Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
edit: Never give up selling on the street. Go out and see who's staring at your store while passing it by. Promoters do a lot, but they cant get em all. So...that's your cue to go offer up the goods :) They typically do buy more on the street, (for me at least) even after they start coming to your shop. All of them do...other than tourists and burnouts. My best sales were to the retired stripper influencer..typically 14-15k sales on the street. In the store, oh she was all conservative with the 9k sales.
Stats
Respect (Thumbs Up) affects how much money a customer will have to spend in your store, the likelihood a customer will buy Merch from your displays, and increases the price paid per gram when selling outside of your shop.
Loyalty (Green Arrow) goes up each time you make a deal with a customer. The higher this value is, the more likely the customer is to buy Merch from your shelves. It also increases the price paid per gram when selling outside of your shop. Note, you also need a few points of loyalty to get a customer into your store for the first time.
Addiction (Smiley Face) affects how much money customers have to spend in and outside of the shop.