ELDEN RING

ELDEN RING

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Why does character level make the game so much easier?
In previous games, sure you could grind levels to become stronger, but here... is it just me or does character level seem to actually make the enemies weaker?
I went exploring the world 1st and was pushing east with hard enemies, then I went south and everything was... well easy... then I finally went to castle storm and margit... could barely do any damage to me :S what gives?

EDIT: when I say that, I mean I could just stand there swinging away and ignore blocking and dodging basically - on a boss
https://steamcommunity.com/sharedfiles/filedetails/?id=2774619903
In previous games "30 extra levels" wouldn't allow you to magically ignore a boss's mechanics. And yes, I know I'm "doing it wrong" in leveling, I had to keep from leveling attack stats for testing purposes - I wrote the guide after all >.> and that put me behind in actual play time too, which is why I'm only now getting to castle storm

Vigor does nothing beyond the baseline that any levelup provides besides hp and fire/poison resistance. You can test this yourself the next time you respec - throw all your points into one attribute, write down the numbers, throw all your points into a different attribute, record the numbers (this can be done without committing btw) you'll see the baseline stats remain the same and only the ones that attribute actually buffs are higher than baseline
Last edited by Drake Ravenwolf; Mar 6, 2022 @ 1:11pm
Originally posted by Neo:
Originally posted by Drake Ravenwolf:
Originally posted by Neo:
Yeah, I kind have noticed the same thing as well.
It doesn't even matter what you put points into, so it literally doesn't matter what build you have. I still have 20 base vigor (without buffs or talismans) and I have Radahn's armor for quite a while now...And it seems the same bosses that could 1 shot me before (while using the Banised Knight set, so same def), barely take half my hp now or even less...I literally think the scaling, or better said, downscaling of enemies is literally based just on level, as I did not upgrade my vigor at all, and they hit for waaaaay less dmg than before.
Thank you, so its not just me


Yeah, it's definitely not just you. The whole scaling of the game is broken af. If you're in the same level range against enemies, but let's say with good armor, or good vigor, or good physical resistance or magic resis (depending on the enemy you fight), it doesn't matter. They can still 1 shot you, or kill you in 2 hits at most.
Come back later, 10-20 levels above, no matter what you put points into (let's just say some useless stat for your build/weapon/char), and it makes the fight(s) a joke...It's really just terrible scaling/balance compared to the other Souls games.

Also, asides from a few enemies/bosses, most of them are...Really bad/poorly designed. Like give a boss/enemy everything, as in AOE attacks, 1 shot attacks, 1 frame attacks, leap attacks, 360 attacks, non-stop attacks, being immune to stun/stagger, lol hp and lol dmg, and that's literally the definition of fake difficulty. That and the problem the game has sometimes (like registering commands late on keyboard/PC, frames, stuttering, not being able to do multiple actions at once etc.), and you've got yourself a headache against most enemies or bosses, until you can win a fight easy and realize most of them are heavily dependent on RNG as well.
And if ur trying to use a pure/straight build, like a str/havel monster or dex build, you're kinda screwed (especially with a big, slow weapon, since most bosses/enemies are hectic af). It's why you see a ton of players either have range, or magic, or any sort of dot or bleed or a combination of everything.

Pretty much mages are op, ranged as well, bleed/rot/poison seem to be strong af too. Melees kinda suck, since some enemies are resistant to either slash or regular or whatever dmg (so ya need strike or some type of magic dmg), and armor seems to do basically ♥♥♥♥ on the same level tier vs enemies (may Chuck have mercy on your soul if you try to fight higher level enemies and you think you have good armor), as does HP (seen people with the best armor and 40+ vigor that still get 1 shot or melted vs normal enemies/bosses at their level).

It's just really bad design/scaling done by FromSoft.
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Showing 91-100 of 100 comments
Xengre Mar 6, 2022 @ 2:57pm 
Originally posted by Drake Ravenwolf:
You want me to going point by point I can, but for starters you think physical defense is different with the same levels in different stats (not counting str, that actually is different)
This is not what was said.

What was actually said:
Originally posted by Xengre:
By the way Str is not the only stat that causes physical defenses to scale. Every single stat improves physical defense at specific upgrade intervals which is why EVERY build sees their defensive stats increase a regardless of build. Vigor is obviously more noticeable due to better overall stat spread (increases fire noticeably where other stats do not) and most importantly health stat.

Str has the largest scaling on the macro, as you get higher level but early on such as at Margit it is nearly identical to the others. It takes a massive investment in Str to see a significant difference. Obviously, increasing Vigor is far more effective because it improves not only defenses but also HP thus improving overall EHP increase.
This isn't relevant to the thread, though. It is some random tangent you went onto. The point being made was you are over leveled, have leveled heavily into Vigor, and have inflated defense stats (which was pointed out by nearly everyone for several pages but you ignored it) which let you tank the boss easily. The thread should have been over then and there but for some reason you continue posting completely irrelevant subjects.

Originally posted by Drake Ravenwolf:
Go respec, put it all in Vigor, record the numbers, then take it all back out and put it all in idk arcane - the physical defense will be the same
Thanks for repeating what was already said by me:
Originally posted by Xengre:
All stats increase Magic, Fire, Lightning, Holy by almost identical values every certain number of levels. Further, all stats increase physical defenses by identical amounts every certain number of levels. They appear to all increase body resistances by almost identical values as well.

The exceptions I am seeing are the following three stats which increase a specific category significantly more than any other stat will. Vigor increases fire significantly more than others, in fact almost no other stat increases fire resistance almost at all. Even more noticeable than Vigor's fire impact is Intelligence with Magic defense increase and Arcane's Holy defense increase.
You've enlightened the me of the past greatly.

Originally posted by Drake Ravenwolf:
You also think vigor doesn't affect poison resistance just cause you never actually looked at the numbers - it only starts at 31 vigor
I never said it has no impact. I said the stats impact nearly all status resistances equally in the resistance category. Armor has the most impact, by far, for this category rendering what is gained by levels mostly moot until huge amounts of levels are put in. Your own screenshot with the floundering immunity stat despite Vigor dump proves this. Again, irrelevant to the entire thread. You seem to have an issue with going way off topic and now you are reaching this desperately to prove me wrong.

Originally posted by Drake Ravenwolf:
Mate, how long has the thread been marked as answered? like since page 3
You marked a post that had nothing at all to do with your original post's complaint. Yet, you've taken massive issue with my post elaborating on exactly why you were able to tank the boss, elaborating on the answers several other posters already gave you that you chose to IGNORE.

You, still, cannot explain why you have continued this thread this entire time or what point you are trying to achieve. It seems, so far, your sole purpose here is to try and prove you are right and I am wrong for a battle of superiority of something no one friggin cares about. Grow up. I'm out.
Mesond Mar 6, 2022 @ 2:58pm 
New game plus.

You haven't "finished" the game until new game +8 and done every hidden secret boss. With mellee. None of that hiding behind ranged magic or OP abilities.

The first few locations will be a lot easier though. That's jsut the result of early game locations and having to level up to get through them.
Last edited by Mesond; Mar 6, 2022 @ 3:00pm
Drake Ravenwolf Mar 6, 2022 @ 3:02pm 
Neo has answered all my questions to my satisfaction, I understand the game better thanks to him, you, Xengre, haven't contributed anything I didn't already know or else contributed missinformation. I'm going back to playing, I suggest you do so as well
Last edited by Drake Ravenwolf; Mar 6, 2022 @ 3:03pm
Tiasmoon Mar 6, 2022 @ 3:05pm 
Originally posted by Drake Ravenwolf:
Originally posted by jim:
lmao can't tell if this is subtle bait or not
what do you mean? I'm totally serious.
Take DS3, the first boss that everyone has to defeat - you can be lvl 200 and if nothing else was different you'd still die horribly if you just stood there taking hits, not so here
What was his name... illux gundyr or w/e

I mean with stats like those, it would take 4x as long to die as a new character would even without taking damage mitigation into account. You have almost twice the hp as my SL44 character does, and she has about 20 Vigor.

With a build like that im really not sure why you are surprise at all.

Originally posted by ShiZbanG:
this games stupid, i have to kill a certain boss at the end of the game to get a weapon i want to use in the game and i cant even kill this boss without first being a specific level not mentioning you cant skip to this boss at lvl 1 due to area being locked by a lift/key. why would a specific weapon be obtained when you only have 5% of the game left to play? this is not an open world game, it is a instanced game without loading screens between transitions

If your talking about Radahn, you can skip to him at SL1.
Last edited by Tiasmoon; Mar 6, 2022 @ 3:07pm
XGear Mar 6, 2022 @ 3:09pm 
@Xengre

He is talking about Margit as it is something really to be taking on consideration but margit isnt all the game problems. Hes only tanking now becouse of the 26% physical def and 1000 more HP that Vigor provides (Enough for Margit), but when he goes to more difficult areas when a good stat distribution count he will feel that its not so easy anymore. After all, without the right distribution or a build focused, he will not be able to equip good gear or weapons to walk to the end game easyli. Unless he be like that souls profissional players who end the game without gear or armor without taking a single hit.
Last edited by XGear; Mar 6, 2022 @ 3:10pm
InstableMonster Mar 6, 2022 @ 3:13pm 
Originally posted by XGear:
If you aim tank damage i suggest a ballance between strenght and vigor. Both are important to have a good endurance against physical atacks. But keep in mind, have more points on vigor than STR arent recommended, becouse you will have high HP, but less defense and becoming unable to equip quality tank gear.
I could suggest make Vigor half of your strenght for a quality build. As we could see on the build of Draken, the OP owner, he are level 53 and have invested 37 points on vigor to get 26% physical deffense, while im a lvl 35 and invested only 16 points on strenght and 12 on vigor, to have the same ammount of physical %, with a plus to equip good armor and have a good equip load to wear shield and heavy armor without fat roll.
Equip load is endurance, not str
Maguflis Mar 6, 2022 @ 3:35pm 
I am completely noob at this game. i am level 40 put random stats (no build at all). Beated Mergim in 1st go...
XGear Mar 6, 2022 @ 3:38pm 
Originally posted by InstableMonster:
Originally posted by XGear:
If you aim tank damage i suggest a ballance between strenght and vigor. Both are important to have a good endurance against physical atacks. But keep in mind, have more points on vigor than STR arent recommended, becouse you will have high HP, but less defense and becoming unable to equip quality tank gear.
I could suggest make Vigor half of your strenght for a quality build. As we could see on the build of Draken, the OP owner, he are level 53 and have invested 37 points on vigor to get 26% physical deffense, while im a lvl 35 and invested only 16 points on strenght and 12 on vigor, to have the same ammount of physical %, with a plus to equip good armor and have a good equip load to wear shield and heavy armor without fat roll.
Equip load is endurance, not str

Yes sorry for my mistake. :steamthumbsup:
Drake Ravenwolf Mar 6, 2022 @ 5:44pm 
Originally posted by XGear:
@Xengre

He is talking about Margit as it is something really to be taking on consideration but margit isnt all the game problems. Hes only tanking now becouse of the 26% physical def and 1000 more HP that Vigor provides (Enough for Margit), but when he goes to more difficult areas when a good stat distribution count he will feel that its not so easy anymore. After all, without the right distribution or a build focused, he will not be able to equip good gear or weapons to walk to the end game easyli. Unless he be like that souls profissional players who end the game without gear or armor without taking a single hit.
I needed attack stats at min for testing, which I've been doing since the game released.
Looks like I'll need to test damage mitigation tho considering only 13 extra defense is all it takes to turn bosses into push overs (the difference in physical defense between lvl 20 and 53)

This was nothing like the magma wyrm, which I actually encountered (and defeated) before Margit
Last edited by Drake Ravenwolf; Mar 6, 2022 @ 5:46pm
glowsticky Mar 6, 2022 @ 11:16pm 
I got to Margit at level 28 and was a cake walk. Then I got to Godrick and took me like 3 hours to beat him. As a non hardcore souls player. The scaling seems fine. I still have trouble with cave bosses and more dangerous enemies
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Date Posted: Mar 6, 2022 @ 11:38am
Posts: 100