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Anyway, it's like the Fextralife review said, this game is easier than Dark Souls if you don't rush to the main bosses right away and take your time.
Dark souls 1 is pretty crappy in a sense that is doesn't consider the players' time. IE. a checkpoint would be minutes away from a boss with many opportunities to die and/or be injured and use up your health flasks (limited.)
The combat was more clunky, and a lot of the important stat info was rather cryptic.
DK 2 was similar but IMO much better (the enemies cheated more.)
Dark souls 3 and this game are very close. If you could play both in any order and appreciate both (DK 1 feels VERY unrefined.)
Limegave is meant to allow newer players to the franchise to "ease in" with Margit being the first real test.
So yeah, depending on when you defeat him will probably tell you. I beat him after 1 miniboss. About level 13. If you beat every miniboss, you are FAR past that level. Thus he would be much easier.
This is one of the refinements DK 1 didn't have, you would have to grind low yield enemies for hours to power level. Now you have plenty if treasure troves to allow you to control that challenge.
This is open-world game, so it makes sense for being more forgive. Game is still hard.
Did you fight the Fringefolk Hero's Grave boss near the start? The area is locked with a key in the starting area, I suggest giving that a try, as well as the Coastal Cave boss to the SW without a summon and see if you beat them on your first try.
If you are using summons cause you died a couple of times and then say it's easy... Summons are there to make it easy. Also, Magic build is supposed to be easy mode. Seems like you are finding stuff easy because you made the game easier.