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Elden Ring has so many cool looking spells, but this constant dire reality is why I can hardly bring myself to go all in on sorcery. Which is before throwing in the extra wacky ♥♥♥♥♥♥♥♥ like "Did... did I just panic parry a player's magic sword swing spell? Everybody told me it was literally unstoppable I win button!" in this franchise.
I still think that faith is funnier and the only fun thing from this paytrough was rannis ending and now on my third playtrough I at least enjoy parrying everything to death
I found after starting to build into a more faith/int that I use incantations more than spells and without them I would be doing alot less damage.
https://static.tvtropes.org/pmwiki/pub/images/squishy_wizard_241.jpg
I don't really see the problem. It is still incredibly easy mode.
I ran through NG+++ in 2 hours with magic. Only "trouble" was the last boss because he is actually tanky but needed like 3 tries. But that's about it. Could cheese every boss pretty easy.
So yes, magic is insanely strong especially because you can keep your distance to bosses.
Not only that some of the inclose magery is brutal.
All this talk about mages being glass cannons is bs.
Sorceries and Incantations, while fun in general, don't scale nearly as well as melee. Especially because, unlike melee, Mages have a finite resource (FP) to kill with before they're required touch grace. Melee, on the other hand, never runs out of their offensive resource (Stamina).
Comet Azur or Astel's Meteorite cheesing bosses doesn't mean that sorcery as a whole is strong. Most high level sorceries have garbage damage for the FP cost. I find Incantations to be far better as a whole for the lategame, better cost for better damage.
Uhh, probably wrong with the scaling statement. Ive only killed Godrick with my mage build and I have figured out a way to get 400+ damage with the pebble at around 27 int and a meteor staff. Doing 500 with a full charge of carian great sword.
HP is not really relevant to determining how tough a character is in Elden Ring. What matters is whether or not you have the ability to strike quickly enough to exploit openings without opening yourself up, and if you have enough stamina to attack and defend.
Being a glass cannon is a lot more about whether your character just stands there waggling a stick for 2 seconds in the middle of a boss fight or whether you can immediately dodge after an attack, or attack after a dodge.