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I don't know what it is about this specific rogue-lite game, but it just doesn't have the same feel as others with dailies. So like Monster train, or Isaac. Their dailies just have a certain feel that even when they're weird they're really doable and can be enjoyable. But for whatever reason with the way this game operates it just doesn't feel the same. One thing I was trying to figure out - do they lock the meta progression for daily updates? The one yesterday felt like I had no boosts from meta upgrades.
My first time in i thought i was gonna have to do all three stages like that and was ♥♥♥♥♥♥♥♥ myself. Then found out its just the one stage and whent and cleaned myself up.
Is it always one stage only? Whether it's first zone, second zone, or third zone? Because that would make a huge difference. The one yesterday I thought I'd have to do all 3 stages and couldn't bring myself to suffer through it for that amount of time. But if it's only one stage then maybe that's not nearly as bad.
Did you do today's daily? I swear it's impossible. To fight Yoruhime Maru without ever getting hit by anything just seems impossible. I barely got him to his first invincibility phase. I've yet to complete one.
I truly find these to be an awful addition. In every other rogue lite it's a set run with a set rule. This is just RNG machine because you can reset and get different skills/weapons that best suit the situation. Just plain not fun with a very poor implementation. I hope they do something to fix this.
It's just frustrating.
Same, and I would've tried to beat the element one if the poison status didn't slow you down so much (and I like using cat grenades)