ELDEN RING
Moonveil needs buffs now
Let's just just cut to the chase mages are very weak at melee. They need some sort of way to defend themselves at close range since spells are too slow to do that. You want high dmg as a melee class? Pull out your greatbow and watch the heads roll. You want a powerful melee range weapon as mage? Heh out of luck buddy. Seems very biased if you asked me
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Εμφάνιση 46-60 από 79 σχόλια
Αναρτήθηκε αρχικά από GrandTickler:
they already nerfed it once
^

Aside from better posture break it used to have less recovery time after using it.
Moonveil's still good in pve tho. Since its so fast to use, it can be used in openings other ashes would have a hard time with.

Αναρτήθηκε αρχικά από Kobi Blade:
Sorcerers weak in melee? INT has the highest scaling of the game,

Weapon arts dont scale well with stats. Who cares about melee weapon scaling that isnt Arcane for status effects?

Αναρτήθηκε αρχικά από NeonRed:
Αναρτήθηκε αρχικά από Berry:

Moonveil's weapon art posture damage is a bit nuts, I think they did tone it down in the latest patch, but it still makes bosses stagger way too easily compared to bigger weapons that take more hits.

Funny thing is Flame of the Redmanes exists, and no one really cares that it completely dunks on enemies staggering them in 2 uses most cases and isn't locked to a specific weapon.

People typically only talk about whats talked about. Moonveil atm doesnt have great posture breaking.

Flames of Redmanes tho.. (not the only ash like that either)
Eleonora's Poleblade is pretty crazy too, and that thing also applies bleed.
Τελευταία επεξεργασία από Tiasmoon; 28 Μαρ 2022, 8:44
Bruh.

Carian Slicer, Adula's Moonblade.

Monke can't change abilities while in combat, monke need press x to oneshot thingy.
Αναρτήθηκε αρχικά από Tiasmoon:
Αναρτήθηκε αρχικά από Kobi Blade:
Sorcerers weak in melee? INT has the highest scaling of the game,

Weapon arts dont scale well with skills. Who cares about melee weapon scaling that isnt Arcane for status effects?
We talking about the Dark Moon Greatsword here, that has nothing to do with Arcane.

Weapon Arts don't scale well with skills? What is that supposed to mean? Do you even know what the Art of the Dark Moon Greatsword is? You digging yourself a hole.

Also who cares? People who actually play the game, instead of relying on others.

Not all of us need the easy way out, of scaling Arc for Bleed procs, so weapon scaling yes, it matters.

With INT having S scaling and ridiculous damage in the right hands, the drawback? Magic resistance (as always is in FromSoftware games).

Magic is OP, sorcerers have more than enough options for melee combat, and no I'm not asking for a nerf, is how it works in FromSoftware games, again the drawback for ridiculous damage is magic resistance.
Αναρτήθηκε αρχικά από Kobi Blade:
What is that supposed to mean?

Its called writing the wrong word. Tho its ironic you went off on such a heated reply based on that.. Maybe you should have just asked this without the rest? Heh.

*stats* scaling doesnt matter much. Arcane stats scaling does because it scales status effects. Int scaling isnt remotely as good, tho.
Τελευταία επεξεργασία από Tiasmoon; 28 Μαρ 2022, 8:51
Αναρτήθηκε αρχικά από OatsMealz:
Let's just just cut to the chase mages are very weak at melee. They need some sort of way to defend themselves at close range since spells are too slow to do that. You want high dmg as a melee class? Pull out your greatbow and watch the heads roll. You want a powerful melee range weapon as mage? Heh out of luck buddy. Seems very biased if you asked me

Dual wield one moonveil and one cold uchi.
You have phys and mag damage (for phys resisting entities)
You have frost and bleed that proc independently.
You have some excellent melee sorceries (Adula's great blade)

With all of this, you are excellent for melee as a spellblade.
Αναρτήθηκε αρχικά από Tiasmoon:
Αναρτήθηκε αρχικά από Kobi Blade:
What is that supposed to mean?

Its called writing the wrong word. Tho its ironic you went off on such a heated reply based on that..

Maybe you should have just asked this without the rest? Heh.

*stats* scaling doesnt matter much. Arcane stats scaling does because it scales status effects. Int scaling isnt remotely as good, tho.
You have the wrong idea by claiming Arcane scales status effects. Arcane does not affect the damage of status effects, it only increases the blood loss buildup.

In terms of Dark Moon Greatsword, Arcane would be a useless stat, INT is the way to go. You have however a few weapons and spells that scale with Arcane.

Is extremely ridiculous to claim stats scale don't matter, when more than half of your damage comes from it, even on +20 weapons (with each upgrade increasing the scale further).

Not all of us play on low levels preying on noobs with bleed weapons.
Τελευταία επεξεργασία από Kobi Blade; 28 Μαρ 2022, 9:07
Αναρτήθηκε αρχικά από Kobi Blade:
You have the wrong idea by claiming Arcane scales status effects. Arcane does not affect the damage of status effects, it only increases the blood loss buildup.

That is your wrong idea about I what wrote, not mine. And judging by your replies you seem to have a lot of those ideas.

''Scales status effects'' ment the build up. However Status effect build up causes damage. If you stack bleed or frostbite faster you also increase your damage potential.

Which is why Arcane scaling matters a lot in terms of damage.
Int scaling doesnt effect damage much as Ashes of War dont benefit from that.

Αναρτήθηκε αρχικά από Kobi Blade:
In terms of Dark Moon Greatsword, Arcane would be a useless stat, INT is the way to go. You have however a few weapons and spells that scale with Arcane.

The topic is about the Moonveil tho, not the Dark Moon Greatsword.
And I was talking in general, not with specific weapons in mind.

Int scaling in general just doesnt matter outside of spells. Unlike Arcane which makes status build up much stronger.

Αναρτήθηκε αρχικά από Kobi Blade:
Is extremely ridiculous to claim stats scale don't matter, when more than half of your damage comes from it, even on +20 weapons (with each upgrade increasing the scale further).

Ashes of War dont work like that.

Αναρτήθηκε αρχικά από Kobi Blade:
Not all of us play on low levels preying on noobs with bleed weapons.

How is this relevant? I dont care.
Τελευταία επεξεργασία από Tiasmoon; 28 Μαρ 2022, 9:34
Αναρτήθηκε αρχικά από Tiasmoon:
Αναρτήθηκε αρχικά από Kobi Blade:
You have the wrong idea by claiming Arcane scales status effects. Arcane does not affect the damage of status effects, it only increases the blood loss buildup.

That is your wrong idea about I wrote, not mine. And judging by your replies you seem to have a lot of those ideas.

''Scales status effects'' ment the build up. However Status effect build up causes damage. If you stack bleed or frostbite faster you also increase your damage potential.

Which is why Arcane scaling matters a lot in terms of damage.
Int scaling doesnt effect damage much as Ashes of War dont benefit from that.

Αναρτήθηκε αρχικά από Kobi Blade:
In terms of Dark Moon Greatsword, Arcane would be a useless stat, INT is the way to go. You have however a few weapons and spells that scale with Arcane.

The topic is about the Moonveil tho, not the Dark Moon Greatsword.
And I was talking in general, not with specific weapons in mind.

Int scaling in general just doesnt matter outside of spells. Unlike Arcane which makes status build up much stronger.

Αναρτήθηκε αρχικά από Kobi Blade:
Is extremely ridiculous to claim stats scale don't matter, when more than half of your damage comes from it, even on +20 weapons (with each upgrade increasing the scale further).

Ashes of War dont work like that.

Αναρτήθηκε αρχικά από Kobi Blade:
Not all of us play on low levels preying on noobs with bleed weapons.

How is this relevant? I dont care.
Arcane does not affect frostbite for starters, and Ashes of War do scale with weapon AR and stats scaling (incl. INT).

Claiming INT doesn't matter for any weapon besides spells, clearly shows you have 0 experience in Fromsoftware games.

I suggest you at least do some research, cause there's more than enough weapons that scale with INT.
Τελευταία επεξεργασία από Kobi Blade; 28 Μαρ 2022, 9:38
Big boys with big weapons means no way to defend yourself from distance, but massive damage upclose

Small boys with magic weapons means no way to defend yourself upclose and personal but massive damage from afar
Αναρτήθηκε αρχικά από Kobi Blade:
Arcane does not affect frostbite for starters, and Ashes of War do scale with weapon AR and stats scaling.

Claiming INT doesn't matter for any weapon besides spells, clearly shows you have 0 experience in Fromsoftware games.

I suggest you at least do some research, cause there's more than enough weapons that scale with INT.

I havent seen you mention the words ''ashes of war'' yet. If you are going to be triggered by the topic and start fights randomly, so be it. But atleast argue the arguments instead of going out of your way to avoid them.

Αναρτήθηκε αρχικά από Tiasmoon:
Weapon arts dont scale well with stats. Who cares about melee weapon scaling that isnt Arcane for status effects?

^ The relevant bit that provoked your triggered rants.
Τελευταία επεξεργασία από Tiasmoon; 28 Μαρ 2022, 9:41
Αναρτήθηκε αρχικά από Tiasmoon:
Αναρτήθηκε αρχικά από Kobi Blade:
Arcane does not affect frostbite for starters, and Ashes of War do scale with weapon AR and stats scaling.

Claiming INT doesn't matter for any weapon besides spells, clearly shows you have 0 experience in Fromsoftware games.

I suggest you at least do some research, cause there's more than enough weapons that scale with INT.

I havent seen you mention the words ''ashes of war'' yet. If you are going to be triggered by the topic and start fights randomly, so be it. But atleast argue the arguments instead of going out of your way to avoid them.

Αναρτήθηκε αρχικά από Tiasmoon:
Weapon arts dont scale well with stats. Who cares about melee weapon scaling that isnt Arcane for status effects?

^ The relevant bit that provoked your triggered rants.
You the only person going around and around, with no arguments and making excuses as you go.

You that mentioned ashes of war, not me. With that I have no more time to waste.
Αναρτήθηκε αρχικά από NeonRed:
Αναρτήθηκε αρχικά από Berry:

Moonveil's weapon art posture damage is a bit nuts, I think they did tone it down in the latest patch, but it still makes bosses stagger way too easily compared to bigger weapons that take more hits.

Funny thing is Flame of the Redmanes exists, and no one really cares that it completely dunks on enemies staggering them in 2 uses most cases and isn't locked to a specific weapon.

I'm aware of this, but this post isn't talking about that ash in particular.
Αναρτήθηκε αρχικά από TropicalLad:
...Isn't that the point? Spells are your go to for damage, melee is there as the backup
The game is primarily melee -_- you run out of mana in like 15 spell casts
Αναρτήθηκε αρχικά από OatsMealz:
Αναρτήθηκε αρχικά από TropicalLad:
...Isn't that the point? Spells are your go to for damage, melee is there as the backup
The game is primarily melee -_- you run out of mana in like 15 spell casts
Yeah if you are an idiot that can't make a build
Αναρτήθηκε αρχικά από OatsMealz:
Αναρτήθηκε αρχικά από TropicalLad:
...Isn't that the point? Spells are your go to for damage, melee is there as the backup
The game is primarily melee -_- you run out of mana in like 15 spell casts
There are some things you've got to sacrifice as a mage that just about every build would otherwise have. That includes your hp flasks.
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