Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Noodlesocks Jun 10, 2020 @ 7:27am
You can shoot down Nod's vehicle plane
If Nod starts on the left it's pretty much GG since you can force fire on their plane. This is one thing from the originals that should not have been carried over.
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Showing 1-15 of 21 comments
Incia3000 Jun 10, 2020 @ 7:37am 
Yeah saw a streamer just do it during quickmatch, shot down enemy plane 10+ times and then won because he had built more units.
Jin- Jun 10, 2020 @ 8:32am 
You can also now target enemy planes and they show on radar aswell
MorallyGray Jun 10, 2020 @ 9:37am 
Wouldnt be a serious problem if you could decide what direction the plane comes from.
Nyerguds Jun 10, 2020 @ 11:41pm 
This was definitely not in the original game.

Not even counting the fact you can't target units in the air in c&c1, the plane In fact it had a special logic making it 100% untargetable. I tested that by editing the game to make one land.
General Plastro Jun 10, 2020 @ 11:56pm 
Tiberium Dawn needs fixing, this kind of stuff plus the bizarre Hard difficulty where you get a debuff and the enemy gets a buff (as opposed to RA1's hard, where only ou get a 20% debuff) makes me glad i started out with RA1 for now
Aasimar069 Jun 11, 2020 @ 12:22am 
Originally posted by Nyerguds:
This was definitely not in the original game.

Not even counting the fact you can't target units in the air in c&c1, the plane In fact it had a special logic making it 100% untargetable. I tested that by editing the game to make one land.

In the original game, if you had anti aircraft units on the path of the plane, you can damage it. But it takes a lot of hits to destroy it.
And yes in the original game you can't select flying air units when they are in air (for instance chinooks ; you have to wait that they land to order them again, while in this remaster you can select them when they are flying).
Nyerguds Jun 11, 2020 @ 12:34am 
Originally posted by Aasimar069:
In the original game, if you had anti aircraft units on the path of the plane, you can damage it. But it takes a lot of hits to destroy it.
You mean by sheer splash damage? :-\

Maybe they should just make the thing invulnerable...
Last edited by Nyerguds; Jun 11, 2020 @ 12:35am
Aasimar069 Jun 11, 2020 @ 1:50am 
Originally posted by Nyerguds:
Originally posted by Aasimar069:
In the original game, if you had anti aircraft units on the path of the plane, you can damage it. But it takes a lot of hits to destroy it.
You mean by sheer splash damage? :-\

Maybe they should just make the thing invulnerable...

No, they would just fire at it while in range and if idle.
In this game ground units "automaticaly" attack air unit that are in range (apache, orcas, chinook, and antonov plane)
Vanessaira Jun 11, 2020 @ 2:04am 
Originally posted by Nyerguds:
Originally posted by Aasimar069:
In the original game, if you had anti aircraft units on the path of the plane, you can damage it. But it takes a lot of hits to destroy it.
You mean by sheer splash damage? :-\

Maybe they should just make the thing invulnerable...

There were utilities back in ye day to make the transport plane targetable but you had to go in and actually alter the game...
Nyerguds Jun 11, 2020 @ 2:06am 
Originally posted by Aasimar069:
No, they would just fire at it while in range and if idle.
Nonsense. I messed with this game long enough to know that simply putting units on Guard or Area Guard mode has no influence on the Nod plane's immunity. They are not allowed to target it.

Originally posted by Vanessaira:
There were utilities back in ye day to make the transport plane targetable but you had to go in and actually alter the game...
If people are using that as proof that it was possible in the original game, they should go boot up a fresh install of the game and check again, lol.
Vanessaira Jun 11, 2020 @ 2:10am 
Originally posted by Nyerguds:
Originally posted by Aasimar069:
No, they would just fire at it while in range and if idle.
Nonsense. I messed with this game long enough to know that simply putting units on Guard or Area Guard mode has no influence on the Nod plane's immunity. They are not allowed to target it.

Originally posted by Vanessaira:
There were utilities back in ye day to make the transport plane targetable but you had to go in and actually alter the game...
If people are using that as proof that it was possible in the original game, they should go boot up a fresh install of the game and check again, lol.

Indeed. I've been playing a ton of the originals lately. Including console versions and I know you know. You made the 1.06 patch I play! XD Once I get one of my DOS computers actually working. I will have 6 versions of C&C TD to play and test for everyone.

In fact I specifically remember GDI Twist of Fate from Covert Operations trying to place Adv Guard Towers and MLRS and manual ctrl target the ground to take out the planes but could not kill them.

V
Last edited by Vanessaira; Jun 11, 2020 @ 2:19am
Aasimar069 Jun 11, 2020 @ 2:35am 
Originally posted by Nyerguds:
Originally posted by Aasimar069:
No, they would just fire at it while in range and if idle.
Nonsense. I messed with this game long enough to know that simply putting units on Guard or Area Guard mode has no influence on the Nod plane's immunity. They are not allowed to target it.

Originally posted by Vanessaira:
There were utilities back in ye day to make the transport plane targetable but you had to go in and actually alter the game...
If people are using that as proof that it was possible in the original game, they should go boot up a fresh install of the game and check again, lol.

Good to see you here to answer these questions since you should have a better knowledge of what's possible. Mine is old, and thus, I might have been confused with other units behaviour.

Yet in the original game (dos cd-rom release unpatched in Europe), I have seen idle units attacking my antonov (the black areas were revealed when the plane was attacked by enemy units standing below the plane's path).
The plane was never destroyed (if possible at this time) because in solo missions there are never enough units on its path to destroy it. But I guess, if it has an health bar, it can be depleted on purpose in multiplayer missions.

If you have a clear vision of what was and what was not, maybe you should make a list of those differences and send your feedback to the devs so they can fix this remaster.
Last edited by Aasimar069; Jun 11, 2020 @ 2:48am
Panic Fire Jun 11, 2020 @ 2:46am 
Originally posted by Nyerguds:
Originally posted by Aasimar069:
In the original game, if you had anti aircraft units on the path of the plane, you can damage it. But it takes a lot of hits to destroy it.
You mean by sheer splash damage? :-\

Maybe they should just make the thing invulnerable...

Yep remember shooting them down in the N64 version quite a lot. Just put rocket troops and rocket trucks in the way.
Noodlesocks Jun 11, 2020 @ 6:48am 
Originally posted by Panic Fire:
Originally posted by Nyerguds:
You mean by sheer splash damage? :-\

Maybe they should just make the thing invulnerable...

Yep remember shooting them down in the N64 version quite a lot. Just put rocket troops and rocket trucks in the way.

Sega Saturn version too. Definitely remember shooting them down.
Kohchu Jun 11, 2020 @ 7:17am 
This is one of the many disadvantages Nod has that GDI doesn't, and this is why all future games gave all factions similar vehicle construction.

The idea of Nod having to quick ship vehicles in to even the odds is a good one, but if Nod isn't on the Right Side of the map, it takes them way longer to deploy; gives away their position, and can be stopped from deploying vehicles.

GDI meanwhile can deploy effectively from any location.

The only upside Nod gets about this; is if you build more then one Airstrip, and spam out units; multiple planes can mass drop you units insanely quickly. Especially since Unit Construction is based on the number of facilities you have. 4 Airstrips can let Nod do some pretty insane ♥♥♥♥.
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Date Posted: Jun 10, 2020 @ 7:27am
Posts: 21