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It's not about character levels, its purely on the equipment you have and what weapon use with your stats (the minimum requirement to use the weapons).
Also, armor itself does very little for your character. Your main defense does come from levels (like Kyutaru said). If you find you're taking too much damage, then usually that's a sign of being too low of level.
The game gives you the route for the story line quests, but you're also kind of expected to explore on your own a bit too. There's a big world out there with lots of XP in it. On my second playthrough I was level 97 before I stepped foot into Caelid.
I think it's due to the playstyles, I rarely depend upon tanking enemies and getting damage to HP is a rare occasions on my end.
Learning enemy moves
Shield
Dodge
Distance
Weapon Arts
Wondrous flask tear to negate one hit
Everything contributes to me avoiding getting damage to HP in the first place.
It's simply that in order to even level up your weapon you require smithing stones. Strength and Dexterity do very little for improving the damage, the bulk of it will come from upgrades. But to get smithing stones you have to explore -- A LOT -- and that will naturally mean you gain runes and defeat bosses and find upgrades and talismans and memory slots etc. I've been doing my best to clear the zones fully, at least whatever I notice, and that has resulted in levels and higher weapon refinement. So I'm running around with a +19 katana and defenses over 100 purely because I followed the progression.
Trying to do it at 45 with a +8 is like setting the difficulty to Very Hard regardless of playstyle.
I am doing it at 1 with +0 equipment.