Sonic Frontiers

Sonic Frontiers

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I am genuinely shocked this game has the positive overall rating.
There is a sale on and this game looked interesting until I watched 30 minutes of gameplay, WTF?


Even the Dreamcast Sonic Adventure is 10 times ahead of this game and that has terrible camera angles, in fact it was the last Sonic I played.
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Showing 1-15 of 46 comments
Fili May 5, 2023 @ 3:21pm 
Fans that like the Adventure style games, rarely like the Boost style games and especially this one and Forces. (Not saying Forces is good, it's just for the sake of argument).

That being said, I do agree Frontiers has a lot of short comings but is a step in the right direction when it comes to story, which for me personally hasn't been good since SA2 from 2001, freedom during open zone and decent Cyberspace stages (Once you really get used to it's awkward physics).
TheForestSpirit May 5, 2023 @ 4:35pm 
After more than 23 hours playtime admittedly my interest in the game is plummeting. It was interesting to begin with but the deeper I get into it the design flaws really start to become apparent. The way you have to progress in this game is starting to become really painful and what is this having to collect tokens just to talk to characters all about anyway? oh right artificial padding how silly of me. Oh and don't get me bloody started on the abysmal performance on Steam Deck too. Being the stubborn person that I am once I start something I like to finish it.

Edit: I'm such an idiot I didn't realise I had the graphics set to high on Steam Deck. Changing it to low and the game runs fine.
Last edited by TheForestSpirit; May 5, 2023 @ 8:57pm
Mez Koo May 6, 2023 @ 1:37am 
Originally posted by Engage:
I watched 30 minutes of gameplay
There is your problem, need to feel it.
TheForestSpirit May 6, 2023 @ 9:49am 
Originally posted by Mez Koo:
Originally posted by Engage:
I watched 30 minutes of gameplay
There is your problem, need to feel it.

Some people just know their taste in games. I tend to watch 30 minutes to an hour of gameplay footage and that's all it takes for me to make a decision on whether the game is for me or not.
Mez Koo May 6, 2023 @ 12:04pm 
Originally posted by TheForestSpirit:
Originally posted by Mez Koo:
There is your problem, need to feel it.

Some people just know their taste in games. I tend to watch 30 minutes to an hour of gameplay footage and that's all it takes for me to make a decision on whether the game is for me or not.
Yeah I get that, but everyone thought it looked terrible and boring when the gameplay trailers were coming out and the game director or something said "you guys don't get it" and when it did release and we started playing it we finally got it and it held a 95% positive ratio on steam until the first sale.

The game delivers on the feeling of being Sonic in an open world style setting and sure the surroundings may be boring but when you're racing around and having fun looking for the next platform, grind rail, or boss to jump on it all becomes background noise.
Last edited by Mez Koo; May 6, 2023 @ 12:04pm
NBOX21 May 6, 2023 @ 12:49pm 
This game is by no means perfect and has a lot of flaws, but for the most part, what we have is a game with a lot of heart and care put into it despite its problems. I can tell they tried to be ambitious with these games once again like they used to, and I would gladly take flawed ambition over perfected blandness.
Originally posted by TheForestSpirit:
After more than 23 hours playtime admittedly my interest in the game is plummeting. It was interesting to begin with but the deeper I get into it the design flaws really start to become apparent.
To be fair, when I reached roughly the 20 or so hour mark which was also when the game started to get a little bit stale for me, I was right at the end of the game anyway so it's not like I had to play for too much longer to see the ending.

If you ask me, it's nice to see games like this end the moment they start to overstay their welcome. Far too many games tend to pad themselves out for far too long and this game could very well have been one of those had there been another island or two to run around in.
The way you have to progress in this game is starting to become really painful and what is this having to collect tokens just to talk to characters all about anyway? oh right artificial padding how silly of me.
This game actually has a lot more in common with collect-a-thon games like Banjo-Kazooie, Spyro the Dragon and Jak & Daxter that also have you running around open areas collecting stuff just to progress through the game. As someone that grew up playing a lot of these kinds of games, the way progression works in Sonic Frontiers makes a lot of sense to me.

It's not even like you need to collect that much stuff to progress, either. At least, that was the case for me anyway. I always had enough tokens just by exploring the maps, discovering secret areas and completing various platforming challenges. In fact, collecting tokens just by exploring was what I usually did before even trying to make any progress in the story.
Bluetomahawk222 May 6, 2023 @ 2:33pm 
Originally posted by Mez Koo:
Originally posted by TheForestSpirit:

Some people just know their taste in games. I tend to watch 30 minutes to an hour of gameplay footage and that's all it takes for me to make a decision on whether the game is for me or not.
Yeah I get that, but everyone thought it looked terrible and boring when the gameplay trailers were coming out and the game director or something said "you guys don't get it" and when it did release and we started playing it we finally got it and it held a 95% positive ratio on steam until the first sale.

The game delivers on the feeling of being Sonic in an open world style setting and sure the surroundings may be boring but when you're racing around and having fun looking for the next platform, grind rail, or boss to jump on it all becomes background noise.


It CANNOT be understated that this is probably one of the biggest things the game brings to the table, aside from, you know, blowing every sonic game since 2011 out of the water except mania.

Almost every open world game has your character moving extremely sluggishly except in combat, jogging as if your character was actually carrying all that gear IRL, with unlockable mounts amounting to riding a segway.

Here? The world is your b!tch. Being able to fling yourself off of geometry as you please, reaching wherever you want in a matter of seconds; almost making the unlockable traditional fast travel warping feel obsolete while still being convenient.

While it’s potential is not fully realized yet, rhere is no capturing how good this feels in a video
Skkooomer Lord May 6, 2023 @ 2:54pm 
Originally posted by Bluetomahawk222:
Originally posted by Mez Koo:
Yeah I get that, but everyone thought it looked terrible and boring when the gameplay trailers were coming out and the game director or something said "you guys don't get it" and when it did release and we started playing it we finally got it and it held a 95% positive ratio on steam until the first sale.

The game delivers on the feeling of being Sonic in an open world style setting and sure the surroundings may be boring but when you're racing around and having fun looking for the next platform, grind rail, or boss to jump on it all becomes background noise.


It CANNOT be understated that this is probably one of the biggest things the game brings to the table, aside from, you know, blowing every sonic game since 2011 out of the water except mania.

Almost every open world game has your character moving extremely sluggishly except in combat, jogging as if your character was actually carrying all that gear IRL, with unlockable mounts amounting to riding a segway.

Here? The world is your b!tch. Being able to fling yourself off of geometry as you please, reaching wherever you want in a matter of seconds; almost making the unlockable traditional fast travel warping feel obsolete while still being convenient.

While it’s potential is not fully realized yet, rhere is no capturing how good this feels in a video
Definitely not played anything before 2011 have you?

Sonic Adventure is way faster.

https://www.youtube.com/watch?v=Bd9Duv-6pFg
Bluetomahawk222 May 6, 2023 @ 3:00pm 
Originally posted by Engage:
Originally posted by Bluetomahawk222:


It CANNOT be understated that this is probably one of the biggest things the game brings to the table, aside from, you know, blowing every sonic game since 2011 out of the water except mania.

Almost every open world game has your character moving extremely sluggishly except in combat, jogging as if your character was actually carrying all that gear IRL, with unlockable mounts amounting to riding a segway.

Here? The world is your b!tch. Being able to fling yourself off of geometry as you please, reaching wherever you want in a matter of seconds; almost making the unlockable traditional fast travel warping feel obsolete while still being convenient.

While it’s potential is not fully realized yet, rhere is no capturing how good this feels in a video
Definitely not played anything before 2011 have you?

Sonic Adventure is way faster.

https://www.youtube.com/watch?v=Bd9Duv-6pFg


I said SINCE 2011, and adventure is OPEN, but not quite open world.

Generations was the last time we ate good in the 3d games.
Last edited by Bluetomahawk222; May 6, 2023 @ 3:02pm
Skkooomer Lord May 6, 2023 @ 3:08pm 
Originally posted by Bluetomahawk222:
Originally posted by Engage:
Definitely not played anything before 2011 have you?

Sonic Adventure is way faster.

https://www.youtube.com/watch?v=Bd9Duv-6pFg


I said SINCE 2011, and adventure is OPEN, but not quite open world.

Generations was the last time we ate good in the 3d games.
Frontiers is like seeing Sonic become a 90 year old, slow, not with it anymore, a shadow of their former self and forgot to book themselves into a home where they can rest and die in peace.

The games pace is atrocious, the large open world is bare and boring, enemies are boring.

It's perhaps the obsession with open worlds generally as a trend of newer generation games, Sonic was never conceptually made for that kind of game play, the transition to 3D was a backwards step but not the worst and mostly it was ok until this game.

The game also looks very much like an asset flip with bland lighting used by many the same engines for games, it has no real art style.

Don't start me on the bad music.
Last edited by Skkooomer Lord; May 6, 2023 @ 3:13pm
Mez Koo May 6, 2023 @ 5:29pm 
Originally posted by Engage:
Frontiers is like seeing Sonic become a 90 year old, slow, not with it anymore, a shadow of their former self and forgot to book themselves into a home where they can rest and die in peace.

The games pace is atrocious, the large open world is bare and boring, enemies are boring.

It's perhaps the obsession with open worlds generally as a trend of newer generation games, Sonic was never conceptually made for that kind of game play, the transition to 3D was a backwards step but not the worst and mostly it was ok until this game.

The game also looks very much like an asset flip with bland lighting used by many the same engines for games, it has no real art style.

Don't start me on the bad music.
You got all that from 30 minutes of subjective youtube gameplay huh?
Duckilous May 6, 2023 @ 7:45pm 
Originally posted by Engage:
Don't start me on the bad music.
Good because nobody would want to hear that ♥♥♥♥♥♥ opinion anyway.

The overworld music is just serviceable, not great but they're definitely not annoyingly bad, it does a decent job of matching with the exploration tone of the game. However, the electronic Cyber Space songs are great and fits well with the fast-paced levels while the boss battle themes are ♥♥♥♥♥♥♥ awesome to listen to, it's Metal Gear Rising levels of good.

Fair enough if you're not into them but calling these songs bad is another thing that is just wrong, I'm sorry but anyone who says that truly do not have good taste in music.
Last edited by Duckilous; May 6, 2023 @ 7:45pm
Skkooomer Lord May 7, 2023 @ 1:56am 
Originally posted by Mez Koo:
Originally posted by Engage:
Frontiers is like seeing Sonic become a 90 year old, slow, not with it anymore, a shadow of their former self and forgot to book themselves into a home where they can rest and die in peace.

The games pace is atrocious, the large open world is bare and boring, enemies are boring.

It's perhaps the obsession with open worlds generally as a trend of newer generation games, Sonic was never conceptually made for that kind of game play, the transition to 3D was a backwards step but not the worst and mostly it was ok until this game.

The game also looks very much like an asset flip with bland lighting used by many the same engines for games, it has no real art style.

Don't start me on the bad music.
You got all that from 30 minutes of subjective youtube gameplay huh?

You can skip through videos to see the rest of it, open a long play and there you go.
Skkooomer Lord May 7, 2023 @ 1:59am 
Originally posted by Duckilous:
Originally posted by Engage:
Don't start me on the bad music.
Good because nobody would want to hear that ♥♥♥♥♥♥ opinion anyway.

The overworld music is just serviceable, not great but they're definitely not annoyingly bad, it does a decent job of matching with the exploration tone of the game. However, the electronic Cyber Space songs are great and fits well with the fast-paced levels while the boss battle themes are ♥♥♥♥♥♥♥ awesome to listen to, it's Metal Gear Rising levels of good.

Fair enough if you're not into them but calling these songs bad is another thing that is just wrong, I'm sorry but anyone who says that truly do not have good taste in music.
No one wants to hear your opinion either.

I am glad we can see you don't understand opinions, also why are you so angry? It's just an opinion.
Sixtyfivekills May 7, 2023 @ 2:32am 
Jesus Christ the shock, I am so shocked it has positive ratings, almost like its a good game.



Oh the shock, I wonder if I'll ever be able to sleep properly for the rest of my life due to shocking amounts of shock I've received by seeing positive scores. Wanna know what's the most shocking shock of them all? That you actually have to play the game to feel it and that watching random footage on YT almost doesn't work. Quite a shocker amirite?
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Date Posted: May 5, 2023 @ 2:12pm
Posts: 46