Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
It depends a lot on the game, the map and etc.
If you play YR as Iraq without SW, you'll spam Rhino with a bit of Desolator and some flak for AA defense. Allied techs up? Iraq's still the same BO since there's nothing else to buy that's worthwhile. Allied BO meanwhile changes drastically. Prisms, Mirages, Battlefortresses, Chrono, Spies, etc.
I watched some vidz about the original game and there it was all about spaming medium tanks. Then I watched a tournament in OpenRA last weekend and it was more or less about spamming infantry.
I know, OpenRA had balance patches, and waypoints for buildings, and attack-move and the old game had not even queue for unit production.
So i guess, Remastered will be more based on the original but not only spamming 1 type of unit.
Did u read the FAQ at all? :D
1) RTS was basically brand new when these games came out. IMO C&C and Warcraft 2 in particular are the games that elevated RTS to the front of gaming at the time. Gamers were simply amazed at being able to build and control large armies and battles in real time.
2) Multiplayer back then was still mostly LAN based among friends, so balance was not a big concern. Of course E-sports did not exist.
3) Single player campaigns got bigger emphasis due to limited multiplayer. Games had to stand on their own to make the purchase worth it.
All that said, I think it's possible the multiplayer could be surprisingly good in today's environments. Gamers will be stretching the limits of the multiplayer more than it got back in the 90's. That could lead to some fun stuff.
E-Sports? Probably not. E-sports and RTS seem like a very tricky mix. But that doesn't mean C&C can't make for entertaining streams and YouTube videos.
Don't forget the mod community will have full access to these games. The entire MOBA genre spawned out of a mod of Warcraft 3. Other games have seen long life due to mods like Star Wars Empire at War. A mod could end up taking these games to another level.
used to play 3 way skirmish in on dialup modem in the 90s with brothers friend across the street ,my laptop and bro on family pc.
Aye, sorry. I did, i guess.. So yeah, thanks for clear it up! - P2P is not an Issue then! :)
- I made it clear at my opening post! :)
Very good points and thoughts. Thanks for that, mate! :)
https://kullabs.com/uploads/BNC.JPG
https://en.wikipedia.org/wiki/Internetwork_Packet_Exchange
Honestly, it was a bit hassle to configure it, but damn, it was way more stable than Generals multiplayer. General is a fine game, but the MP was/is a total mess :)
Nowadays there's usually no trouble at all, except for high latency with wifi or increased network/server traffic.
only thing im afraid is that nowaday everybody will build the same stuff every game because it works the best
in the past part of the fun was trying different stuff every game