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Explore a large potion of the map that is now unlocked with ...bugger all in it.
Have 20k to build a new life as long as that life is Annabel's little house on the prairie fantasy.
Buy a ranch for her with a loan from a bank you cant manage, any one you want as long as it this one we choose for you.
With many styles from a catalog you can choose from so long its this the one.
And enjoy such fun times as building a fence , milking a cow and shovelling cow ♥♥♥♥ and don't forget spending quality times with an ungrateful son that grew up into a wimp and get nagged at by Annabel for an all to brief stint at lawful bounty hunting while getting mocked by Sadie.
Yuuuup, this is the life! Thanks a bunch R*
This is the life so many people choose IRL!
Slavery I tell you! Let it be a lesson!
The missions do tend to drag, and whats weird is when you are done with that ranch stuff, it never needs to be done again (along with other activities).
When I made the post about it being similar to The Wild Ones, the way it drags on is another part of that, the directors cut was filled with unnecessary side plots etc, it came to feel a bit like "well we are already here, why not this..." sort of thing.
I fully appreciate how fleshed out that story was, but there was a lot of what felt like wasted time, or time wasting activities, which comes across like a play time inflation technique more than a desire to do any one of the missions in particular, more like "well what if the gang do this..." and then the this happens.
There were plenty of fun elements in there too, but I was not a fan of that format, the ranch missions were just a kick in the balls to a person like me just trying to get past the main quest line (to free roam... more freely).
Basically they don't really want players spending excessive time in single player for the same reason they don't want modding in single player.... money to be made.
They could have gone with any number of stories for epilogue that would have been a lot more fun and rich with possibility than little house on the prairie.
In saying this I say it out of a sense cynicism and my thoughts on R*'s marketing not complaining per se. It is what it is, this wont change but cant help but think of all that could have been if they had more passion for their work beyond making the campaign which was a really fun ride.
Even being able to just choose what ranch we wanted and then manage your own debt from loans with having access to the building catalog would have been nice.
It really would not have killed them to allow just the tiniest bit of player narrative in the epilogue after Arthur's story is all said and done.
We all know where the story is heading next with Pinkerton's looking down on the ranch at the end and the next title would start the same way either way.
My personal preference would have been free roam style the whole way through, with as little cutscenes as possible etc, but some folks love that structure and the story itself, so I can understand why they would put both in, but yes with all that the game included, it still somehow feels a little lacking (like only once do you get to ride out with your camp crew, and clearly that function works).
There's plenty to be critical of in general, the story writing in particular seemed to fall apart a bit with all of the random missions thrown in, with all the rumors about overworking people and how removed a lot of the missions are from any sense of the story, it raised a few questions for me.
With that said I feel like the core elements of the story were an important part of attaching it to the read dead lore (and presumably with how forced most of the story elements were on the player, there is more history to be delved into there, presuming, but then maybe not)
That's why I actually doubt they would go forward in time here if we get a rdr3, sticking with the theme of going backwards seems more likely to me.
I can see the story picking up right where that last scene left off as moving forward as you say would not leave a whole lot of old west left unless they want to explore the 1920's with automobiles, politics and prohibition which in itself would be a lot of fun but not very red dead and dutch would almost certainly be dead by then and I think he still has a part to play ( the redemption ) maybe.
You never played the first RDR did you?
Regarding the epilogue, I think it was just too drawn out. Especially the first half. Much like chapter 2 and 3 imo. Half of them are just full of pointless filler. I found that it wasn't until the end of chapter 3/chapter 4 that the story got more pace and urgency to it.
Yeah you never played the first RDR lol.