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A trick I used was to have the person I intended to be my merch manager work as a grower initially and then switched them to merch when they were about level 8. There is way more exp gained when they are growing/planting/harvesting and you can use that to your advantage. Plus by level 8 they were perfectly restocking shelves so I just dumped like almost a million dollars of merch and large quantity of rolled packs and they just do their thing, my shop has every single piece of merch out and every type of rolled product and vapes.
How you setup your shelves matters too, customers are way more likely to buy from the counter or displays close to the counter. I have the highest cost oil rig in each counter and the wall display cases lining each side of the shop. In the corner near the door on each side is the 3 item small shelves going vertically up the wall and that's where I have 3 of each grinder and 3 of each bongs. Another small thing to note is that stuff in the counters will always sell the most, so if you are having restocking problems try choosing items that are easier to stock up on. When you have machines to roll and pack stuff and can make a decent amount of packs in a short amount of time - highly recommend those for under the counter. When you progress more and don't want to manage rolling/packing or making vapes switch them highest merch you have unlocked and stock up - they move fast but don't require much work. I buy either 50 or 100 alien rigs at a time now, which runs me 300k or 600k but nets 75k or 150k in profit for less than a minute of work and a 5 min delivery time.
Basically they are shelves that hold items that don't make any money, but are never bought from since they are too far from the counter - the customer will end up buying something more expensive/profitable long before they could ever reach those shelves. Plus those items are heavily discounted - taking care of both having 20 items discounted at 10% or less and quite a bit of the overall discount, all in all I gain 52% towards my service rating just from merchandise.
huh. No idea. I haven't had a single issue with my merch dude gaining exp. Dude pretty much stock what i give him, and i have no assigned shelves to put anything, nor do i have any money pit shelves. All of my shelves sell merch regardless of how far they might be from the counters.
Could it be that your fake ocd of having to have the same thing on every shelf is screwing you over? :)
I am thinking it's more that with max service rating and max stats on the customer, they spend a lot. I bet if I swapped dumpster bongs with alien rigs, they'd travel into the corner to get one. Also I highly doubt that having any customer that buys merch, which is most of them since everyone but the influencers have max stats, buying the highest profit margin item in the game is screwing me over. It also requires nearly zero effort - my restocker has like 20 of every item and 50 or so of the highest rig and vapes. No matter what ever sells it's restocked before the customer even leaves the store and the shop constantly keeps service rating maxed out regardless of what happens with any other part of my supply.
I'd be curious to know how often your merch variety fluctuates with unassigned shelves or how often you have to manage your inventory/employee. I usually only stop into the store once an hour to switch out pots/components for my grower and after a few stop ins I'll dump anywhere from 25-100 of 1-2 pieces of merch on my restocker and that's it.
You can definitely not worry about making sure merch is maxed out once you have the lab going. Having extracts and vapes available on top of selling 7 strains of weed should hit 5 stars without any merch out, just rolled packs and vapes if you wanted, it's to each and their own. I just personally like to see an organized well laid out store, you know to reflect the fact I have spent many hours grinding out tens of millions of dollars to get to that point.
I hear ya with the grinding out millions. My first save was my blind(ish) save. I made it to lvl 71 before i realized my PC just wasn't gunna cut it. That was when Dxxber Weeds started. My second save was my speed run save. I wasn't gunna slow down for anyone, or anything. My gf started the day before i did, and i hit lvl 101 3 weeks later, and my gf was just hitting lvl 75. This save has been my slower save...where i'm pretty much doing things a little backwards. The one thing i'm not changing is my merch and shelves. I buy everything from the top of the line, down to the lowest. It costs a couple mil per purchase, but that's a couple mil i'll be getting back, so it's not a big concern. My gf laughed at me last night because i filled Roger up with 25 of everything, including joints, and dude was out of merch 30-45 minutes later.
in the end, i do think having the same thing on specific shelves looks neater, and even cleaner...but i get these weird feelings that customers have a certain amount of cash to spend, and they're only going to look at certain number of shelves before walking out. Honestly, with the huge shop, we're only allowed to have 12 customers, my shop is full with every wave coming down the boardwalk. I meet most of them at the door and sell to them as soon as their feet touch the shop floor. I want them in and out to make room for more. This gives me time to back up from the door and bow my head like a Japanese store owner and direct my attention to the shelves. I have no idea whether any of that works or not....but i go through a ton of merch. We counted one out of 3 customers hitting the shelves, and around 50% sales to all customers. Could have just been the time i was counting was a little higher than normal...or it might be a normal thing.
For me, i've bought the lab, but i'm not putting anything into it until i hit lvl 71. That's when i get the large diamond thingy. Until then, i'm making as much cash as possible to dump into it in one huge shipment. I already know the highest strains, i know what and how much i need when and where, bu ti'm kinda holding things back a little so my levels don't run away from my cash this time.
At the beginning of the game, it was easier to level than make money. Toward the end, things kinda get inverted and it's easier to make cash than level. At this point, customers are still buying all strands of weed, all the way down to OG Kush. I have set levels i want to keep my weed strains at...both max, and minimum. Jerry hates me and she hasn't had much time to stand in her favorite spot in the center of the curtains this save, but her day is coming...at least for a minute or so when i start using her as the 4th register worker. This allows me to put out Mr. Wang as my 3rd Promoter, and i can break things down from there. One for influencers only carrying UHigh Pods, Another for locals and tourists, and Michelle gets the burnouts. I don't think it's much different than the way others run their shops...just a few tweaks here and there.
I'm not certain how i will approach it this save....at least not yet. I've been kinda feeling out other avenues, and ways of playing the game. This save is definitely taking me a little longer to get to where i was in my last save, but its not like things are dragging along. The game seems to adjust to whatever strategy i decide to use and gives me what i need when i need it. we shall see i think. I've already gone the money saving route and haven't bought any of the higher level attractions for influencers, as i don't have vapes yet. I do have the lower influencers making their way in and out of the store anyway.
I am also confused to why your customers are buying OG kush - or frankly why you are even offering it. I just sat in my shop for 15 minutes and not a single customer wanted to buy anything but extracts. Burnouts are buying 2-3g of diamonds for 575/g and then buying merch or packs that are 5k+
They're buying extracts because you're selling them. That was something i didn't like in my last save....all they bought were extracts, and omg when i got diamonds,,,,the game was over. All they wanted was extracts.... i couldn't sell maui for more than a few minutes, with every influencer promoting it, before they wanted diamonds again.
This is where my wondering went. Can i keep the walking dollar bills (customers) interested in every strain, rather than just extracts? Thing is...influencers aren't much different than regular customers. They enter and spend very little.... but, they also start really low on the strain tree. They buy Northern Lights, or OG Kush, their followers will too. I have yet to pay for a promotion, but every purchase an influencer makes in my shop changes what the customers start buying. So... you pretty much get free promotions as long as you keep up with the purchases they make in the shop. This actually caused me to grow moe low level seeds turning every strain in the game purple.
Ever just sat and watched an OG Kush tree get planted, while hitting the bowl, (Something else this game needs....bowls) and watch them grow to be ready for cutting just as you're finishing your first hit? Quite impressive. I like growing the lower level seeds lol.