Weed Shop 3
watchX983 Jun 29, 2022 @ 6:10pm
locals don't buy much
in my game locals only buy around 4 grams in my store, however when i sell on the street they buy upwards of 10 grams.
is anyone else having this issue?
< >
Showing 1-4 of 4 comments
Gorm Jun 30, 2022 @ 5:05pm 
I haven't had this issue, but have you just unlocked locals? When their addiction is low they buy less
StormySynapse Jul 2, 2022 @ 11:01pm 
Gotta build their "in store" respect numbers. They buy more over time as they get higher and higher lol. Try smoking next to them...like push them in a corner while you get high....that'll give em at least a +1 smiley face :) Your employees get a +5

edit: Never give up selling on the street. Go out and see who's staring at your store while passing it by. Promoters do a lot, but they cant get em all. So...that's your cue to go offer up the goods :) They typically do buy more on the street, (for me at least) even after they start coming to your shop. All of them do...other than tourists and burnouts. My best sales were to the retired stripper influencer..typically 14-15k sales on the street. In the store, oh she was all conservative with the 9k sales.
Last edited by StormySynapse; Jul 2, 2022 @ 11:17pm
DragynDance Jul 3, 2022 @ 6:48am 
Afaik, it's the "addiction" stat that affects how much they buy, and pretty much nothing else matters as long as they don't have 0 "thumbs up". All the other stats don't seem to mean ♥♥♥♥, even when they're low I still have people with low stats come in constantly to the point it feels like they buy 10-20g just to immedietly trash it and come back in to buy more, and all it takes is one accidentally whack or the snitch coming in while you're playing a minigame and all that ♥♥♥♥ goes to 0 anyway. But addiction is really easy to build by smoking in their face.
Last edited by DragynDance; Jul 3, 2022 @ 6:48am
StonyMike Jul 3, 2022 @ 6:53am 
Taken directly from the steam guide..

Stats
Respect (Thumbs Up) affects how much money a customer will have to spend in your store, the likelihood a customer will buy Merch from your displays, and increases the price paid per gram when selling outside of your shop.

Loyalty (Green Arrow) goes up each time you make a deal with a customer. The higher this value is, the more likely the customer is to buy Merch from your shelves. It also increases the price paid per gram when selling outside of your shop. Note, you also need a few points of loyalty to get a customer into your store for the first time.

Addiction (Smiley Face) affects how much money customers have to spend in and outside of the shop.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jun 29, 2022 @ 6:10pm
Posts: 4