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I know the dev doesn't want to add a bunch of new keys into the mix so it doesn't mess up controller support down the road, so not sure if we'll see a separate way to change through weapons other than the current, hitting tab and scrolling through.
Your merch employee should still receive the xp from selling a merch item after you reload but I'll confirm next time I'm on.
well, I thought the bath salt dealer (BSD) was responsible for that, and the creakheads (CH) just steal your stuff from the shelves. And Snitch just runs around as soon as you give him the spurs.
After 290 hours I noticed for the first time that the CH were handing out these bags, and then two of them. And why don't my 2 guards hit it, they were standing in front of the shop?
Snitch and the BSD are beaten as soon as they approach the shop.
During my street patrol, I watch out for the black bag carriers (my infected customers) and if there were any, only the BSD could be found. That is why I am irritated by your statement that the CH would always do that.
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Because of the weapon selection I can understand, but you will definitely find another way to integrate this into the controller
Maybe an idea:
- Left stick = go forwards, backwards, left and right & stick button = run, like in Dark Souls
(possibility in control for "switch to run")
- Right stick = camera & stick button = teleport
- A-B-X-Y buttons = action 1-4
- Select button = Weed inventory on / off
- Control pad:
UP = inventory on / off
DOWN = holster weapon on / off
LEFT / RIGHT = previous and next category / weapon
(The cancel function should still work to close the inventory or holster the weapon)
- LT & RT:
LT = interact or choose item
RT = cancel or jump (jump may only be possible if there is no type of inventory or interaction options)
- LB & RB = select previous and next items or rotate the selected items
maybe you can do something with it, if I haven't overlooked something in the controls. if not in the trash with it
I hope more that this translation is understandable
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so, now I'll check what my shop is doing.
have a nice rest weekend, and stay high
p'n'o
offline
-edit-
Because of the experience for the employees who filled the shelves: after reloading, they no longer get the experience. have now watched it after 5 items were sold. unfortunately no experience
my assigned guards attack the CH normally when they want to steal merch. when handing out the black bags, they didn't want to attack.
Randy "Bob" Ande
and
Steve Samson
if the CH should distribute the bags again I will take screenshots. Maybe that won't happen anymore