ELDEN RING

ELDEN RING

View Stats:
Harem Route Mar 7, 2022 @ 10:45am
Enemies hitting you through walls need to be fixed.
It's not even just the "boo-hoo, I got killed unfairly" thing, this is legitimately game-breaking. Or at the very least they need to lose aggro if you speak to an NPC. This should not be allowed:

(spoilers for the Manor quest)

https://www.youtube.com/watch?v=Wt9szPAgl1c
Last edited by Harem Route; Mar 7, 2022 @ 10:46am
< >
Showing 31-45 of 95 comments
Izlude Mar 7, 2022 @ 4:44pm 
Originally posted by Harem Route:
It's not even just the "boo-hoo, I got killed unfairly" thing, this is legitimately game-breaking. Or at the very least they need to lose aggro if you speak to an NPC. This should not be allowed:

(spoilers for the Manor quest)

https://www.youtube.com/watch?v=Wt9szPAgl1c
Agreed that is a legit problem and should be addressed.
Tiasmoon Mar 7, 2022 @ 4:46pm 
Originally posted by Muscarine:
Try enemies hitting you through the boss fog wall

Or you summon ignoring the boss and try to attack enemies behind the fog wall

It's unforgivable to me that 11 years later we keep seeing the same design flaws over and over, with no attempt to address any of it

I've experienced those a few times. Agree that this shouldnt be in the game, much less when we know fromsoft is capable of doing better.
Tiasmoon Mar 7, 2022 @ 4:49pm 
Originally posted by asura:

Originally posted by Nonomori:
It's NOT how weapons in AAA title should function.

.... hey to be fair it's only the NPC weapons. Your weapons still suck and don't magically go through walls.

It is literally how every weapon in every AAA title functions. If every NPC in every AAA title recoiled because they were too close to a wall then nearly nothing would be playable.

Hitting a wall and recoiling is not the same thing. How every game with good hit detection works is that attacks dont pass through walls unless those specific weapons are ment to. (and few games have weapons like that)

Its not a feature, its just poor design.

Originally posted by asura:

Everyone else isn't blind. You have tunnel vision.

You clearly are having some reading issues or you wouldnt be talking about recoiling when everyone else is talking about hitting something.
⭕TheSodaman Mar 7, 2022 @ 4:50pm 
Originally posted by Shiggieb00:
this whole thread is just garbage.. enemies hit boxes do stop on some walls..
...

OP wasn't talking about other games. They're talking about Elden Ring. Have you fought a golem, a gargoyle, or a troll in Elden Ring?

If you want people to read the stuff you write, probably best if you don't kick them in the teeth with the first sentence. At this point, anyone you disagreed with is going to treat it like garbage and skip over the rest.
Last edited by ⭕TheSodaman; Mar 7, 2022 @ 5:01pm
asura Mar 7, 2022 @ 4:58pm 
Originally posted by Tiasmoon:
Originally posted by asura:

Everyone else isn't blind. You have tunnel vision.

You clearly are having some reading issues or you wouldnt be talking about recoiling when everyone else is talking about hitting something.

Yeah, if the reading issues were the problem then people wouldn't be trying to claim that no other games have weapons that go through walls.

To be clear, since you have demonstrated you lack the capacity to understand, the player character (PC) has their weapon bounce off of walls. NPCs do not. It's really simple and clear if you've spent any amount of time with this series of games before.

In Monster Hunter World you'll still have fire attacks hit you around scenery, in Destiny grenades still go through walls, etc...

It's tunnel vision.
737 Mar 7, 2022 @ 5:29pm 
This exact enemy in this exact location killed me the exact same way lol. Another one of these killed me in another spot through the wall.
Tiasmoon Mar 7, 2022 @ 6:12pm 
Originally posted by asura:
To be clear, since you have demonstrated you lack the capacity to understand

Those should be my words to you. Its very clear here that you have no idea what we are saying. Is it a language comprehension issue? Are you drunk?

Again, and ill try to write this as clearly as possible:

-We are NOT talking about attacks BOUNCING off walls.
Boss attacks do not bounce off walls in almost every game around.
Player attacks dont bounce off walls in most games around either, tho there are enough where they do.

-We are talking about attacks not GOING THROUGH walls. Boss attacks in almost every game around dont go through walls, unless its a specific attack that is ment to.

Originally posted by asura:
It's tunnel vision.

Well that is one other explanation for your inability to read what we are writing.

In destiny grenades dont go through walls. In monster hunter world attacks dont go through walls either. Because most games have that level of basic hit detection.

Hell, even games from 20 years ago did. I remember one game I used to play online where even a tiny sliver of wall between an attack would prevent you from taking damage from it. That game also had a weapon that pierced any obstacle, and would hit you even if you were on the other side of the map through several buildings along the way.

Attacks not stopping when hitting a wall is a sign of poor design, and an (relatively speaking minor) issue to be improved in this game.
Last edited by Tiasmoon; Mar 7, 2022 @ 6:14pm
asura Mar 7, 2022 @ 8:35pm 
Originally posted by Tiasmoon:
Those should be my words to you. Its very clear here that you have no idea what we are saying. Is it a language comprehension issue? Are you drunk?

Again, and ill try to write this as clearly as possible:

-We are NOT talking about attacks BOUNCING off walls.
Boss attacks do not bounce off walls in almost every game around.
Player attacks dont bounce off walls in most games around either, tho there are enough where they do.

-We are talking about attacks not GOING THROUGH walls. Boss attacks in almost every game around dont go through walls, unless its a specific attack that is ment to.

You poor thing. I'm glad you showed you have the capacity to understand what I was saying but you still seem to be enraged over attacks bouncing. It really doesn't make much sense. You got the rest mostly right, though.

But yeah, it's tunnel vision. This bizarre rage that overtook your ability to traverse the subject further proves it.
Sir Harlz Mar 7, 2022 @ 8:42pm 
Originally posted by Krazy Wallet:
This has been a thing since the beginning of (FromSoft) time. You get used to the idea that there are no safe spots despite what the glowing messages on the floor claim. The best way to ensure that you aren't hit through a wall is to kill everything :steamhappy:

I am getting REALLY SICK of hearing this as a defense. "It's a norm of a series at this point!" Ah yes, fromsoft has been able to program it since Dark Souls 1 that WE get ♥♥♥♥♥♥ over if our weapon goes anywhere near a wall but are utterly incapable of preventing enemies hit me through three feet of stone.

It's not a feature, it's bad programming and just because they are utter incapable of fixing it OR WORST they legit think it's a "feature". It's a bad part of ALL THE GAMES and ALWAYS has been. If I go around throwing poop at people are people really going to eventually defend me cause "Oh yeah, he throws poop at people, always has! It's a staple!"

It's a flaw in the games. Always has been, always will be and defending it is just silly.
Last edited by Sir Harlz; Mar 7, 2022 @ 8:45pm
asura Mar 7, 2022 @ 8:52pm 
Originally posted by Sir Harlz:
It's not a feature, it's bad programming and just because they are utter incapable of fixing it OR WORST they legit think it's a "feature". It's a bad part of ALL THE GAMES and ALWAYS has been. If I go around throwing poop at people are people really going to eventually defend me cause "Oh yeah, he throws poop at people, always has! It's a staple!"

Bad take. This is a "feature" of every game - because every single game in existence is apparently badly programmed by inept people incapable of stopping NPC attacks from going through walls.

People are just not able to understand what is happening and are just raging for no good reason. It's purely tunnel vision for something they dislike in this game but will overlook in others.

The OP gets it right:

Originally posted by Harem Route:
Originally posted by Kptn Howdy:
OP has hundreds of hours in other souls games and now is when they ♥♥♥♥♥ about enemies hitting through walls
Yes, because previously they weren't situated close enough to NPC to ♥♥♥♥♥♥♥ kill them.

And this is a whole other issue.
Krazy Wallet Mar 8, 2022 @ 6:34am 
Originally posted by Sir Harlz:
Originally posted by Krazy Wallet:
This has been a thing since the beginning of (FromSoft) time. You get used to the idea that there are no safe spots despite what the glowing messages on the floor claim. The best way to ensure that you aren't hit through a wall is to kill everything :steamhappy:

I am getting REALLY SICK of hearing this as a defense. "It's a norm of a series at this point!" Ah yes, fromsoft has been able to program it since Dark Souls 1 that WE get ♥♥♥♥♥♥ over if our weapon goes anywhere near a wall but are utterly incapable of preventing enemies hit me through three feet of stone.

It's not a feature, it's bad programming and just because they are utter incapable of fixing it OR WORST they legit think it's a "feature". It's a bad part of ALL THE GAMES and ALWAYS has been. If I go around throwing poop at people are people really going to eventually defend me cause "Oh yeah, he throws poop at people, always has! It's a staple!"

It's a flaw in the games. Always has been, always will be and defending it is just silly.

Life isn't programmed to throw poop at other people without consequences. Dark Souls 3, however, does allow you to throw dung. Perhaps you can indulge your fantasy there?

Claiming that my defending a mechanic that has been implemented over at least 5 installments (don't know about BB, I only use PC) as being silly is not a valid argument. I enjoy and prefer that feature. From reading other posts on this thread, I'm not alone in that sentiment.

I love your argument that it's worse if From actually "thinks it's a feature". They are the developers. If they "think" it's a feature, I hate to tell ya, then it's a feature. Perhaps it didn't start out as a feature, perhaps it did. But we have it, it's been in every souls game so far, and it makes you think about your environment. Should I have a nice horizontal slash in this narrow corridor???? Probably not, switch to two-handing for an overhead slash or to a different weapon that is shorter.

I thoroughly believe From has the ability to change this mechanic. Heck, ER is far more forgiving it seems on wall bouncing than prior installments. But they choose not to change it and I'm all about it.



Originally posted by asura:
Originally posted by Sir Harlz:
It's not a feature, it's bad programming and just because they are utter incapable of fixing it OR WORST they legit think it's a "feature". It's a bad part of ALL THE GAMES and ALWAYS has been. If I go around throwing poop at people are people really going to eventually defend me cause "Oh yeah, he throws poop at people, always has! It's a staple!"

Bad take. This is a "feature" of every game - because every single game in existence is apparently badly programmed by inept people incapable of stopping NPC attacks from going through walls.

People are just not able to understand what is happening and are just raging for no good reason. It's purely tunnel vision for something they dislike in this game but will overlook in others.

The OP gets it right:

Originally posted by Harem Route:
Yes, because previously they weren't situated close enough to NPC to ♥♥♥♥♥♥♥ kill them.

And this is a whole other issue.

This is the real issue and I absolutely agree that it should be addressed.
BUD_TOKER_13 Apr 12, 2022 @ 9:03am 
Originally posted by Krazy Wallet:
This has been a thing since the beginning of (FromSoft) time. You get used to the idea that there are no safe spots despite what the glowing messages on the floor claim. The best way to ensure that you aren't hit through a wall is to kill everything :steamhappy:

i call BS this stuff never happened in the armored core series so why is it a thing in the soles games why is it their armored core games seam like they are better programmed then their soles games

excusing poor programming only encourages more poor programming just look at Bethesda as a prime example of programmers will get away with what the fans let them get away with

strop excusing poor programming so the programmers stop implementing poor programming

i hope they get their act together before the next armored core game
Morton Koopa Jr. Apr 12, 2022 @ 9:07am 
I actually like this. This isn't a defense of Fromsoft's incompetence. I just like little bits like this.

It reminds me of when non-fighting gamers would complain in fighting games that hitboxes didn't always match the sprites (or models). I just see it as part of the game that the player deconstructs. It's part of what you're figuring out in the game. What works, what doesn't.
Baron01 Apr 12, 2022 @ 9:12am 
OP example is not the best as it almost seem that Iron Maiden has clear line of sight but the visual representation of the attack is off.

However, there are valid case where certain enemies can hit you through walls. Kindred of Rot, those annoying centipede-like monsters in the infamous side-dungeon can hit you through wall if they initiate one specific attack animation--they start to circling around you and at the end they smash you with their spear--which will connect with you even if you hide behind a wall. I guess this is related to weirdly long attack animation where at the start you were in line of sight and considered a valid target but before the attack animation you finished you get behind cover. There are more situations where I felt that I was hit behind a wall or pillar, usually by a boss or large monster when I was hiding at the last moment.
Sokurah Apr 12, 2022 @ 9:18am 
Its some sort of tradition by now XD

tbf in ER there are quite some placed where you can do that as well.

I know it su*ks and it should not be that way but i guess it would also interrupt enemy attacks too often and / or they dont wanna make the animation for all the enemies.

Its a minior issue you can easily adapt to. I dont really see it as a big issue. Enemy weapons bouncing off every two hits because of hit detection would be worse for the pace of the game imo.
< >
Showing 31-45 of 95 comments
Per page: 1530 50

Date Posted: Mar 7, 2022 @ 10:45am
Posts: 95