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报告翻译问题
There is no reason unparriable explosion machines on crack with twice the melee speed of a swordsmachine need to be as beefy as hideous masses
Please god optimize 7-3 finale and 7-4, the longer I played the less fun it got
Enemies feel like they're on the tankier side, but I'm also super rusty and my damage might just be garbage
Redman's punch is aggravating as hell with it range and frequency; I don't dislike enemies that are hard to get in on however, so maybe I just need to work on strategy. Gutterman's shield break feels very rewarding though.
Dodging blue orbs was honestly the hardest part of 7-3's finale, not sure how I feel about that.
Someone mentioned where to shoot Security System could use better readability, and I'd agree even if it only takes a few tries to figure out.
All that said I really, really enjoyed this update, especially after struggling to get back into the game for awhile now. Level design is varied, smart, and visually stunning while all fitting into its theme really well. 7-3's finale is pure hyperviolence and I love it despite my ♥♥♥♥♥♥♥♥.
Fraud is going to be super interesting with the how the different layers have been interpreted. People have mentioned getting lost on the new maps but I personally found them all to be really intuitive and straight forward, even 7-2, which feels like it has very clear and liner forwards-backwards path despite being completely open.
Secret weapon better be a flaming sword/arm.