Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
- Game Crashed when i sprinted (shift) and pressed alt to open grenade inventory (opens up change keyboard language/layout).
- We had a bot on our team and 2 spectating real players making a total of 6 players altogether in our team.
The Bulldog doesn't need to be like the Old Shot gun, the old shot gun was a pumped, semi-auto or simply slow fire rate and reloads each shell while the Bulldog is a very different type of shotgun, like it's Automatic or faster fire rate, compressed spread, and it has a magazine, simply Bulldog=Eva-8 in Apex Legends and Mastiff=Old Shotgun. I really like the Bulldog since I like Automatic Shotguns, but I'm still hoping to return the old shotgun.
I want to let my team know where people are but I also don't want to block my view of them by doing so. It's like free cover for the enemy in some instances
-Bots sometimes stops in mid gunfight to pick up weapons which will make them vulnerable for easy targets, I prefer them to have infinite ammo.
-Sometimes Bots are unaware of their surroundings, where I can locate them through the radar but they can't locate me which makes the bots easy to melee from behind.
Improvements
-The higher the difficulty, the more accurate their shots but not increasing their fire rate like the Legendary AIs in Halo 2
-Increase there radius of awareness
Sorry but I don't think they will take your complain seriously, first all about your complaints are "Subjective", it really didn't focus on what it needs to be improve. It's more like, "I don't like this and that because of this and that, unlike this and that." You need to focus on what's in the game that needs improvements, not what's not in the game. Take your Subjective complains to yourself bruh. If you really want it to be a Mature type of game, go play a different game.
It's not only the sound design that makes the game feel less gritty and brutal but the stupid canned death animations from Halo 4 also ruin the realism. Who wants to watch a Spartan die the exact same way 100 times in a row after being shot with an AR?
I went on a 10 bot killstreak with the AR in one game and every single one died in the exact same animation. Like come on talk about immersion breaking.
I can't undestate it. This is a clear cut massive step backwards from Halo 5 that can't be denied.
At the very least just adjust it so that the canned animations aren't triggered every single time.
If someone is running backwards away from me and I shoot them down with an assauilt rifle they should just drop backwards due to the momentum built from their movement. If they're standing completely still and I gun them down then sure... trigger a canned death animation... but otherwise it makes little sense and makes the game feel so dated.
Halo 5's system worked to where the ragdoll effect was entirely dependent on whichever direction your enemy was moving at the time of their death.. their body would ragdoll in that direction based on their momentum if they tried to boost right as they died the ragdoll would be even more intense. If they're running backwards they'd fall back, if they were running forwards they'd fall forward.
There isn't even a ragdoll effect after hitting an enemy with the gravity hammer. Like what gives guys??
- Example 1
- Example 2
I also saw a bot pick up a sniper rifle at its spawn in Live Fire, then stand still and shoot repeatedly at a wall, presumably at a player on the other side.