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Use it as your main class till you at least get a few abilities, then swap to newer classes while keeping it your sub class for utility. Once you've gotten a feel for how you want to build crew and yourself, you can safely swap off them. If you want the abilities back, the Arena grand prize is a Ability Stone and a fair bit of gold if you can cheese the fights. (Getting good allies with break weapon is awesome for it)
So my advice for gaining experience is to save before every fight, and if it's too hard, just change the icon for the location on your map to something recognizable (like the warning symbol) and come back later.
Scout is a good idea, yeah. Even a melee unit can benefit from Throw Stone. I would recommend immediately switching to Scholar if you plan for that character to use magic. A Scholar's spells will do more damage than Throw Stone, and the magical support classes are very strong. You should try to get access to Sage and Warden abilities asap.
Speaking of warrior, bash is also deceptively good as each "stopped push" will deal 3 damage to the target and the one stopping it. That mean that at level three, you could deal a bonus 9 damage to two adjacent enemy each. Just remember of friendly fire.
One last thing about pushing: if you see a cliff or a deep hole, pushing enemies into them will let them fall and will (most likely) kill them. Only downside is that there won't be a corpse to loot if there's no ground below.
For early classes, I personally recommend a melee Race, Warrior (with counter), and hammers for strong damage. Sage, Warden, and Tactician are excellent support classes, while Scout and Rogue provide good utility.
1- Don't come close to deep water ( dark blue water ) it spawns sea monsters
2- Get a 5 man crew quickly and plan which one going to follow which class paths don't be afraid of their income it's cheap as ....... if you trade all the time i had 7 people early on because i didn't know what i was doing but i managed to do long runs and feeding them all the time without feeling much of a problem but yes 5 is great early on
3- Get a spear for one of your crews if 2 enemies in line it can hit both of them good easy damage
4- Trade! find a good trade loop Pearls/Bullion long trade runs are good , i for example did a trade loop in my cog Buying bullion from Wraele then i would sail to Port 0type restock with food then into Towerwall restock food again then sail to Dunning mars selling the Bullion in Dunning mars and restock food then run into Towerwall and restock food then to Port Alphe to restock food Then to Runewald to sell the Slik i got from Dunning mars then i would sail back to Wraele to sell the Furs i go from Runewald i didn't explore the whole map yet but this trade run makes about 5000/6000 everytime try to have 20 food and 20 of the certain trade item you want to trade if for example doing this trade run lowers the number of Bullions stocked in Wraele any number about 8 is good enough buy Seacoal from Port 0type to be ready to trade 20 items Dunning Mars
5- Invest in your main nation port and the port you like to buy stuff from for example the more you invest in a port it favors you vs the other nations it becomes friendly to your nation stuff become cheaper too ( buying a cheaper stuff means you making more money then before ) and new items appears!
6- The crossbow guy can fight with a shield the poor bow guy can't and he hits harder too atleast early on!
7- Buy all iron equipment for all your crew early on they are cheap find a blacksmith from your main nation port and buy for everyone mix and match your favorite group fighting style
8- Donate to your main nation chapel or temple or whatever they are called 1k gold = +1 favor point to your main nation 20 or 50 points and you get yourself something
9- explore those land areas when you have the crew of 5 with iron items which is pretty much very early on get them some exp
I hope it is helpful for you ^^