ELDEN RING

ELDEN RING

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Issues Tibia's Summons
I'm sure many of you, like me, were a bit disappointed with the way Tibia's Summons actually worked in game in comparison to what is stated in the spell's description. Currently, the spell takes a good while to cast, one has to cast the spell from a decent distance away from an enemy, the spell hits three times and yet it doesn't do too much damage. Furthermore the spell itself takes up a good chunk of Focus Points, and has very poor tracking and AOE potential.

Tibia's Summons, as it stands, is a very niche, and comparatively weak spell, and given that it's one of only a few spells with the sort of theme it has, it's incredibly underwhelming. Had it summoned three incredibly weak skeletons, that can be summoned 'anywhere' and could supplement regular spirit summons, I think the spell itself would've been used far more frequently by players, whilst not being over-powered, or under-powered at the end of the day.

However: I'd really like to hear what people's opinions are on the spell as it stands, and the suggested changes to the spell. I'm not the first person to suggest a change in the spell's functionality, I know that much. The suggested change to the spell itself is really just going off of the spell's somewhat misleading description.


Have a great day by the way, fellow Tarnished!
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Showing 1-1 of 1 comments
One Eyed Viper Mar 29, 2022 @ 9:15pm 
So I am 100% in agreement with you this skill had so much potential to be something super cool for a necromancer build but it came out so underwhelming. It cost a lot to use this spell stat points into faith, long cast time, decent fp consumption and above all else super inaccurate rarely lands on anything that isn't a huge target. I really hope they change this either make it significantly faster, turn it into a summons of 1-3 skeletons idc how many tbh and either make them easy to kill or only last 10 secs anything like that would make it so much better

alternatively, they could just change it to summoning the giant skeleton for a large AOE swipe or the blast that they do sometimes could be a cool option to.

The biggest question is do they plan to fix it at all? I want to make a death mage build around a spell like this but I need it to work so I am just hoping they get enough request about it for a change.
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Date Posted: Mar 26, 2022 @ 5:28pm
Posts: 1