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there are loads of settings to change in windows 11
okay okay so
I meant to address this (EDIT: - before, but I was doing this during system updates and my computer restarted), because you DEFINITELY have enough iframes to dodge something on prediction. Especially when you're locked onto a target, and it plus its actions are your sole focus.
I'm more talking about on reaction, like getting attacked from the side or something. Yes, rolling is still extremely effective on account of distance made and total iframes, but I'd really like it to not cuck me over something I actually successfully reacted to but the game still choked on whether it should roll or not.
Especially with all the delayed moves and roll catching moves enemies in Elden Ring have. For a smooth experience where (most of) my damage taken is my fault for overcommitting to something that I shouldn't have, etc.
And no it has not been like this in DS3 or Sekiro (quickstep instead of rolling in Sekiro)
I never had any delay in DS3 and never had any in Sekiro
IN ER however i have "hughe" delay on rolls. like 0.5 seconds and somtimes even inputs get eaten completely
And that is on a 165hz G-sync and stable 60fps
you can get used to it but its just not a good feeling.
In DS3 when i press roll -> I roll
in Sekiro when i press dodge -> i quickstepp
in ER when i press roll while sprinting -> 0,5 seconds nothing happens and then i roll
I think this is mainly due to the increased delay after running.
I dont have this in Sekiro and i dont have this in DS3
In ER you have to press roll slightly before you would actually need it.
after 70h i can do it well since i got used to it.
still feels very odd most of the time though
There is kind of a similar Problem with parrying.
Its just comepletely artificial parry timings that make no sense.
you cant parry on visual reaction
you have to parry on knowing the timings.
The Margit quick backhand f.e you have to parry 1 complete second before the attack happens.....
makes no ♥♥♥♥♥♥♥ sense
Same as dodge timings ofc you can get used to it.
But it still feels wrong
Sekiro Parrying was so damn sharp and crisp
ER Parry feels so random.... every attack has a specific parry timing that has no visual connection to the weapon of boss....
Its like they used an rng for parry timings.
This attack has to be parried when it happens
next attack 1 second before
next attack 0,5 seconds before
next can be parried last second before impact
just completely random for every boss move >-<
you can parry absolutely everything in ER if you know the timings
but it still feels off..... why would they not connect it to visuals of the bossweapon ?
some other games you could fix that kind of delay by changing to separate buttons but not in this i don't think
I remember trying DS1/2/3 all when they came out and quit each after 30 minutes because I felt like the controls were sluggish, delayed and terrible. Never understood why people liked the combat so much.
When ER came out I finally decided I was going to push through the delayed movement controls for a few hours and eventually it just clicked out of nowhere. Now I barely even notice it even when I went back and played previous Souls games.