chip damage due to unsatisfied stat requirement)
It may seem cool to start the game with those items, but later when they get the same items it will not have that satisfactory punch/awesomeness tied to it.
Quite a few hosts at the first NPC merchant bonfire when threatened they swapped from their normal starting weapons into the Reduvsomething bleed dagger with ranged bleed proc in one hand and a orange spiral like dagger in offhand (which I didn't know what it was, until I got it recently before I beat Astel).
Getting that orange spiral dagger is pretty deep in the game.
Side note: My Astel kill, took me a long time to find its weaknesses.
https://steamcommunity.com/sharedfiles/filedetails/?id=2782533371
Getting most of the item's doesn't need grind at all, you just need to reach a certain spot in the game crossing enemies, areas and bosses (sometimes) and you have it.
My attempts with (around a minute) madness build at level 1.
https://steamcommunity.com/sharedfiles/filedetails/?id=2780537587
https://steamcommunity.com/sharedfiles/filedetails/?id=2780537624
There is no obsession.
Most of the people who are playing Elden Ring are completely new to souls games (large number of concurrent players and also breaking record sales). Having dropped end game items/equipment/weapons is actually robbing them of finding those things for themselves during normal progress of the game.
Your same analogy can also be added to bosses and area traversal, why struggle? why not have just the summons kill the bosses and areas cleared while the host just sits? (the analogy doesn't work)
Here is an example, I am absolutely sure this is how some of those new players who got end game items at the start of the game dropped at their feet experienced.
- A completely new player to Elden Ring gets a Orange spiral dagger (one which applies rot) at the start of the game, because it looks cool and sounded nice. Now after they spent 50-100 hours in the game, they finally get to the location in the game where the item is actually placed. Player gets the item "Oh, lol. I already got this item at the start of the game".
But involves killing certain bosses or through harder areas along the way, a completely new player to Elden Ring mostly will never do that.
People who are used to souls games themselves are sometimes a bit disoriented with Elder Ring the first time. (mostly tied to open world)
If you know what you're doing you can have a +12 normal weapon, some pretty decent armor, and a couple of solid spirit ashes half an hour after starting a character.
I honestly cannot speak about upgrading weapons, I never upgraded them "-_-.
But was mostly mentioning acquiring the actual weapons (and armour) themselves right at the first open world bonfire by new players to Elden Ring.
So far, MP is pretty trash so, mule or die imo. Buddy of mine is going to get this game in a few weeks. I already built multiple toons at various levels with different specialized builds specifically for invaders.
Will say, if you are currently using a moonveil or RoB... Think about how weak you are when you die to anything else... :)