Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also recommend getting the buckler and a Golden parry ash of war.
Also I don't wanna get in the habit of relying on parrying against some bosses, only for the next one to not be able to be parried.
Parries in this game (or ripostes) lead to no damage.
Actually parry into R1 is less damage than PArry into two L1's.
Some bosses also take MULTIPLE parries to get the same damage you'd get with a single R1 in that entire duration. (Radagon takes 3 parries to riposte which nets you just over 500 damage on my build. A single L1 does over 1k)
On top of that they made Weapon Arts and other stuff that auto parry and stuff now.
Manual parrying is over, game went casual my guy.
Still two riposte on Leonine Misbegotten and he had less that half his health left.....
Speedrunners they run past a boss if they can. Not how I like to play games!
If Two riposte did that, two L1's also would have. So why Parry him if u can just L1 twice? One is for style, one is clearly better and doesn't have a "skill" gate behind it.
Just weird this game puts the skill gate parry there, which is a GATED function in the game (you need to git gud to use it)
But the mashing L1 playstyle? Rewards more, not the above one.
Very weird game design choice.
A thing you can do when you learn how to parry.
(Later game side boss spoiler if you're not that far in yet.)