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#2 A mammoth will always self heal up to 50%. No matter how many times.
And that heal is continuous, if they get beaten down to 1% a thousand times, they'll heal right back up to 50% a thousand times. Can be a life saver when you're being constantly pressured and can't send one back for proper repairs, just rotate the damaged one to the second line and let the healthy ones take the fire while it repairs itself.
On top of that, mammoths have a secondary weapon - rockets - which make them versatile against infantry (and to a lesser degree aircraft) so in that case they are superior to medium tanks. To trigger rockets firing instead of shells, the turret has to do a 90+ degree spin or something like that while about to fire - no idea why it's coded that way (probably the easiest way to allow the player to 'choose' the fire mode)?
To counter infantry I could simply crush them with medium tanks; that said Mammoth has a much wider track thus wider crushing range? I don't know.
I read that for the Mammoth to fire missiles, the enemy must be on the SIDE of the Mammoth. If the enemy is at the front, the tank would simply fire its twin cannons.
All tanks occupy a single square, the size of the tank is irrelevant. So Mammoths are piss poor for running infantry over, but fortunately they don't need to. As for mediums, I found those too slow to be effective at running over infantry too, I always used APCs for that.
And yes, for the Mammoth to fire its missiles at ground targets, it must have its turret pointing in another direction and be ready to fire, then if it gets an attack order (or attacks automatically when it stops) it'll use missiles instead of guns. The missiles are equivalent to the MLRS ones, they absolutely annihilate infantry.
Right, so how exactly does on purposely command the tank (and its cannons) to face away from the target infantry?
You can force it to fire missiles by angling it away from the infantry and continuously tapping the 's' button, which will make it face its turret forward every time and then notice there is infantry to attack, causing it to turn towards it and fire missiles, since the missiles can fire at angles that are not the turret's facing.
Of course this does not work 100% continuously; after all, the missiles, like the tank cannon, have their own limited rate of fire. And if you spam S too much it'll obviously just prevent the tank from firing completely.
minigunners take them out too easily
Does Mammoth meat taste better than beef cattle?
Having a dozen tanks finding their way around a cliff is just asking for frustration. Half a dozen Mammoths are much more predictable in their behavior and they will also come into firing range of the target more easily. A dozen tanks clogging up the road rarely causes a dozen barrels to fire at the target.
The AI usually focus their fire on the first target they see, so if there are a lot of enemy tanks/towers I prefer to use Light/Medium tanks since the first tank will get destroyed quite quickly anyway and for every tank destroyed the enemy also scores a couple of misses. It also takes away a single barrel firing at the enemy. If the enemy is less saturated I prefer Mammoths for above reasons.