Red Dead Redemption 2

Red Dead Redemption 2

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Is it really that hard for rockstar to fix the damn controls?
I heard they made the controls faster and more responsive for the online part, why cant they patch that for the single player campaign? i really hate rockstar controls, the worst of any developer, so sluggish and unresponsive with unneccesary animations.
Last edited by FreddieForever#1; Mar 31, 2022 @ 7:41pm
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Showing 1-15 of 26 comments
DargonBlak Mar 31, 2022 @ 7:36am 
i completely agree - the controls constantly make me want to rage quit the game.

First, there's the changing contextual controls, that frustrate me even after well over 1000 hours of gameplay.

Is it "Hold E" to Pull, "Spam E" to pull, or "Hold E" and "Spam RMB" ?

The fact that "it depends" is simply insane, and shows crap design

And i just started Chpt 4 (on this playthorugh), and going through St. Denis is brutal with all the horrible controls...

... slowing down each time u pass another horse or wagon, pedestrians practically jumping in front of you, even while walking.

And the absolutely stupid and pathetic acceleration lag in everything ! -

omg - 200+ million to develop and the controls are crap
Last edited by DargonBlak; Mar 31, 2022 @ 7:36am
LMAO did you read my mind I was just about to post same thing

Online part of this game WORKS when you are in EMPTY session/lobby.

Game bloated with people in same lobby then EVEN MAIN MENU GUI lags and slows
down alot, I ran on a SATA 3 SSD takes 3 seconds to open up the map in online.

Even legendary animals spawns faster the moment when you emptied your session
by doing Windows 10 resource manager trick. I do this everytime to be alone and not
some retarded moron blows me up, and it works, some legendary animal spawned
right near of my character (not really but I DID hear her voice I think it was a deer)

Free Roam events also pops up quickly when player alone in session.

Try it dude, it is both awesome and pathetic in Rockstars end and needs to upgrade
their ♥♥♥♥♥♥ servers and peer to peer system.

Control Panel > Resource Monitor when you in online full session, Network tab,
right click RDR2.exe click SUSPEND PROCESS wait for about 5-6 secs without doing anything. Then Resume Process in same way and your golden.

You will notice main menu fires up in miliseconds even when your on a 7200RPM hard drive.

Too many players slows down the ENTIRE red dead online session.
mcdcecil Mar 31, 2022 @ 8:47am 
I Have not really gotten into the game. Pull Lenny Up sums it up for me this game is so slow , cut scene after cut scene .How do you pull Lenny up? i regret buying it.
DargonBlak Mar 31, 2022 @ 9:12am 
Originally posted by mcdcecil:
I Have not really gotten into the game. Pull Lenny Up sums it up for me this game is so slow , cut scene after cut scene .How do you pull Lenny up? i regret buying it.

You get used to lots of it, but it's almost like you have to experience it once, and fumble through it first, before you know how to play effectively.

For the contextual-type situations you are in, you have to watch the lower right side of ur screen - it will tell you which key to press - and then u need to figure out if it's press+hold or spam-click, or press+hold and spam+click some other key.

Just watch the screen for which key to use, and don't blame ur computer - it's all Rockstar incompetence.
Gigantoad Mar 31, 2022 @ 9:42am 
I play on gamepad but the controls really are a disaster with that too.
evilMoo Mar 31, 2022 @ 12:01pm 
I think controls are a little easier with a remote but as soon as I start shooting things I need to switch to a keyboard.. this game kind of makes controls worse when your FPS drops too I guess.
FreddieForever#1 Apr 2, 2022 @ 1:07pm 
I REALLY hope GTA6 wont have these sluggish unresponsive controls when it comes out, rockstar controls are really the worst controls ever.
Hex Apr 2, 2022 @ 1:17pm 
Originally posted by FreddieForever#1:
I REALLY hope GTA6 wont have these sluggish unresponsive controls when it comes out, rockstar controls are really the worst controls ever.

It's done on purpose to make movement feel more natural and make it so actions have weight. It's not supposed to be snappy and floaty. It's the exact same reason Elden Ring and From Softwares previous games work the way they do.

IT'S. BY. DESIGN.

Go play GTA3 and it's spin-offs. It has none of that. What, you think they forgot how to make a game like that? LOL.
Last edited by Hex; Apr 2, 2022 @ 1:18pm
FreddieForever#1 Apr 2, 2022 @ 1:19pm 
Originally posted by Hex:
Originally posted by FreddieForever#1:
I REALLY hope GTA6 wont have these sluggish unresponsive controls when it comes out, rockstar controls are really the worst controls ever.

It's done on purpose to make movement feel more natural and make it so actions have weight. It's not supposed to be snappy and floaty. It's the exact same reason Elden Ring and From Softwares previous games work the way they do.

IT'S. BY. DESIGN.
Of course its by design duh, doesnt mean its GOOD because its NOT! it makes their games boring sluggish walk in the mud simulations, games should be FUN! not controlling a turtle.
Last edited by FreddieForever#1; Apr 2, 2022 @ 1:19pm
Hex Apr 2, 2022 @ 1:25pm 
Originally posted by FreddieForever#1:
Originally posted by Hex:

It's done on purpose to make movement feel more natural and make it so actions have weight. It's not supposed to be snappy and floaty. It's the exact same reason Elden Ring and From Softwares previous games work the way they do.

IT'S. BY. DESIGN.
Of course its by design duh, doesnt mean its GOOD because its NOT! it makes their games boring sluggish walk in the mud simulations, games should be FUN! not controlling a turtle.

You not liking a game design decision doesn't mean it's automatically bad. It just means that you don't like it. They changed it a bit for Online cause of PvP, obviously.
FreddieForever#1 Apr 2, 2022 @ 1:31pm 
Originally posted by Hex:
Originally posted by FreddieForever#1:
Of course its by design duh, doesnt mean its GOOD because its NOT! it makes their games boring sluggish walk in the mud simulations, games should be FUN! not controlling a turtle.

You not liking a game design decision doesn't mean it's automatically bad. It just means that you don't like it. They changed it a bit for Online cause of PvP, obviously.
If it isnt "automatically bad" why did they change it for online? because it IS BAD. Now if they could only patch those controls for the single player campaign.
Mu'Ammar of Carthus Apr 2, 2022 @ 6:14pm 
Originally posted by FreddieForever#1:
Originally posted by Hex:

It's done on purpose to make movement feel more natural and make it so actions have weight. It's not supposed to be snappy and floaty. It's the exact same reason Elden Ring and From Softwares previous games work the way they do.

IT'S. BY. DESIGN.
Of course its by design duh, doesnt mean its GOOD because its NOT! it makes their games boring sluggish walk in the mud simulations, games should be FUN! not controlling a turtle.

It is actually very good if you're the type of player who actually enjoys immersion.
This isn't Skyrim or an MMO, it's definetly not trying to be, and it's never gonna be.

If it's not for you, it's not for you, and it certainly shouldn't change and become less immersive just because an extremely vocal minority keeps whining about it.
Hex Apr 2, 2022 @ 6:25pm 
Originally posted by FreddieForever#1:
Originally posted by Hex:

You not liking a game design decision doesn't mean it's automatically bad. It just means that you don't like it. They changed it a bit for Online cause of PvP, obviously.
If it isnt "automatically bad" why did they change it for online? because it IS BAD. Now if they could only patch those controls for the single player campaign.

I already said why. Because of PvP. If you can't understand why, that's your problem,
$2 Hero Apr 2, 2022 @ 8:01pm 
Why the F do I walk slower in camp and can't run:riddler:
Bad 💀 Motha Apr 2, 2022 @ 9:24pm 
Get your game FPS above 45-50 range; otherwise the game will feel to always have clunky controls no matter what you do.
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Date Posted: Mar 31, 2022 @ 7:05am
Posts: 26