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I've experienced those a few times. Agree that this shouldnt be in the game, much less when we know fromsoft is capable of doing better.
Hitting a wall and recoiling is not the same thing. How every game with good hit detection works is that attacks dont pass through walls unless those specific weapons are ment to. (and few games have weapons like that)
Its not a feature, its just poor design.
You clearly are having some reading issues or you wouldnt be talking about recoiling when everyone else is talking about hitting something.
OP wasn't talking about other games. They're talking about Elden Ring. Have you fought a golem, a gargoyle, or a troll in Elden Ring?
If you want people to read the stuff you write, probably best if you don't kick them in the teeth with the first sentence. At this point, anyone you disagreed with is going to treat it like garbage and skip over the rest.
Yeah, if the reading issues were the problem then people wouldn't be trying to claim that no other games have weapons that go through walls.
To be clear, since you have demonstrated you lack the capacity to understand, the player character (PC) has their weapon bounce off of walls. NPCs do not. It's really simple and clear if you've spent any amount of time with this series of games before.
In Monster Hunter World you'll still have fire attacks hit you around scenery, in Destiny grenades still go through walls, etc...
It's tunnel vision.
Those should be my words to you. Its very clear here that you have no idea what we are saying. Is it a language comprehension issue? Are you drunk?
Again, and ill try to write this as clearly as possible:
-We are NOT talking about attacks BOUNCING off walls.
Boss attacks do not bounce off walls in almost every game around.
Player attacks dont bounce off walls in most games around either, tho there are enough where they do.
-We are talking about attacks not GOING THROUGH walls. Boss attacks in almost every game around dont go through walls, unless its a specific attack that is ment to.
Well that is one other explanation for your inability to read what we are writing.
In destiny grenades dont go through walls. In monster hunter world attacks dont go through walls either. Because most games have that level of basic hit detection.
Hell, even games from 20 years ago did. I remember one game I used to play online where even a tiny sliver of wall between an attack would prevent you from taking damage from it. That game also had a weapon that pierced any obstacle, and would hit you even if you were on the other side of the map through several buildings along the way.
Attacks not stopping when hitting a wall is a sign of poor design, and an (relatively speaking minor) issue to be improved in this game.
You poor thing. I'm glad you showed you have the capacity to understand what I was saying but you still seem to be enraged over attacks bouncing. It really doesn't make much sense. You got the rest mostly right, though.
But yeah, it's tunnel vision. This bizarre rage that overtook your ability to traverse the subject further proves it.
I am getting REALLY SICK of hearing this as a defense. "It's a norm of a series at this point!" Ah yes, fromsoft has been able to program it since Dark Souls 1 that WE get ♥♥♥♥♥♥ over if our weapon goes anywhere near a wall but are utterly incapable of preventing enemies hit me through three feet of stone.
It's not a feature, it's bad programming and just because they are utter incapable of fixing it OR WORST they legit think it's a "feature". It's a bad part of ALL THE GAMES and ALWAYS has been. If I go around throwing poop at people are people really going to eventually defend me cause "Oh yeah, he throws poop at people, always has! It's a staple!"
It's a flaw in the games. Always has been, always will be and defending it is just silly.
Bad take. This is a "feature" of every game - because every single game in existence is apparently badly programmed by inept people incapable of stopping NPC attacks from going through walls.
People are just not able to understand what is happening and are just raging for no good reason. It's purely tunnel vision for something they dislike in this game but will overlook in others.
The OP gets it right:
And this is a whole other issue.
Life isn't programmed to throw poop at other people without consequences. Dark Souls 3, however, does allow you to throw dung. Perhaps you can indulge your fantasy there?
Claiming that my defending a mechanic that has been implemented over at least 5 installments (don't know about BB, I only use PC) as being silly is not a valid argument. I enjoy and prefer that feature. From reading other posts on this thread, I'm not alone in that sentiment.
I love your argument that it's worse if From actually "thinks it's a feature". They are the developers. If they "think" it's a feature, I hate to tell ya, then it's a feature. Perhaps it didn't start out as a feature, perhaps it did. But we have it, it's been in every souls game so far, and it makes you think about your environment. Should I have a nice horizontal slash in this narrow corridor???? Probably not, switch to two-handing for an overhead slash or to a different weapon that is shorter.
I thoroughly believe From has the ability to change this mechanic. Heck, ER is far more forgiving it seems on wall bouncing than prior installments. But they choose not to change it and I'm all about it.
This is the real issue and I absolutely agree that it should be addressed.
i call BS this stuff never happened in the armored core series so why is it a thing in the soles games why is it their armored core games seam like they are better programmed then their soles games
excusing poor programming only encourages more poor programming just look at Bethesda as a prime example of programmers will get away with what the fans let them get away with
strop excusing poor programming so the programmers stop implementing poor programming
i hope they get their act together before the next armored core game
It reminds me of when non-fighting gamers would complain in fighting games that hitboxes didn't always match the sprites (or models). I just see it as part of the game that the player deconstructs. It's part of what you're figuring out in the game. What works, what doesn't.
However, there are valid case where certain enemies can hit you through walls. Kindred of Rot, those annoying centipede-like monsters in the infamous side-dungeon can hit you through wall if they initiate one specific attack animation--they start to circling around you and at the end they smash you with their spear--which will connect with you even if you hide behind a wall. I guess this is related to weirdly long attack animation where at the start you were in line of sight and considered a valid target but before the attack animation you finished you get behind cover. There are more situations where I felt that I was hit behind a wall or pillar, usually by a boss or large monster when I was hiding at the last moment.
tbf in ER there are quite some placed where you can do that as well.
I know it su*ks and it should not be that way but i guess it would also interrupt enemy attacks too often and / or they dont wanna make the animation for all the enemies.
Its a minior issue you can easily adapt to. I dont really see it as a big issue. Enemy weapons bouncing off every two hits because of hit detection would be worse for the pace of the game imo.