Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You posting the Discord link in here wont solve the problem.
Why do you think "WE" don't need or would really profit from having a in game social system and hub area like in vermintide 1/2, Darktide, Deep rock galactic,Remnant 2, Helldivers 2,Dungeon Defenders 2 etc.
Oh and you having no lag, experiencing game/server issiues doens't say/mean anything or fixes the issiues for me, friends and people i played with :*
The social/cooperative aspect of the game, which it was heavily advertised as, feels plain and dispassionate overall, like it was intendet to be just a singleplayer game which you can also play with your friends if you like to.
If you are looking for a group, try checking out the official discord server :)
About the lag: i don't have any lags while playing with friends. And having no hub is in case a good thing. This means you are not under the mercy of some totaly overloaded servers (like with Helldivers) to play the game.
You have to conect to the servers anyway to be able to play the daily challenge, host or join someones game, load your achievements. The official discord is pretty much dead and i don't wanna play with a ping over 1k. Really sad to see how most players here don't wanna see their game improve to the better or live up to it's potential.
So what are your suggestions to "fix" the issue? do please let me know what your thoughts are, as i'm sure it has something to do with scaling every enemy to each player, seperately. so you will never feel yourself get any stronger, nor weaker. It's a RNG roguelike, what else is there to say about this? Of course it's going to be unbalanced, as you can get things you don't want for your playstyle, etc. Honestly don't see a problem. Find a group of people you enjoy playing with and you're set, it's really not that difficult.
1. Buff the weak stuff.
You know what I'm talking about. The stuff that you would only take if you had no better option or were doing a meme build.
Stuff like Glimmering, Dragonchaser, Star Devourer, Frenzied Shark, Tiger Cannon, Laser Gloves, Hidden Treasure, Giant Slayer, Fountain of Life, Mystic Mirror, Explosive Magazine, Enhanced On the House, Enhanced Elemental Convergence, Backpack Expansion, Eye of Providence, Royal Guard, Oppressor, and other pathetic things.
Give them a little boost to stats or refine their gimmicks so the bad RNG isn't so bad, to give people with bad RNG a better chance to catch up.
2. Nerf the strong stuff.
As above, so below. Just as the weak get a buff, the strong should get a nerf to counter it. This would further reduce the large gap between what is good and what isn't, further improving the chance for people with bad RNG to catch up.
Stuff like Iron Wing's ascensions, Demonlore, Deafening Mortar, Thunder Storm, Fire Enthusiast, Energy Sandals, Sanguine Relic, Magnetic Coil, Blazing Hoop, Realm of Corrosion, Dual-edge, Extravagant Consumption, many blessings, and other powerful things.
Now I'm not saying "slice their power in half and leave them for dead". No, some only need tiny reductions or a limit on their maximum power, nothing severe. They can still be stronger, just not as strong.
3. Absolutely crush the meta stuff.
There is no reason why we need +1000% damage buffs (plus extra sometimes), the ability to inflict every elemental effect at the drop of a hat (plus extra sometimes) or near guaranteed immortality (plus extra sometimes) just from picking 1 maybe 2 things. Enemies don't scale nearly as hard as these bonuses, and some things just bypass any enemy scaling entirely.
Things like this have been rampantly buffed and left unchecked. A simple balancing act with compensation buffs to something else wouldn't solve anything. As the game has received majority buffs over the years, it only makes sense that to rebalance things would require majority nerfs now.
Stuff like Spiritual Flame's ascensions, Astroforecast's ascensions, Emergency Function, Benevolence, Revitalization, Spirit Feline, Spore gemini, Painkiller, Overconsumption, Atomic Bomb, All or Nothing, Thunder & Glory, Pair of Us, Chromatic Magazine, the seasonal event bonus abilities that you can't even turn off, and other absurdly powerful things.
Many of these things give players the ability to crush every enemy instantly without a thought, or cause enemies to do so little that they might as well not be attacking at all, compared to if you didn't have them. It's mainly the "crush every enemy instantly" part that needs to be addressed, because that's exactly what would cause one player to do the work of an entire team while leaving everyone behind with nothing to do.
(And to address any potential responses to this by players saying that the game would be harder, they'd have less fun on the highest difficulty and the game would be ruined, etc. Well there are 12 difficulties you can play on. 9 of them give the same levels of power to players, but some are easier to beat. There are no downsides to picking any of the easier ones. If players are suddenly unable to have fun on the highest difficulties, just lower the difficulty to continue having fun. They won't need the ego boost of beating the hardest difficulty if they're just playing for fun after all.)
It's an RNG rougelike yes. And yes all of them will have a certain amount of unbalanced things guaranteed. This is a good thing when done in small amounts because it means no build will ever feel the same as another, but you're also more free to experiment without rendering your efforts completely useless.
But there are limits to this being a good thing. The moment you make something completely overpowered where it can easily break the game, everything else will become completely useless in comparison. This doesn't encourage build diversity, it encourages players to stick exclusively to the good stuff and completely ignore everything else.
This is especially notable in a multiplayer setting like this game has where if you don't use the overpowered stuff you risk someone else doing it instead, rendering you as the completely useless thing in comparison. No, adding in extra effort just to find people who don't do this will never be a solution. No, it doesn't matter how little a problem you have with it. It is a player-forced workaround to an issue that shouldn't even exist in the first place.
You know what, I do agree with the suggestions, they sound great. Buffing the weaker stuff, make the stronger stuff a bit weaker sounds nicer. The nerf to Ironwing alone I agree with. (Not because of me hating players that play as the red panda, as she was the first and pretty much only character I played, I found it rather ridicilous that I could get downed 30+ times and be fine because my bud's got my back)
Either way, I am defeated in the RNG arguement, I still recommend having a friendgroup for this game. But, the ideas are good and I now hope they'll stumble across this thread and maybe add some of these as features.
Steam award for you <3
Still an issue. No clue why they are so stubborn with this one. Really makes me wonder if it's due to their incompetence or not. It's one of the biggest flaws of this game, especially if you don't have friends who live nearby and/or don't want to find people through a Discord server. Sometimes, people just want to grab a drink and play a run of Gunfire Reborn without having to look for people for 40 minutes.
You can't host a game without waiting for a solid 20 seconds, as well. That's a big deal if you have some people nearby and end up joining them repeatedly. Matchmaking is cancelled automatically after 40 minutes, as well. Should have been at least 60 or maybe even unlimited with the current lack of a server browser and the low player count between new DLC and content updates.
Not a huge deal, but still a good point. The issue is, the game is entirely P2P as far as I'm aware, so a hub area (if you meant it in an MMO way) wouldn't work out unless the hub area is also hosted by the session owner. That means there would be latency if we had a hub.
Also, what good will a hub do? We don't have emotes or a reason to chat in the game unless you are dropping a scroll for someone specific. Hell, I had 1.5 hour runs and the only thing everyone said was "gg" at the ass-end of the run, lol. The game simply isn't well-structured around proper communication. A hub area, even though sounds good, would be a low priority addition.
Only ever had a handful of minor examples of this myself. As long as the latency shown in the game is lower than 100 ms, it works fine.
Yes and no. The main issue is, you can't pick the bots yourself, but you can make your teammates be replaced by bots if they disconnect.
At least they got half of it right. Now we wait for the other half.
Yeah. You have to use a search engine for that crap or ask someone else to hand you the link. What year is this? Even crappy indie titles with 5 peak player count have their Discord server linked in the main menu. This game doesn't list the Discord link anywhere, unless they added it recently.
TL;DR: OP is right. Mostly, at least.
1. Different (or new) people, different (or new) experiences. Sure, the experience can be worse and people usually tend to remember the bad examples more than the good, but how else can you have more variety? Winning all the time by yourself or with friends would get stale eventually. Sometimes, failing with randoms is more fun/challenging than winning with friends.
2. Making new friends. I actually made quite a few of them by playing with and talking to strangers. Most of them, I met in Dark Souls 3, Monster Hunter World or Vermintide 1. You eventually make a few friends if you are at least a little friendly yourself. Playing with random people is a pretty decent way of making new friends in a spontaneous manner, if you interact with them. Hell, I even used to play RoR2 with randoms, and I'm pretty damn sure I still have some of the friends I made in that game on my friends list, even though I no longer play it due to multiple reasons.
On top of all that, two of my generous friends I met in Dark Souls 3 gifted me some of my favorite games of all time. The first one being Monster Hunter World, and the other being Nioh 2. Is this what people call "friends with benefits"? Huh. Oh, wait, I think Dark Souls 3 itself was a gift as well. From a friend I met in some other game. I think I forgor which one, though
I even added a few people in Gunfire Reborn, even though it's a massive chore since the Player List doesn't work for this game, and we had to use the friend code thingy to add each other. I'm sure I would have received and sent more requests if it worked properly.
3. Building a group/community from scratch. Basically an extension of point 2. If you make enough friends and your friends also are friends with the same people (or you introduce them), you can form a group or guild. I have two good examples for this. The first one is Vermintide 1 again (we got a group called "Rat Busters"), and the second is (surprisingly) Dark Souls 3. Founding a guild in Dark Souls 3's ban server was quite the ride too, not gonna lie. Good ol' times. I think that was in 2018.
Anyway, long story short, even if you don't see the point, there are some really good incentives for playing with randoms. Yes, even coop roguelite titles, since you can team up with strangers. Today's strangers can easily become tomorrow's friends, if you give them a fair chance.
Please dont use the "social" aspect of the game as a excuse to justify playing co-op when there minimum to zero interaction in it anyway.
Go outside or play hello kitty online if you want to be social.
As for the "i cant find their discord" crap just type in gunfire reborn on discord.. How slow are you?
One player ALWAYS gets so powerful that the other player is completely useless. It's not fun to be actually trying while someone is playing tiger and instakiling everything and carving out giant swathes of enemies in milliseconds.