Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That being said, I do agree Frontiers has a lot of short comings but is a step in the right direction when it comes to story, which for me personally hasn't been good since SA2 from 2001, freedom during open zone and decent Cyberspace stages (Once you really get used to it's awkward physics).
Edit: I'm such an idiot I didn't realise I had the graphics set to high on Steam Deck. Changing it to low and the game runs fine.
Some people just know their taste in games. I tend to watch 30 minutes to an hour of gameplay footage and that's all it takes for me to make a decision on whether the game is for me or not.
The game delivers on the feeling of being Sonic in an open world style setting and sure the surroundings may be boring but when you're racing around and having fun looking for the next platform, grind rail, or boss to jump on it all becomes background noise.
To be fair, when I reached roughly the 20 or so hour mark which was also when the game started to get a little bit stale for me, I was right at the end of the game anyway so it's not like I had to play for too much longer to see the ending.
If you ask me, it's nice to see games like this end the moment they start to overstay their welcome. Far too many games tend to pad themselves out for far too long and this game could very well have been one of those had there been another island or two to run around in.
This game actually has a lot more in common with collect-a-thon games like Banjo-Kazooie, Spyro the Dragon and Jak & Daxter that also have you running around open areas collecting stuff just to progress through the game. As someone that grew up playing a lot of these kinds of games, the way progression works in Sonic Frontiers makes a lot of sense to me.
It's not even like you need to collect that much stuff to progress, either. At least, that was the case for me anyway. I always had enough tokens just by exploring the maps, discovering secret areas and completing various platforming challenges. In fact, collecting tokens just by exploring was what I usually did before even trying to make any progress in the story.
It CANNOT be understated that this is probably one of the biggest things the game brings to the table, aside from, you know, blowing every sonic game since 2011 out of the water except mania.
Almost every open world game has your character moving extremely sluggishly except in combat, jogging as if your character was actually carrying all that gear IRL, with unlockable mounts amounting to riding a segway.
Here? The world is your b!tch. Being able to fling yourself off of geometry as you please, reaching wherever you want in a matter of seconds; almost making the unlockable traditional fast travel warping feel obsolete while still being convenient.
While it’s potential is not fully realized yet, rhere is no capturing how good this feels in a video
Sonic Adventure is way faster.
https://www.youtube.com/watch?v=Bd9Duv-6pFg
I said SINCE 2011, and adventure is OPEN, but not quite open world.
Generations was the last time we ate good in the 3d games.
The games pace is atrocious, the large open world is bare and boring, enemies are boring.
It's perhaps the obsession with open worlds generally as a trend of newer generation games, Sonic was never conceptually made for that kind of game play, the transition to 3D was a backwards step but not the worst and mostly it was ok until this game.
The game also looks very much like an asset flip with bland lighting used by many the same engines for games, it has no real art style.
Don't start me on the bad music.
The overworld music is just serviceable, not great but they're definitely not annoyingly bad, it does a decent job of matching with the exploration tone of the game. However, the electronic Cyber Space songs are great and fits well with the fast-paced levels while the boss battle themes are ♥♥♥♥♥♥♥ awesome to listen to, it's Metal Gear Rising levels of good.
Fair enough if you're not into them but calling these songs bad is another thing that is just wrong, I'm sorry but anyone who says that truly do not have good taste in music.
You can skip through videos to see the rest of it, open a long play and there you go.
I am glad we can see you don't understand opinions, also why are you so angry? It's just an opinion.
Oh the shock, I wonder if I'll ever be able to sleep properly for the rest of my life due to shocking amounts of shock I've received by seeing positive scores. Wanna know what's the most shocking shock of them all? That you actually have to play the game to feel it and that watching random footage on YT almost doesn't work. Quite a shocker amirite?