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The damage ascensions aren't really the main problem to Spiritual Flame. It has to do with the lack of a cooldown and rapid energy regeneration sources. The ascensions (Energetic Spirit + Endless Wildfires) and the blessing [Raging Inferno] allow for players to quickly and constantly cast full charged attacks.
The main issue with Blazing Meteor is that there is ascensions and blessings that both give it AOE capabilities. Having multiple sources that increase the output of meteors makes this the strongest secondary skill. There is also the issue of Unceasing Blaze giving increased supply and restoration. This wouldn't be that big of an issue if meteor's didn't have 50% chance to inflict burning.
The ascension I find the most broken for this character is Flame Talisman. There is no other defensive ascension as strong as this one in game. It can negative up to 90% damage while boosting up to 100% weapon and Skill damage. The high elemental effect chance of Li's skill's makes it ridiculously easy to maintain this buff.
Cloud weaver is op, but it does not home onto enemies. You still need to aim to land crits.
Frankly the only character I haven't figured out how to reach god run status with is the Crown Prince, closest I've gotten to that with him is Energy Blade + Electrodominance + Power Source, and just weave between energy orbs and lightning weapon shots.
As for Li May, I'd say she is a touch too practical, in fact I'd go so far as to say she best embodies the phrase "Fire and forget", no pun intended, the spamminess of her skills, coupled with the ease of resupplying mid-battle as well as the flame talisman ascension by itself and lastly her obvious synergy with cloud weaver, a weapon that is op by itself, by doing the attacking for you while you spam abilities.
I personally think they should tone down the cloud weaver a bit, maybe make it return to your hand when you're casting anything, so you cast for the sake of reloading the cloud weaver without stopping your damage and not just because it's off cooldown.
Then for Li May, I guess tone down how often she can spam her abilities, as it stands she can do a run without picking up a single weapon, energy generation is easy to set up, rarely do you get a run without those ascensions popping up at least twice, make it so she has incentive to pull out a scorching pistol at least by making the energy depletion not a myth and lastly tone the numbers of flame talisman way down, 90% damage reduction and 100% total damage increase should not occupy an ascension replenished by setting people on fire with a character all about setting people on fire at the same time.
Neither of the new heroes are particuly OP compared to the rest. What I would say is that its much easier to get a decent build together for them, but compared to the op tiger builds available, they still arnt as strong as that. Still, the tiger builds can be harder to put together.
Cloud walker is fun, as its different compared to most weapons, but its not OP. Its good, but not great. You will see alot of people using them, because they are new, but they arnt OP. I'd say its about the same as the angelic aura.
Also, alot of the foxes abilities may seem OP, but its worth remembering shes really a glass cannon. She has alot of strong abilities, bet very few defensive or utility options and doesnt work well with non-fire weapons, so shes limited in that way.
Cataclysm can be brought down to a 1 second cooldown. There is no way someone doing a proper secondary skill build will maintain a 4 second cooldown throughout a run. Not to mention there are multiple ascensions that can increase meteor production. Blazing meteor is her burst damage build that allows for quick speedruns. If you are aiming for a R8 less than 30 minute run then this is one of the best builds to go.
Sure there are other builds that are better, but they require far more RNG. The issue with this character is how easy it is to get her builds working. There are too many sources available that strengthen her weaknesses.
Case in point: just completed a run with a buddy, I was the fox, he was the birb. I got nearly everything I wanted in terms of ascensions (Fiery Heart, Conflag 3, Firefox Blessing 3, Endless Wildfires 3 (didn't get the last point till the mountain), and Energetic Spirit 2...was hoping for 3 but didn't make it). I picked up Dual Edge on the first stage of the water level, had the spellbook early on, got Elite Assassin in the desert, had Core Member activated...lots of good scrolls.
And yet he beat me 954million to 677million. Why? Because the birb is faster than the fox by a wide margin. His kick is faster than her fireball, and his resets are faster than her No Cooldown (not to mention it's pretty easy to get him to have infinite kicks with a couple scrolls and/or ascensions). Even with Endless Wildfire giving me free energy, the couple moments it takes to fully charge and launch a fireball is more than enough time for him to get off 3-4 kicks.
As I said previously: it doesn't matter how much damage she deals if she doesn't have targets to hit. Take them out faster than she can and you'll out damage her every time.
Homing, long range, can't miss, point at faces for crits, high damage proc rate, use abilities while it deals damage, dodge while it deals damage, abilities don't interrupt reloads.
I can have just one normal inscription and still be better than a weapon with full rare, gemini, and unique inscriptions.
And then it just happens to be peak synergy with Li because of Flare Calling, and being able to buff Blazing Meteor to make Flare Calling even better.
so please delete this thread so we dont risk her being nerfed early
Granted I haven't been here since the beginning in early access, but from what I've seen if the devs agree with this thread and think the fox is clearly more bustable than the rest of the cast they're more likely to buff the rest rather than nerf the fox.
I am more likely to believe that dev intended to have a most powerful male cast and a most powerful female cast, then the rest will have their own unique way of gameplan.
It's poorly tuned numbers making her cap out damage faster then anyone else, it becomes un-interactive to co-op when someone can walk into one room remove any threat from the game and move to the next with just a couple of short cooldowns.