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The other thing I'd love to see is the ability to disable R3 to recenter the camera -- both because it's currently unnecessary due to the above issue and because it makes it really hard to get a lock-on sometimes when your camera keeps trying to swing behind you instead of locking on, which makes you have to point your camera at the enemy again and sometimes that just results in the camera getting recentered when you click R3. Very frustrating for some enemies which seem to intentionally break lockon and go offscreen.
Yeah, so you could know how long these devs have messed up the camera. You think you're okay not means others as well, how selfish.
You should be talking about the "Lock on" function that enemies also have. When you evade or try to atack the enemie, the camera rotate auto in favout of the enemie to not miss the atack landed on your character. Its ridiculous in my opinion, this function is also present on old souls games too, but it need to go. Why we have evasion movement if the camera will help the boss spining him on your directon to assist the boss to not fail the atack when he miss? If the boss miss the atack he need to be punished not helped by an auto cam spining him on your direction for him not to miss.
I also don't understand when it matters. Not in a fight, clearly, if use lock on.
F*ck consoles. This shouldn't be a thing. They break the industry.
You know a lot of PC players (myself included) use controllers on action games like this, right? And that PC controllers have been around for video games since more or less the beginning? It's generally more intuitive for most players than M+KB for stuff like this, DMC, Nioh, etc.
The blame lies with the devs for not making it configurable, as many games do. Consoles are just PCs that require less troubleshooting, especially nowadays.
In the end, I learned to play unlocked in order to be able to move around freely, while I can still keep my eye on my opponents.
But in Elden Ring characters are turning in the direction of the camera view automatically. This means that when I face large group of enemies and I have to retreat for a bit, I must turn around, spam roll a few times (because I cant reaction roll, I dont see my opponents) then run and hope for the best.
Its even more annoying on horseback
I could not play the game without it on kb+m.
Its fine for games like shadow if war. But not for this one.
If you wanna admire thw landscape just stand still for a moment 😁
But a setting would not hurt.
fighting a mob? better not move that mouse or you'll switch target to a deer or a goat.
running in a direction but want to look to your sides, or god forbid, whats chasing you from behind? hell no, you will see what the camera dictates you should see and not a pixel more. if you want to look behind you while running a particular direction you WILL use the S key you ♥♥♥♥♥♥♥ peon. oh you ran over a cliff? lol git gud.
EDIT: also, when you target lock something and charge into it on horseback with the intent to hit and keep running in that same direction you quickly have to switch from W to S in order to keep moving in that direction as the camera flips around once you pass the mob, which means forwards becomes backwards and vice versa. incredibly bothersome to say the least.
Its no problem when you manually lock on / off with a key close to your movement key.
I have it on my pinky. Works like a charm.