Apex Legends

Apex Legends

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FPS Doug Aug 8, 2024 @ 1:48pm
hit reg is super broken
Game is borderline unplayable this season, the hit reg is so bad now. I suspect their real reason for removing flinch was to create element space for their embarrassing 20 tick server replication rate, however the new update more than filled in that space and completely broke the tick queue, audio and hit reg is worse than ever as a result. It feels like the servers don't know what data to prioritize because theirs just too many elements for 20 tick now and you're lucky if your bullets get replicated. I just landed every bullet of 4 full hemlock bursts and only 2 pellets of damage registered, a whopping 33 damage inflicted. I clipped it and watched it back just to verify. Next game I got a care package r99 and less than a third of my bullets were registering, just hit marker noises and shield flash with no damage. It's so bad the game isn't even about skill right now it's who has a better ping and luckier ticks. I'm disappointed no big names are talking about this right now.
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Showing 1-5 of 5 comments
Dr.ASHLIGH REID Aug 8, 2024 @ 2:20pm 
uninstall...that trash game is dead...hit reg is paket loss 60% ...and ping on 350-to 450 ...and anticheat not working on high ping like this
FPS Doug Aug 8, 2024 @ 5:40pm 
I was thinking about it and I think I know why it's so bad this season, they removed the flinch replication to make room for the health/shield display, but while the flinch was mostly a client side graphical reaction, the health display depends on server side replication otherwise the health shown wouldn't be accurate, which means it takes up significantly more tick space than the flinch did, causing the already over capacity tick rate to drop bullet registration packets much more often, audio as-well.
ZHES Aug 9, 2024 @ 9:15am 
这游戏连脚步都没有,好几年了。一个fps游戏为什么会犯这种错误
Skyx Aug 9, 2024 @ 1:49pm 
game = dead. They killed with this update.
Timeless Aug 9, 2024 @ 1:59pm 
Originally posted by FPS Doug:
I was thinking about it and I think I know why it's so bad this season, they removed the flinch replication to make room for the health/shield display, but while the flinch was mostly a client side graphical reaction, the health display depends on server side replication otherwise the health shown wouldn't be accurate, which means it takes up significantly more tick space than the flinch did, causing the already over capacity tick rate to drop bullet registration packets much more often, audio as-well.
Thank GOD someone also points out the problem with audio.

THANK YOU!!
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Showing 1-5 of 5 comments
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Date Posted: Aug 8, 2024 @ 1:48pm
Posts: 5