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Might be rude to say it like that but why don't you just stop replying the same answer and go play the damn thing yourself ? And we'll see how you feel after it because if you say everything was perfect wel you lie to yourself.
About the scientist exemple, Yhea well guess what they don't agree but they test the theories and look at the result to determine if it's correct or not and well here people look at it and most of the same negative points comeback on almost all review that are not ones who praise kojima as a god... So you know objectivity and bein delusional...
So you never disliked anything but you actually did... you contradict yourself on this point mate :/ (or maybe i missunderstood it) but yeah guess what mechanical and technical aspects is what make games .... games. So yeah it has a lot of problems and it's way way far from perfection. Who to blame ? I don't know maybe sony maybe kojima production but some of the things were rushed. disagree or not you have the proof on videos, the gameplay is clunky , the physics isn't right (that might like i probably said allready) come from the factthat it uses the decima engine that was mainly made for horizon (uses the same mechanics for some aspects) and horizon was a pretty open world that was well crafted to make the gameplay smooth and enjoyable. death stranding not really and i'll explain...
It's great to put a lot of ton of rocks everywhere, but when they do somehow they thought that putting a colision box on something that is 3 cm tall was a good idea when in practive it just can interact in the worst way possible with the colision box of a character. repeat the same thing for the vehicules... and you get death stranding. (again the problem doesnt accur in horizon because they didnt put rocks everywhere like that so it might be an engine problem ?)
Where i guet on it the vehicule is considered as one colision box there should be more, like the bike front wheel split up and yet it still acts as ONE big block which is wrong but maybe it's technical difficulties they didnt had the time to solve. problem is the first cinematic you see that bike going fast and well on pumped up assets and textures (here goes the cinematic mode) and when you're in game you cant help but notice all the problem on a technical side.
I'm not talking about the story, if you only care about the story fine i'll say it was okay, not what i really expected but some plot twist were a bit obvious... But nontheless not "bad".
what i'm refering to is what makes a game a game which is game design game mechanics and it's a job to do those things. I don't know if kojima took inputs from his teams on ideas for the gameplay but it's barebone, where you had for exemple in MGS2 so many ideas coming from the dev teams here it's more like "he wants you to walk and carry stuff around fiels and montains" and htat's it there is nothing else. that's the main issue...
Did i enjoyed the discovery and the first couple of hours ? Yes.
Did i found it great to grind 15 hours to a first boss that wasn't even interesting to fight ? No
did i found the grind of 30 more hours just delivering packages from a to b with NOTHING else to do enjoyable ? No...
Did i found the last part better because it gave you at least some fight ? Yes
Where those fight good ? Some, but the main ones not really.
I'm gonna take an exemple i'm not gonna say who you fight but there is a one on one duel. and the design of that fight is SO BAD. that they expect you to "sneak around" that person. execpt thatthe Level design is not made for it. there is no logic of design in this fight so what do you end up doing ? ... Rushing on the ennemy and punch him until he looses his life bar.
And then you get a reminder of the fight of snake against ocelot in mgs 4. (i'm not calling that innnovation it's just the same thing).
Again for the story at least we got a complete one but death stranding lacks what mgs V had and vice versa. So will you find it bad or not I don't know an opinion is like an ♥♥♥♥♥♥♥, we all have one.
He tried sometihng different and in a lot of aspect this game fails to deliver gameplay wise.
So if you neeed specific exemple about why the gameplay is not great I have many including the vehicules so many that I can say that this game didn't finished to bake in the hoven (maybe in the crematory instead since there is some in the game).
One thing i'd like you to notice is : How much of the budget was given for the actors on this game ? I bet a lot... and did that money could have served an other purpose like.... developing a product ? Maybe I don't know i'm not the accountant of that company. but it feels rushed.
So yeah storywise it was okay/good (apart from the princess beach qote , that one i facepalmed really hard)
In term of quality production not good/poor. Can go from the overuse of photoscans that looks like ♥♥♥♥ out of the cinematics (literally zooming on one gave me an art attack almost) to the clunky buggy physics of the vehicules that doesnt take into account the surface you're driving on that includes, volcanic rocks , snow, desert sandstone etc etc etc (stupid at it may sound it's one of the first thing you look at when you make a game in a "realistic environment" to make to things right and i think it would have been greater to have I don't know, different gears for the vehicules to adapt to the environment but no instead it reacts the same no matter what type of surface you ride on)... To the game design itself,it's poor... and that's about it.
when you ce from such a great mind who created such great games with such great gameplay and you end up with this... something went wrong. I wasn't expecting a new MGS type of game, I was like "hou sometihng different greqt !" and i like it so much at first and once you start to pile all the wrong things in it, it doesn't pay out at the end.
So my opinion is as valid as yours except you didn't played it if i understand... And that's the difference. So go ahead play it and if you find everything to be perfect in this game then good for you.
I don't think the game is perfect, and I haven't played it because I don't have a PS4. I also haven't seen reviews and the only footage I know is the one from the TGS demo which shows the entire gaming loop. I know what I'm getting myself into, I don't expect it to be perfect or flawless, not even good, and I don't disagree with the technical and mechanical qualms because I don't know what they are since I haven't seen or experience them myself. All of them might be true for all I care; my point remains the same.
Also, yes you misunderstand what I mean. It might be I fail to convey it properly. What I mean to say is that there are very few things in entertainment and media that I've legitimately disliked or not enjoyed. And that capacity to like or enjoy something was never hampered by actual technical, design or mechanical flaws (proper flaws, not something people didn't like). As such, stuff like Deadly Premonition or Yume Nikki are among my favorite games, in spite of the fact that DP is a technical and design nightmare held together by charm and a quirky weird take on Twin Peaks, and Yume Nikki pretty much breaks with every basic tenant of game design and barely functions as a proper game.
The same goes for things I don't like that are highly acclaimed. I don't like the Arkham games or Shadow of game. I have no problem with their type of combat, can see the fantastic games that they are and recognize the things their devs did right, but I just can't help but feel bored while playing them. That's on me, is not on the games.
What I like, I like not because it's good, but because It entertains me, makes me think deeply about or engages me in ways I find satisfying. What I don't like, I don't like not because it's bad, but because I feel nothing satisfying while expose to it. So, once again, other's opinions are irrelevant to me when deciding to get DS or not, since the game could have a score of 0 for all I care, I still want to experience it on my own.
My overall point is simple. Dunkey constructed his own opinion playing it, so did you. OP, instead, constructed his opinion before the game came out and then picked specifically reviews and arguments that corroborated it to use his platform and go "I was right!", and further inflate his ego. So my point is just that. Make your own mind up. The opinion of the majority isn't right just because it's held by the majority of people, and the opinion of someone holding authority isn't anything other than just that, an opinion (maybe slightly more educated but still an opinion). Regardless of all of them, and even considering them, I'm no one other than me and whether I ultimately enjoy Death Stranding or not depends much more greatly on what my actual experience with it is than anything anyone else has to say about it or any actual design issues and flaws that the game does have.
A game is not just made out of technical and mechanical aspects. Art design and overall presentation, as well as score, can be very subjective. There are always aspects that are completely aesthetic and therefore whether they appeal to a person or not depends on personal preference and taste. Then there are things that relate to mechanics and though most can be objectively defined as working properly or not, there are times when the line isn't so clear. A quick example is the use of input delay in Dark Souls to convey a sense of weight. There's no doubt that delay helps convey this feeling and some people might find a preference for it, but there's also no doubt that this is not the only way to convey weight in movement and that input delay will always affect gameplay in negative ways. You see what I mean? Even a mechanical aspect that can be considered a design flaw or a negative mechanical choice, can be preferred by some based on what a player wants to experience, and just like I did it can be presented as a flaw that still produces some enjoyment out of an specific player's experience.
If you don’t like the game its fine. If you consider the game to be bad, that’s also fine. If the game is somehow objectively measured to be bad, that’s also fine… for me at least because I have no horse in this race. So that’s what my very first response to OP is about. Yes, Dunkey thinks the game is bad… so? So do a bunch of other people. Is there anything specific I should do about it? Not buy it or play it? Why? I want to and I will undoubtedly have the money and time to do it.
The same goes for everyone else. If you think the game is bad… what are you doing here other than hoping to stroke your ego by putting naysayers down? If you think the game is too high IQ and dummies don’t like it because they don’t get it… what are you doing here as well, other than basking in the smell of your own farts? Ultimately what I question is, this absolute obsession with policing opinions and ensuring that others don’t reproduce something you don’t agree with, as well as the stubborn belief that having a platform implies an obligation to state ones opinion, even if it doesn't actually add anything to any discussion.
If it’s indeed bad… why do you care if others like it? If it’s bad, and everyone saying it isn’t is wrong, why do you care so much about being right and why can’t you just let people enjoy whatever they want… regardless of how ♥♥♥♥♥♥ it might be? Mind you, I’m not directing these questions at you specifically, is just my thought process as I found more and more threads blindly bashing or blindly praising the game.
https://youtu.be/H6biex7ItTw
Both of them get why this game is amazing and piece of art but understand not everyone would like it.
"Subjective
Far from an "artistic masterpiece."
Really everyone this game has divisive review so it's definitely not everyone there's a good part of people that love it as much as they hate it and I see the people that hated have not played a lot of times.
Before you lay criticism actually play the game especially once the world's open up.
But it's got his name on it so fanboys lap it up thinking this is the next Metal Gear or some amazing art and deep philosophy. It isn't. The emperor has no clothes.
Nothing stops anyone from claiming 'anything' is art. People tend to be quite adamant about their personal opinions and tastes. I posted the Kojima Eurogamer article to undermine all those people claiming that 'If you don't like Death Stranding, it is because you don't understand art.' Kojima himself claims that his video games aren't 'art' but rather an 'artistic style.'
I understand that even if the creator claims that their 'work' is not art, there are those that strongly believe that a 'work' is art regardless of what the creator thinks. At the very least, Kojima's statements about his games create a debate around 'Death Stranding = art' which I hope curbs gatekeeping and fosters a more inclusive discussion about the game.