ULTRAKILL
Flawey Dec 22, 2023 @ 8:55am
The criticisms of Day 1 Layer 7
Okay, basically everyone is saying:
-this layer hard and/or too long
-this layer dont feel right
-7-4 bossfight sucks(changed to be easier but still lame)
-guttertank new worst enemy(less annoying to heal from now :D)
-wow this is laggy(performance improvements added)

do yall agree/disagree with these, im curious now
Last edited by Flawey; Dec 28, 2023 @ 3:56am
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Showing 46-60 of 131 comments
for god's sake shut it with the "too hard" or "too long" arguments you boring people
too hard? go play lenient
too long? go watch tiktok or something this is a product you pay and Hakita did a brilliant work making the levels long without them feeling boring/repetitive
Originally posted by StackedHamsters42:
everyone whines at first, give it a month and they'll shut up like with p-2. this layer is immaculate
Hard agree. I have a few qualms here and there, and if other people are getting lag then that needs to be fixed, but overall this kicks ass
Tigershark76 Dec 22, 2023 @ 9:39pm 
This Layer threw a wrench into what we were expecting in ultrakill, and In my opinion this layer is perfect, besides the ongoing construction, which gives us something to look forward to exploring in the future. the new enemy's add a new layer of combat to the flow, requiring you to focus on certain enemy's more that you usually would, or suffer a quick death. the layers levels allow for more events to happen within them, and giving a harder challenge to P-Ranking the full thing. The only problem i m running into is a little lag when there are a ton of enemy's on the screen at once, which should be fixed as soon as possible. I think that Hakita has a vision that he is following, and if this is a preview of the things to come, i am extremely excited.
TacoSmoothie Dec 22, 2023 @ 9:47pm 
this is the hottest take ive ever heard the layer was fire
I'm on 7-2 at the moment, the gutterpeople are indeed ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ to deal with. Other than that, my only gripe is that it's ♥♥♥♥♥♥ DARK.

Like "this may be an accessibility concern" dark, but I know opinions are like ♥♥♥♥♥♥♥♥

outside of those two things ive been lovin it
killtastic201 Dec 22, 2023 @ 11:03pm 
A few of these criticisms are nothing burgers. its act 3 layer 7, it better be getting harder finally.. outside of P-ranks and super bosses the game the game was kinda easy... as for it not feeling right... like... elaborate, lmfao... thats a nothing burger. my major criticism is more that once again, ultrakill has dropped 4 more levels, and ive beaten them all in one sitting, leaving me with a game that once again, feels like glacial drip feed.... 4 new levels, no new secret level, no new weapon, c'mon bro... this game has been in development for like basically 4 years now and it's just over 50% complete.... at this rate ultrakill will finally be a completed product in 2027... it's just too slow for a game with such low graphical specs. it's literally just like 6 more levels, a few more guns, and a secret level, but they're drawing it out a ♥♥♥♥ ton.
Arc Dec 23, 2023 @ 12:35am 
-I quite like the step up in challenge myself, it felt like my first 6-2 p rank all over again. I feel like people are too quick to dismiss the option of tuning difficulty down to learn how to deal with it before going back up. There's nothing wrong with that! Especially with how stupid fast the new mannequins are.

-I actually liked how jarringly off this layer felt. No breakcore drums, a stark aesthetic, and even open/maze level design. It was super refreshing for being so different and it quite worked for me.

-The core is annoying but it super easy to quick kill if you use certain weapons together and parry the projectile. Consistent one cycle. That said if you don't do that the core is kinda ass lol. The 7-4 level itself is SO cool and fun, and the music is fantastic imo.

-They do feel kind of obnoxious compared to guttermen. There are quick kill methods like the magnet rocket ride return to sender instakill, but I appreciate that it will likely be adjusted all the same. The fact you can parry the mines for a free health refill is awesome though

-7-3's last two arenas and the last arena of 7-4 are pretty catastrophically laggy for me yeah. It's playable but it doesn't feel pleasant. Hopefully this can be fixed cause I quite like how insane these arenas are for enemy density.
Last edited by Arc; Dec 23, 2023 @ 12:35am
areusai Dec 23, 2023 @ 1:11am 
bout the lag another thing that can be added towards that is cybergrind result screen for some odd reason it lags the game out BADLY (i assume everyone has this problem considering i myself didn't lag before the update and after it all went bonkers)
legoman1661 Dec 23, 2023 @ 1:27am 
My largest criticism with the layer would have to be how every level is so different from the last in the visuals department. That may be a positive for some people, but I personally prefer how each level of the earlier layers followed the same theme.

With Violence, you have a bright labyrinth, a dark battlefield which is sort of reminiscent of a war-torn field with all its trench-like areas, a forest so dark that the game gives you a flashlight (why didn't V1 use said flashlight during 0-S?), and a desolate wasteland.

I'm just wondering... what is the theme for Violence?
The prelude is a factory of sorts.
Limbo is a fake paradise.
Lust is a city being torn down.
Gluttony is reminiscent of the inside of a large creature.
Greed's appearance takes inspiration from the deserts of Egypt.
Wrath is all about water.
Heresy is a corrupted church.
Violence has no core theme. Is it supposed to be chaotic to represent how universal violence is?

Don't get me wrong, I love this update, and aside from the theme of Violence, I have no notable qualms with it. I would have just preferred a more uniform appearance for the layer.
unknown2559 Dec 23, 2023 @ 1:39am 
You can use the knuckle blast to one shot the gutterguy’s shield
Last edited by unknown2559; Dec 23, 2023 @ 1:39am
BeatsByLofi Dec 23, 2023 @ 1:44am 
Originally posted by legoman1661:
Violence has no core theme. Is it supposed to be chaotic to represent how universal violence is?

It's not really themed looking at it at face value, but it looks like Hakita is trying to make a closer connection between Ultrakill and Dante's Inferno. 7-1 is the only exception, serving as an area 'outside' the layer existing as the barrier between the upper layers and Violence - it takes inspiration from Daedalus' labyrinth, which also housed the Minotaur.

The other three levels are pretty direct references to Inferno. 7-2 is based on the first ring of Violence, which can be seen through the bloody river that runs through the level - the Phlegethon, which contains murderers, tyrants and war-makers, which could also be why 7-2 is a battlefield.
7-3 is the second ring, the Woods of the Suicides, where those who attempted or committed suicide are kept and turned into trees. This level is probably the closest comparison since the trees in 7-3 have humanoid textures in their trunks and branches.
Finally, 7-4 is the Plain of Burning Sand, where those violent against God, Art and Nature are kept. It could be said that the manmade constructs of the Earthmovers are crimes against nature, which is why they're found there.

Overall, to me, there's no real theme to Violence, outside of being a closer connection to Inferno. It could be themed around duality between 'peace' (or at least as peaceful as Ultrakill can get) and war, which is seen in the contrast between 7-1/7-3 and 7-2/7-4, or the large arenas which interrupt the 'calmness' of 7-3, but that might be a bit of a stretch.
Last edited by BeatsByLofi; Dec 23, 2023 @ 1:46am
-RUBBISH- Dec 23, 2023 @ 2:45am 
With the way I play I don't find it hard and it's honestly my favorite layer
super 4 Dec 23, 2023 @ 6:49am 
Originally posted by seroquelsenpai:
I'm on 7-2 at the moment, the gutterpeople are indeed ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ to deal with. Other than that, my only gripe is that it's ♥♥♥♥♥♥ DARK.

Like "this may be an accessibility concern" dark, but I know opinions are like ♥♥♥♥♥♥♥♥

outside of those two things ive been lovin it
i believe you can turn up the brightness in the settings
beepinex is broken
Flawey Dec 23, 2023 @ 2:14pm 
Originally posted by BeatsByLofi:
Originally posted by legoman1661:
Violence has no core theme. Is it supposed to be chaotic to represent how universal violence is?

It's not really themed looking at it at face value, but it looks like Hakita is trying to make a closer connection between Ultrakill and Dante's Inferno. 7-1 is the only exception, serving as an area 'outside' the layer existing as the barrier between the upper layers and Violence - it takes inspiration from Daedalus' labyrinth, which also housed the Minotaur.

The other three levels are pretty direct references to Inferno. 7-2 is based on the first ring of Violence, which can be seen through the bloody river that runs through the level - the Phlegethon, which contains murderers, tyrants and war-makers, which could also be why 7-2 is a battlefield.
7-3 is the second ring, the Woods of the Suicides, where those who attempted or committed suicide are kept and turned into trees. This level is probably the closest comparison since the trees in 7-3 have humanoid textures in their trunks and branches.
Finally, 7-4 is the Plain of Burning Sand, where those violent against God, Art and Nature are kept. It could be said that the manmade constructs of the Earthmovers are crimes against nature, which is why they're found there.

Overall, to me, there's no real theme to Violence, outside of being a closer connection to Inferno. It could be themed around duality between 'peace' (or at least as peaceful as Ultrakill can get) and war, which is seen in the contrast between 7-1/7-3 and 7-2/7-4, or the large arenas which interrupt the 'calmness' of 7-3, but that might be a bit of a stretch.
this is probably the closest to dantes inferno yet. also probably the most "depressing themed" layer in terms of the enemies you fight and the overall level design
Last edited by Flawey; Dec 23, 2023 @ 2:14pm
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Date Posted: Dec 22, 2023 @ 8:55am
Posts: 131